Architecture decision record helper for Unity projects. Use when users compare options, choose between approaches, or need to lock in a design choice. Triggers: ADR, architecture decision, tradeoff, which approach, compare options, choose pattern, pros and cons, 技术选型, 方案对比, 选哪个, 设计决策, 架构决策, 优缺点对比.
Installs into .claude/skills of the current project.
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---
name: unity-adr
description: "Architecture decision record helper for Unity projects. Use when users compare options, choose between approaches, or need to lock in a design choice. Triggers: ADR, architecture decision, tradeoff, which approach, compare options, choose pattern, pros and cons, 技术选型, 方案对比, 选哪个, 设计决策, 架构决策, 优缺点对比."
---
# Unity ADR
Use this when architecture choices may be revisited later or when multiple plausible options exist.
## Output Format
- Decision
- Context
- Options considered
- Chosen option
- Why this option won
- Consequences
- Revisit triggers
## Example Use Cases
- Coroutine vs UniTask
- Direct reference vs event-driven communication
- ScriptableObject config vs in-scene authoring
- One assembly vs multiple `asmdef`
- Runtime logic in `MonoBehaviour` vs pure C# service
## Guardrails
> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Keep ADRs short.
- Record only decisions that materially affect code generation or architecture direction.