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Claude Skills by Besty0728
github.com/Besty072889 skills3 installs175 views
- BlueprintsMini-game architecture blueprint advisor. Use when users want a starting structure for a small Unity game — platformer, shooter, runner, puzzle, tower defense, clicker, card game. Triggers: blueprint, game template, game structure, prototype, gameplay loop, how to start a game, platformer, tower defense, 游戏模板, 小游戏架构, 做个游戏, 从零开始, 平台跳跃, 塔防, 卡牌, 游戏框架.Votes: 0GitHub stars: 1,814
- TestRun Unity Test Runner operations asynchronouslyVotes: 0GitHub stars: 1,814
- AnimatorEdit Unity Animator Controllers and drive runtime parametersVotes: 0GitHub stars: 1,812
- AssetManage Unity AssetDatabase operationsVotes: 0GitHub stars: 1,812
- CameraControl Unity Scene View and Game camerasVotes: 0GitHub stars: 1,812
- CinemachineSet up Cinemachine Virtual CamerasVotes: 0GitHub stars: 1,812
- CleanerClean up and audit a Unity projectVotes: 0GitHub stars: 1,812
- ComponentManage GameObject componentsVotes: 0GitHub stars: 1,812
- ConsoleCapture and query the Unity Editor consoleVotes: 0GitHub stars: 1,812
- EditorControl and observe the Unity Editor stateVotes: 0GitHub stars: 1,812
- EventWire UnityEvent persistent listeners at editor timeVotes: 0GitHub stars: 1,812
- GameobjectCreate and manipulate GameObjectsVotes: 0GitHub stars: 1,812
- ImporterConfigure asset import settingsVotes: 0GitHub stars: 1,812
- LightCreate and configure Unity lightsVotes: 0GitHub stars: 1,812
- MaterialEdit material and shader properties across Built-in/URP/HDRPVotes: 0GitHub stars: 1,812
- NavmeshBake and query Unity NavMeshVotes: 0GitHub stars: 1,812
- OptimizationOptimize project assets and scenesVotes: 0GitHub stars: 1,812
- PerceptionRead-only scene, project and script analysis for AI contextVotes: 0GitHub stars: 1,812
- PhysicsRun Unity physics queries and configure physicsVotes: 0GitHub stars: 1,812
- PrefabManage Prefabs and variantsVotes: 0GitHub stars: 1,812
- ProfilerCapture read-only Unity runtime performance snapshotsVotes: 0GitHub stars: 1,812
- ProjectRead Unity project metadata and package listsVotes: 0GitHub stars: 1,812
- SampleSample and demo skills for API connectivity testingVotes: 0GitHub stars: 1,812
- SceneManage Unity scenesVotes: 0GitHub stars: 1,812
- ScriptCreate, read and analyze C# scriptsVotes: 0GitHub stars: 1,812
- ShaderManage HLSL/ShaderLab .shader filesVotes: 0GitHub stars: 1,812
- SmartAI-powered scene queries, layout and auto-binding. AIVotes: 0GitHub stars: 1,812
- TerrainOperate on Unity TerrainVotes: 0GitHub stars: 1,812
- TimelineEdit Unity Timeline assets and tracksVotes: 0GitHub stars: 1,812
- UiCreate and lay out Unity UGUI screensVotes: 0GitHub stars: 1,812
- ValidationValidate project and scene health plus cleanupVotes: 0GitHub stars: 1,812
- WorkflowPersistent operation history and orchestrationVotes: 0GitHub stars: 1,812
- Addressables DesignSource-anchored design rules for Unity Addressables 1.22.3 (Unity 2022) and 2.9.1 (Unity 6). Load before writing any InitializeAsync / LoadAssetAsync / LoadSceneAsync / UpdateCatalogs / AssetReference code to avoid removed APIs, handle leaks, SceneReleaseMode bugs, and catalog update ordering errors. Triggers: Addressables, AddressableAssets, AddressableAssetSettings, AsyncOperationHandle, LoadAssetAsync, LoadAssetsAsync, LoadSceneAsync, UnloadSceneAsync, InstantiateAsync, GetDownloadSizeAsyn...Votes: 0GitHub stars: 1,812
- AdrArchitecture decision record helper for Unity projects. Use when users compare options, choose between approaches, or need to lock in a design choice. Triggers: ADR, architecture decision, tradeoff, which approach, compare options, choose pattern, pros and cons, 技术选型, 方案对比, 选哪个, 设计决策, 架构决策, 优缺点对比.Votes: 0GitHub stars: 1,812
- ArchitectureGameplay and system architecture advisor for Unity. Use when users want module boundaries, scene design, SOLID structure, decoupling, or refactoring direction before writing code. Triggers: architecture, system design, how to structure, how to organize, module boundary, decouple, refactor, SOLID, 架构设计, 怎么组织代码, 模块划分, 代码结构, 解耦, 重构方向, 系统设计.Votes: 0GitHub stars: 1,812
- AsmdefAssembly definition advisor for Unity projects. Use when users want module boundaries, faster compilation, cleaner dependencies, or editor/runtime/test separation. Triggers: asmdef, assembly definition, module boundary, compile time, slow compilation, dependency graph, 程序集, 模块边界, 编译慢, 依赖管理, asmdef怎么配.Votes: 0GitHub stars: 1,812
- AsyncUnity async and lifecycle strategy advisor. Use when users want to choose between Update, coroutine, UniTask, timers, or handle cleanup/cancellation. Triggers: async, coroutine, UniTask, await, Update vs coroutine, timer, lifecycle, IDisposable, cancellation, 异步, 协程, 生命周期, 用协程还是UniTask, 异步怎么写, 定时器, 取消操作.Votes: 0GitHub stars: 1,812
- BatchUnified batch and async-job orchestrationVotes: 0GitHub stars: 1,812
- BookmarkScene View bookmarks — save the current selection plus Scene View camera pivot/rotation/size under a name, jump back to it later, list, delete. Use when users want to save, recall, or manage scene viewpoints + selections in the editor. Triggers: bookmark, bookmarks, save view, goto view, jump to view, scene view, camera position, viewpoint, viewpoints, named view, selection snapshot, 书签, 视角, 保存视角, 视图书签, 跳转视角, 选中快照, 命名视角.Votes: 0GitHub stars: 1,812
- DebugInspect debug, diagnostics and compile stateVotes: 0GitHub stars: 1,812
- DecalCreate and configure URP Decal ProjectorsVotes: 0GitHub stars: 1,812
- Dotween DesignSource-anchored design rules for DOTween 1.3.015 (Unity 2018+). Load before writing any DOTween.Init / DOMove / Sequence.Append / SetLoops / SetLink / AsyncWaitForCompletion / ToUniTask code to avoid missing-target NRE, tween leaks, Safe Mode false positives, autoKill confusion, module compile errors. Triggers: DOTween, DOMove, DORotate, DOScale, DOColor, DOFade, DOShakePosition, DOShakeRotation, DOPath, DOPunchScale, DOJump, DOLocalMove, DOAnchorPos, DOSizeDelta, Sequence, Tweener, TweenerCo...Votes: 0GitHub stars: 1,812
- DotweenAutomate DOTween Free/Pro at editor timeVotes: 0GitHub stars: 1,812
- GraphicsProject-wide GraphicsSettings / QualitySettings / Always Included Shaders / shader stripping for SRP-era Unity projects. Use when users want to inspect graphics & quality overview, switch quality level, assign or clear the default / per-quality SRP asset, manage Always Included Shaders, or configure lightmap / fog / instancing shader stripping. Triggers (EN): Unity graphics settings, GraphicsSettings, QualitySettings, quality level, default render pipeline, SRP asset, Always Included Shaders,...Votes: 0GitHub stars: 1,812
- HistoryUndo/redo history management (Unity Editor native undo stack). Use when users want to undo or redo one or many steps, or get current undo group name. Triggers: history, undo, redo, undo steps, redo steps, undo history, revert, previous state, current undo group, 历史, 撤销, 重做, 多步撤销, 多步重做, 撤销历史, 上一步, 当前撤销组.Votes: 0GitHub stars: 1,812
- InspectorUnity Inspector design advisor. Use when users want better SerializeField usage, Tooltip/Header organization, validation, or cleaner Inspector UX. Triggers: Inspector, SerializeField, Tooltip, Header, Range, OnValidate, RequireComponent, CreateAssetMenu, Inspector design, show in Inspector, 检视面板, Inspector怎么设计, 序列化字段, 编辑器显示, 显示在Inspector.Votes: 0GitHub stars: 1,812
- Netcode DesignSource-anchored design rules for Netcode for GameObjects 2.x. Load this before writing any NetworkBehaviour / RPC / NetworkVariable / Spawn code to avoid hallucinated APIs and lifecycle-ordering bugs. Triggers: netcode, NGO, NetworkManager, NetworkObject, NetworkBehaviour, NetworkVariable, NetworkList, NetworkSceneManager, NetworkPrefabsList, NetworkConfig, ServerRpc, ClientRpc, Rpc, SendTo, RpcTarget, RpcInvokePermission, INetworkSerializable, OnNetworkSpawn, OnNetworkDespawn, OnNetworkObjec...Votes: 0GitHub stars: 1,812
- NetcodeSet up Netcode for GameObjects (NGO 2.x) multiplayerVotes: 0GitHub stars: 1,812
- PackageManage Unity Package Manager (UPM) packagesVotes: 0GitHub stars: 1,812
- PatternsUnity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other patterns. Triggers: design pattern, which pattern, ScriptableObject, event channel, observer, state machine, object pool, singleton, service locator, 设计模式, 用什么模式, 事件系统, 状态机, 对象池, 观察者模式, 该用什么模式.Votes: 0GitHub stars: 1,812