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Blend Vegetation Artist

ASecurity

Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.

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  • Added October 25, 2026
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Works with

  • mcp

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A100/100

Pro scans all 4 files and shows the line behind each finding

Scanned October 25, 2026

npx -y skills add siddu1004/SFP --skill blend-vegetation-artist --agent claude-code

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SKILL.md
---
name: blend-vegetation-artist
description: Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: vegetation, foliage, tree, plant, grass, bush, leaf cards, canopy, ivy, forest
  related-skills: environment-artist, geometry-nodes, materials, lod-pipeline, procedural-modeling
---

# Vegetation Artist

Believable plants. Card efficiency. Wind-ready pivots. Canopy LODs.

## When to Use

- Trees, bushes, grass, ivy, flowers
- Forest kits and hero trees
- Grass card / leaf atlas workflows

## Path Decision

```
Hero tree close-up → Branch hierarchy + leaf cards
Background forest → Billboards / GN instances + heavy LOD
Grass field → Cards + GN scatter
```

## Workflow

```
Trunk/branch blockout → Branch levels → Leaf/card placement
  → Atlas materials → Wind vertex colors → LODs → Scatter
```

## Game Plant Structure

| Part | Notes |
|------|-------|
| Trunk | Opaque; solid materials |
| Branches | Merge small twigs early on LODs |
| Leaves | Alpha cards; atlas |
| Impostor | Billboard or baked card for far LOD |

## Atlas Rules

- Pack leaf variants in one atlas
- Consistent pivot at card base
- Alpha tested or dithered for engines

## Wind Prep

- Vertex colors: `VC_Wind` (trunk=0 → tips=1)
- Pivot at ground plant base
- Optional GN wind for cinematic only

## Constraints

### MUST DO
- Plan LODs with canopy silhouette
- Keep leaf alpha cheap
- Ground pivot correct for scatter

### MUST NOT DO
- Unique leaf mesh per leaf on game trees
- Skip impostor for dense forests

## Reference Guide

| Topic | Reference | Load When |
|-------|-----------|----------|
| Leaf Atlas | `references/leaf-atlas.md` | When needed |
| Tree Lod | `references/tree-lod.md` | When needed |
| Wind Vertex Colors | `references/wind-vertex-colors.md` | When needed |

Files in this skill

  • SKILL.md2 KB
  • references/leaf-atlas.md111 B
  • references/tree-lod.md129 B
  • references/wind-vertex-colors.md118 B

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