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Blueprints

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Mini-game architecture blueprint advisor. Use when users want a starting structure for a small Unity game — platformer, shooter, runner, puzzle, tower defense, clicker, card game. Triggers: blueprint, game template, game structure, prototype, gameplay loop, how to start a game, platformer, tower defense, 游戏模板, 小游戏架构, 做个游戏, 从零开始, 平台跳跃, 塔防, 卡牌, 游戏框架.

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  • Added May 27, 2026
data-airailsdocumentation

Works with

  • cli

Security analysis

A100/100

Scanned May 27, 2026

npx -y skills add Besty0728/Unity-Skills --skill blueprints --agent claude-code

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SKILL.md
---
name: unity-blueprints
description: "Mini-game architecture blueprint advisor. Use when users want a starting structure for a small Unity game — platformer, shooter, runner, puzzle, tower defense, clicker, card game. Triggers: blueprint, game template, game structure, prototype, gameplay loop, how to start a game, platformer, tower defense, 游戏模板, 小游戏架构, 做个游戏, 从零开始, 平台跳跃, 塔防, 卡牌, 游戏框架."
---

# Unity Gameplay Blueprints

Use this skill when starting a new mini-game or vertical slice and a lightweight architecture skeleton is more useful than raw code volume.

## Supported Blueprint Styles

- 2D platformer
- top-down shooter
- endless runner
- puzzle / interaction game
- tower defense
- clicker / incremental
- card / turn-based prototype

## Output Format

- Core loop
- Recommended scenes
- Recommended modules
- Initial script list
- Data/config assets
- UI responsibilities
- What to deliberately keep simple

## Guardrails

> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

- Provide the smallest viable blueprint, not a giant reusable framework.
- Prefer a short script inventory over “future-proof” template sprawl.

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