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Claude Skills by Besty0728

github.com/Besty0728
84 skillsA× 840 installs20 views
AnimatorA

Edit Unity Animator Controllers and drive runtime parameters

developmentpython
0
1,696
AssetA

Manage Unity AssetDatabase operations

developmentpythongo
0
1,696
CameraA

Control Unity Scene View and Game cameras

developmentrailsapi
0
1,696
CinemachineA

Set up Cinemachine Virtual Cameras

developmentpythonrust
0
1,696
CleanerA

Clean up and audit a Unity project

toolspythonrails
0
1,696
ComponentA

Manage GameObject components

developmentpythongo
0
1,696
ConsoleA

Capture and query the Unity Editor console

toolspythonperformance
0
1,696
EditorA

Control and observe the Unity Editor state

developmentpython
0
1,696
EventA

Wire UnityEvent persistent listeners at editor time

developmentc#
0
1,696
GameobjectA

Create and manipulate GameObjects

developmentpythongo
0
1,696
ImporterA

Configure asset import settings

developmentpythongo
0
1,696
LightA

Create and configure Unity lights

developmentpythongo
0
1,696
MaterialA

Edit material and shader properties across Built-in/URP/HDRP

developmentpythonrust
0
1,696
NavmeshA

Bake and query Unity NavMesh

developmentangulartesting
0
1,696
OptimizationA

Optimize project assets and scenes

developmentapiperformance
0
1,696
PerceptionA

Read-only scene, project and script analysis for AI context

ai-agentspythonnode
0
1,696
PhysicsA

Run Unity physics queries and configure physics

developmentpythontesting
0
1,696
PrefabA

Manage Prefabs and variants

developmentpythongo
0
1,696
ProfilerA

Capture read-only Unity runtime performance snapshots

toolsperformance
0
1,696
ProjectA

Read Unity project metadata and package lists

developmentapibackend
0
1,696
SampleA

Sample and demo skills for API connectivity testing

testingpythongo
0
1,696
SceneA

Manage Unity scenes

developmentpythonnode
0
1,696
ScriptA

Create, read and analyze C# scripts

developmentpythongo
0
1,696
ShaderA

Manage HLSL/ShaderLab .shader files

developmentpythongo
0
1,696
SmartA

AI-powered scene queries, layout and auto-binding. AI

ai-agentspythonsql
0
1,696
TerrainA

Operate on Unity Terrain

developmentpythongo
0
1,696
TimelineA

Edit Unity Timeline assets and tracks

developmentgoc#
0
1,696
UiA

Create and lay out Unity UGUI screens

developmentpythonapi
0
1,696
ValidationA

Validate project and scene health plus cleanup

code-qualitypythongo
0
1,696
WorkflowA

Persistent operation history and orchestration

developmentpythongo
0
1,696
Addressables DesignA

Source-anchored design rules for Unity Addressables 1.22.3 (Unity 2022) and 2.9.1 (Unity 6). Load before writing any InitializeAsync / LoadAssetAsync / LoadSceneAsync / UpdateCatalogs / AssetReference code to avoid removed APIs, handle leaks, SceneReleaseMode bugs, and catalog update ordering errors. Triggers: Addressables, AddressableAssets, AddressableAssetSettings, AsyncOperationHandle, LoadAssetAsync, LoadAssetsAsync, LoadSceneAsync, UnloadSceneAsync, InstantiateAsync, GetDownloadSizeAsyn...

data-aiapiperformance
0
1,696
AdrA

Architecture decision record helper for Unity projects. Use when users compare options, choose between approaches, or need to lock in a design choice. Triggers: ADR, architecture decision, tradeoff, which approach, compare options, choose pattern, pros and cons, 技术选型, 方案对比, 选哪个, 设计决策, 架构决策, 优缺点对比.

data-aic#rails
0
1,696
ArchitectureA

Gameplay and system architecture advisor for Unity. Use when users want module boundaries, scene design, SOLID structure, decoupling, or refactoring direction before writing code. Triggers: architecture, system design, how to structure, how to organize, module boundary, decouple, refactor, SOLID, 架构设计, 怎么组织代码, 模块划分, 代码结构, 解耦, 重构方向, 系统设计.

data-aigoc#
0
1,696
AsmdefA

Assembly definition advisor for Unity projects. Use when users want module boundaries, faster compilation, cleaner dependencies, or editor/runtime/test separation. Triggers: asmdef, assembly definition, module boundary, compile time, slow compilation, dependency graph, 程序集, 模块边界, 编译慢, 依赖管理, asmdef怎么配.

data-airailsdocumentation
0
1,696
AsyncA

Unity async and lifecycle strategy advisor. Use when users want to choose between Update, coroutine, UniTask, timers, or handle cleanup/cancellation. Triggers: async, coroutine, UniTask, await, Update vs coroutine, timer, lifecycle, IDisposable, cancellation, 异步, 协程, 生命周期, 用协程还是UniTask, 异步怎么写, 定时器, 取消操作.

data-aigoc#
0
1,696
BatchA

Batch query, preview-confirm-execute, async job orchestration, and bulk scene cleanup for UnitySkills. Use when users want a unified batch query (gameobjects/components/assets), preview before mutation (rename/set property/replace material/missing scripts/standardize naming/render layer/cleanup temp), execute with confirmToken, manage async jobs (status/progress/wait/logs/list/cancel), inspect or list reports, retry failed items, or validate scene objects. Triggers: batch, preview, dry-run, c...

data-aipythonc#
0
1,696
BlueprintsA

Mini-game architecture blueprint advisor. Use when users want a starting structure for a small Unity game — platformer, shooter, runner, puzzle, tower defense, clicker, card game. Triggers: blueprint, game template, game structure, prototype, gameplay loop, how to start a game, platformer, tower defense, 游戏模板, 小游戏架构, 做个游戏, 从零开始, 平台跳跃, 塔防, 卡牌, 游戏框架.

data-airailsdocumentation
0
1,696
BookmarkA

Scene View bookmarks — save the current selection plus Scene View camera pivot/rotation/size under a name, jump back to it later, list, delete. Use when users want to save, recall, or manage scene viewpoints + selections in the editor. Triggers: bookmark, bookmarks, save view, goto view, jump to view, scene view, camera position, viewpoint, viewpoints, named view, selection snapshot, 书签, 视角, 保存视角, 视图书签, 跳转视角, 选中快照, 命名视角.

data-aigoc#
0
1,696
DebugA

Debug, diagnostics and compile state. Read console errors, force recompile, fetch stack traces, list assemblies, manage scripting define symbols, sample memory, and triage editor health. Triggers: debug, diagnostics, triage, error, exception, warning, console error, compilation, recompile, force recompile, refresh, stack trace, assembly, define symbols, scripting defines, memory usage, mono heap, system info, unity version, editor health, unity_diagnose, debug_get_errors, debug_get_logs, debu...

data-ai
0
1,696
DecalA

URP Decal Projector creation and configuration plus DecalRendererFeature setup. Use when users want to create, inspect, configure, batch-edit, delete or validate URP DecalProjectors in the scene, or ensure the active URP renderer has DecalRendererFeature attached. HDRP decal APIs are out of scope. Triggers (EN): decal, Decal Projector, DecalProjector, URP decal, DecalRendererFeature, decal renderer feature, decal material, projector. Triggers (ZH): 贴花, 贴花投射器, 投影贴花, URP 贴花, DecalProjector, 贴花渲...

data-airailsapi
0
1,696
Dotween DesignA

Source-anchored design rules for DOTween 1.3.015 (Unity 2018+). Load before writing any DOTween.Init / DOMove / Sequence.Append / SetLoops / SetLink / AsyncWaitForCompletion / ToUniTask code to avoid missing-target NRE, tween leaks, Safe Mode false positives, autoKill confusion, module compile errors. Triggers: DOTween, DOMove, DORotate, DOScale, DOColor, DOFade, DOShakePosition, DOShakeRotation, DOPath, DOPunchScale, DOJump, DOLocalMove, DOAnchorPos, DOSizeDelta, Sequence, Tweener, TweenerCo...

data-aigodebugging
0
1,696
DotweenA

DOTween Free/Pro automation. Free skills probe install status, read/validate/configure DOTweenSettings, list modules and shortcut extension methods, and generate runtime tween / Sequence / lifetime-safe MonoBehaviour scripts. Pro skills (`dotween_pro_*`) add/configure/inspect `DG.Tweening.DOTweenAnimation` components on scene objects, including stagger/cascade entrance. Triggers: DOTween, DOTweenFree, DOTweenPro, DOTweenAnimation, DOTweenSettings, DG.Tweening, tween, Sequence, ease, easing, O...

data-airailsapi
0
1,696
GraphicsA

Project-wide GraphicsSettings / QualitySettings / Always Included Shaders / shader stripping for SRP-era Unity projects. Use when users want to inspect graphics & quality overview, switch quality level, assign or clear the default / per-quality SRP asset, manage Always Included Shaders, or configure lightmap / fog / instancing shader stripping. Triggers (EN): Unity graphics settings, GraphicsSettings, QualitySettings, quality level, default render pipeline, SRP asset, Always Included Shaders,...

data-airails
0
1,696
HistoryA

Undo/redo history management (Unity Editor native undo stack). Use when users want to undo or redo one or many steps, or get current undo group name. Triggers: history, undo, redo, undo steps, redo steps, undo history, revert, previous state, current undo group, 历史, 撤销, 重做, 多步撤销, 多步重做, 撤销历史, 上一步, 当前撤销组.

data-aiapi
0
1,696
InspectorA

Unity Inspector design advisor. Use when users want better SerializeField usage, Tooltip/Header organization, validation, or cleaner Inspector UX. Triggers: Inspector, SerializeField, Tooltip, Header, Range, OnValidate, RequireComponent, CreateAssetMenu, Inspector design, show in Inspector, 检视面板, Inspector怎么设计, 序列化字段, 编辑器显示, 显示在Inspector.

data-airailsdocumentation
0
1,696
Netcode DesignA

Source-anchored design rules for Netcode for GameObjects 2.x. Load this before writing any NetworkBehaviour / RPC / NetworkVariable / Spawn code to avoid hallucinated APIs and lifecycle-ordering bugs. Triggers: netcode, NGO, NetworkManager, NetworkObject, NetworkBehaviour, NetworkVariable, NetworkList, NetworkSceneManager, NetworkPrefabsList, NetworkConfig, ServerRpc, ClientRpc, Rpc, SendTo, RpcTarget, RpcInvokePermission, INetworkSerializable, OnNetworkSpawn, OnNetworkDespawn, OnNetworkObjec...

data-aigoapi
0
1,696
NetcodeA

Netcode for GameObjects (NGO 2.x) multiplayer automation. Create NetworkManager + UnityTransport, edit NetworkConfig (TickRate / ConnectionApproval / EnableSceneManagement / NetworkTopology / ClientSynchronizationMode), configure direct/Relay transport, attach NetworkObject / NetworkTransform / NetworkRigidbody(2D) / NetworkAnimator, manage NetworkPrefabsList + PlayerPrefab, generate NetworkBehaviour script templates, run Host/Server/Client lifecycle in PlayMode. Triggers: Unity netcode, com....

data-aipythongo
0
1,696
PackageA

Unity Package Manager (UPM) operations and bundled helpers for Cinemachine / Splines. Use when users want to install, remove, refresh, search, or inspect packages, list dependencies, query versions, or run a one-call Cinemachine/Splines bootstrap. Triggers: package, packages, UPM, Package Manager, manifest, install, add, remove, uninstall, refresh, dependency, dependencies, version, versions, Cinemachine, Splines, TextMeshPro, 包, 包管理, Package Manager, UPM, 安装包, 移除包, 卸载, 依赖, 版本, 包依赖, 包清单.

data-airails
0
1,696
PatternsA

Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other patterns. Triggers: design pattern, which pattern, ScriptableObject, event channel, observer, state machine, object pool, singleton, service locator, 设计模式, 用什么模式, 事件系统, 状态机, 对象池, 观察者模式, 该用什么模式.

data-aigoc#
0
1,696
PerformanceA

Unity performance red-flag advisor. Use when users want performance review, code runs slow, frame drops, or need optimization guidance for Update, allocations, pooling, physics. Triggers: performance, optimize, slow, lag, frame drop, hot path, Update, allocation, pool, GC, profiler, 性能, 太慢了, 卡顿, 掉帧, 优化性能, 热路径, 内存分配, 对象池.

data-aigoexpress
0
1,696