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Claude Skills by siddu1004
github.com/siddu1004345 skills29 installs1,248 views
- Blend Camera CinematographyCinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.Votes: 0GitHub stars: 3
- Blend Cartoon StyleCartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.Votes: 0GitHub stars: 3
- Blend Character ArchetypesCharacter archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).Votes: 0GitHub stars: 3
- Blend Character ArtistAAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.Votes: 0GitHub stars: 3
- Blend Chibi StyleChibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.Votes: 0GitHub stars: 3
- Blend Cloth SimGarment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.Votes: 0GitHub stars: 3
- Blend Collision ProxyCollision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.Votes: 0GitHub stars: 3
- Blend Comic Book StyleComic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast framing.Votes: 0GitHub stars: 3
- Blend CompositingBlender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.Votes: 0GitHub stars: 3
- Blend Cosmic Eldritch HorrorCosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.Votes: 0GitHub stars: 3
- Blend Cozy Wholesome MoodCozy, cute, wholesome, relaxing, and peaceful mood direction for Blender assets and scenes.Votes: 0GitHub stars: 3
- Blend Creature ArtistAAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.Votes: 0GitHub stars: 3
- Blend Dark Gritty MoodDark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender.Votes: 0GitHub stars: 3
- Blend Dream Surreal MoodDreamlike, surreal, mysterious, mystical, hopeful, and chaotic mood direction for Blender scenes.Votes: 0GitHub stars: 3
- Blend Dream Weirdcore StyleDreamcore, weirdcore, and traumacore-inspired art direction for Blender with nostalgic wrongness, liminal nostalgia, and surreal childhood spaces.Votes: 0GitHub stars: 3
- Blend Environment ArtistAAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.Votes: 0GitHub stars: 3
- Blend Export PipelineProduction export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.Votes: 0GitHub stars: 3
- Blend Fantasy WorldsFantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.Votes: 0GitHub stars: 3
- Blend Folk Horror StyleFolk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling.Votes: 0GitHub stars: 3
- Blend Frutiger Aero StyleFrutiger Aero art direction for Blender with glossy skeuomorphism, aqua UI cues, nature-tech optimism, and mid-2000s futurism.Votes: 0GitHub stars: 3
- Blend Genre Action CombatArt direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.Votes: 0GitHub stars: 3
- Blend Genre Card Party IdleArt direction for card games, deck builders, party games, idle/incremental, educational, and rhythm game presentational spaces in Blender.Votes: 0GitHub stars: 3
- Blend Genre Metroidvania RoguelikeArt direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.Votes: 0GitHub stars: 3
- Blend Genre Narrative VnArt direction for visual novel, interactive movie, walking simulator, and story-driven presentation spaces in Blender.Votes: 0GitHub stars: 3
- Blend Genre Open World SandboxArt direction for open world and sandbox games in Blender with biome landmarks, traversable scale, and discovery props.Votes: 0GitHub stars: 3
- Blend Genre Puzzle PlatformerArt direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.Votes: 0GitHub stars: 3
- Blend Genre Racing SportsArt direction for racing and sports games in Blender with track landmarks, stadium kits, and high-speed readability.Votes: 0GitHub stars: 3
- Blend Genre RpgArt direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.Votes: 0GitHub stars: 3
- Blend Genre ShooterArt direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.Votes: 0GitHub stars: 3
- Blend Genre SoulslikeArt direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.Votes: 0GitHub stars: 3
- Blend Genre StealthArt direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials.Votes: 0GitHub stars: 3
- Blend Genre Strategy SimArt direction for strategy, RTS, turn-based strategy, tower defense, MOBA, city builder, colony sim, and simulation games in Blender.Votes: 0GitHub stars: 3
- Blend Genre SurvivalArt direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.Votes: 0GitHub stars: 3
- Blend Geometry NodesBlender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.Votes: 0GitHub stars: 3
- Blend Godot ExportGodot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.Votes: 0GitHub stars: 3
- Blend Hair GroomHair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.Votes: 0GitHub stars: 3
- Blend Hand Painted StyleHand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.Votes: 0GitHub stars: 3
- Blend Hard SurfaceAAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.Votes: 0GitHub stars: 3
- Blend Hd 2d StyleHD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.Votes: 0GitHub stars: 3
- Blend Historical WorldsHistorical and period world art direction for Blender including Western, pirate, samurai/ninja, Viking, ancient Egypt/Greece/Rome, Victorian, modern, and military eras.Votes: 0GitHub stars: 3
- Blend Horror StylePsychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.Votes: 0GitHub stars: 3
- Blend Indie Horror AestheticsIndie horror aesthetic pack for Blender covering Silent Hill, Fear to Fathom, Puppet Combo, corporate horror, cabin/forest/hospital horror, and related looks.Votes: 0GitHub stars: 3
- Blend Isometric StyleIsometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.Votes: 0GitHub stars: 3
- Blend LightingCinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.Votes: 0GitHub stars: 3
- Blend Liminal Space StyleLiminal space and Backrooms art direction for Blender with empty transitional architecture, wrong familiarity, and endless repetition.Votes: 0GitHub stars: 3
- Blend Lod PipelineDedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.Votes: 0GitHub stars: 3
- Blend LookdevLook development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.Votes: 0GitHub stars: 3
- Blend Lowpoly StyleLow-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.Votes: 0GitHub stars: 3
- Blend Manga StyleManga-inspired art direction for Blender emphasizing monochrome value design, speed lines, screentone feel, and manga panel staging.Votes: 0GitHub stars: 3
- Blend Mascot Puppet HorrorMascot and puppet horror art direction for Blender with cheerful brand characters made wrong, felt/foam materials, and uncanny performance.Votes: 0GitHub stars: 3