Unity Inspector design advisor. Use when users want better SerializeField usage, Tooltip/Header organization, validation, or cleaner Inspector UX. Triggers: Inspector, SerializeField, Tooltip, Header, Range, OnValidate, RequireComponent, CreateAssetMenu, Inspector design, show in Inspector, 检视面板, Inspector怎么设计, 序列化字段, 编辑器显示, 显示在Inspector.
Scanned 5/27/2026
Install via CLI
openskills install Besty0728/Unity-Skills---
name: unity-inspector
description: "Unity Inspector design advisor. Use when users want better SerializeField usage, Tooltip/Header organization, validation, or cleaner Inspector UX. Triggers: Inspector, SerializeField, Tooltip, Header, Range, OnValidate, RequireComponent, CreateAssetMenu, Inspector design, show in Inspector, 检视面板, Inspector怎么设计, 序列化字段, 编辑器显示, 显示在Inspector."
---
# Unity Inspector Design
Use this skill when scripts need to be easier to author, configure, and review in the Inspector.
## Guardrails
> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Prefer `[SerializeField] private` over unnecessary public fields.
- Do not over-decorate with attributes when simple naming suffices.
## Default Rules
- Use `[Header]`, `[Tooltip]`, `[Space]`, `[Range]`, `[Min]`, `[TextArea]` when they clarify authoring intent.
- Use `[RequireComponent]` for mandatory sibling dependencies.
- Use `[CreateAssetMenu]` for config/data assets that designers should create directly.
- Use `OnValidate` only for lightweight editor-time validation and normalization.
- Use `SerializeReference` only when polymorphic serialized data is genuinely needed.
## Inspector Quality Checklist
- Are defaults safe?
- Are required references obvious?
- Are fields grouped by responsibility?
- Are tuning values constrained?
- Are debug-only fields separated from authoring fields?
- Will another person understand this script from the Inspector alone?
## Output Format
- Field exposure strategy
- Recommended attributes
- Validation rules
- Authoring UX improvements
- Over-design to avoid
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