Generate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths.
Scanned 5/27/2026
Install via CLI
openskills install tykisgod/quick-question---
description: "Generate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths."
---
Respond in the user's preferred language (detect from their recent messages, or fall back to the language setting in CLAUDE.md).
Generate a technical implementation plan for Unity. This is NOT a game design document — it translates an existing design into an engineering plan that `/qq:execute` can consume.
> **When the plan can use live Unity editing instead of code**: some implementation steps are simpler as direct tykit calls (scene tweaks, prefab overrides, UI adjustments, one-off data fixes) rather than writing C# utilities. If a step is a one-shot editor-state change, see [`shared/tykit-reference.md`](../../shared/tykit-reference.md) and mark the step as "execute via tykit command X" in the plan. Reserve code-writing for changes that need version control, compile-time validation, or repeatable behavior.
Arguments: $ARGUMENTS
- A file path to a game design document
- A brief description (1-2 sentences) of what to build
- No arguments: check conversation context for a recent design discussion
## 1. Understand the Input
**Best case:** user provides a game design document (from `Docs/qq/`, `Docs/design/`, Notion export, or inline). Read it fully, extract the technical requirements.
**Minimal case:** user gives a one-liner like "add a health system" or "weapons need ammo reloading". Ask 3-5 targeted technical questions before proceeding:
- What existing systems does this interact with? (or: let me explore the codebase to find out)
- Any data format preferences? (ScriptableObject, CSV config, etc.)
- Any hard constraints? (no singletons, must work with existing event bus, etc.)
Do NOT ask more than 5 questions. If something is unclear, explore the codebase to find the answer yourself. Prefer reading code over asking the user.
## 2. Explore the Codebase
Before writing the plan, understand what already exists:
- Read CLAUDE.md for coding standards
- Read AGENTS.md for architecture layers and module boundaries (if it exists)
- Explore the relevant directories (`Assets/Scripts/`, service modules, existing interfaces)
- Check .asmdef structure to understand module boundaries
- Identify existing patterns the new code should follow (event bus, service locator, dependency injection, etc.)
This step is critical — do not design in a vacuum.
## 3. Write the Plan
Output a single markdown document following this format. Keep it concise — 1-3 pages max. No filler.
```markdown
# [Feature Name] — Implementation Plan
## Goal
One sentence. What technical capability is added.
## Architecture
```mermaid
graph LR
A[ComponentA] --> B[ComponentB]
B --> C[ComponentC]
```
## Key Types
| Type | Kind | Purpose |
|------|------|---------|
| `Foo` | MonoBehaviour | Does X |
| `Bar` | ScriptableObject | Stores Y |
| `IFoo` | interface | Contract for X |
## Interfaces
```csharp
public interface IFoo {
void DoSomething(SomeEvent e);
float Value { get; }
event Action<float> OnValueChanged;
}
```
## Data Schema
Any new config fields, serialized data, or save structures.
Use actual field names and types.
## Steps
Ordered, each step is a shippable increment. Include:
- Exact file paths (create or modify)
- What to implement
- Dependencies on previous steps
- Done criteria (how to verify this step works)
1. **Create IFoo interface** — `Assets/Scripts/Systems/IFoo.cs`
- Define the contract shown above
- No deps
- Done: compiles
2. **Implement FooSystem** — `Assets/Scripts/Systems/FooSystem.cs`
- MonoBehaviour implementing IFoo
- [SerializeField] private fields for config
- Depends on: step 1
- Done: compiles + can attach to GameObject
3. **Wire into existing BarSystem** — `Assets/Scripts/Systems/BarSystem.cs`
- Add IFoo dependency, call on trigger
- Depends on: step 1, 2
- Done: compiles + integration test passes
4. **Tests** — `Assets/Tests/EditMode/FooSystemTests.cs`
- Test damage calculation, edge cases (zero, negative, overflow)
- Depends on: step 2
- Done: `/qq:add-tests` can implement this coverage without ambiguity, then all tests green
## Constraints
- What NOT to do (anti-patterns to avoid)
- Assembly definition placement
- Execution order dependencies
- Existing systems that must not break
## Testing Strategy
- EditMode: [what pure logic to test]
- PlayMode: [what integration to test]
## Open Questions
- Anything unresolved that might change the plan
```
## 4. Save the Plan
Get branch name: `git branch --show-current | tr '/' '_'`
Save to `Docs/qq/<branch-name>/<feature-name>_implementation.md`.
## 5. Record Decisions
After saving the plan, record key technical decisions:
```bash
qq-decisions.py add --project . --phase plan --key "<decision>" --value "<choice>" --reason "<why>"
```
Record architecture choices, pattern decisions, key interface designs.
## 6. Handoff
Plan review is mandatory before execution. Do NOT offer `/qq:execute` directly.
First, check if Codex CLI is available by running `which codex 2>/dev/null || where codex 2>/dev/null`.
- **Codex available** → recommend `/qq:codex-plan-review` (cross-model review catches blind spots that same-model review misses)
- **Codex not available** → recommend `/qq:claude-plan-review`
**`--auto` mode:** run `qq-execute-checkpoint.py pipeline-advance --project . --completed-skill "/qq:plan" --next-skill "/qq:codex-plan-review" --plan-doc "<saved-plan-path>"`, then run the check and invoke the appropriate review skill with `--auto`.
## Self-Review (REQUIRED before saving)
Before saving the plan, verify:
1. **File paths:** Every step has exact file paths (create or modify), not descriptions
2. **Step size:** Each step touches 1-3 files, not more. If a step is too big, split it.
3. **Dependencies:** The depends-on chain is correct — no step uses something not yet created
4. **Compile independence:** Each step compiles on its own after implementation
5. **Interface signatures:** Actual code signatures are written, not prose descriptions
6. **No placeholders:** No "TBD", "TODO", "implement later", or "similar to step N"
If any check fails, fix the plan before saving.
## Notes
- The plan must be consumable by `/qq:execute` — ordered steps with file paths and done criteria
- Test steps must be concrete enough that `/qq:add-tests` can implement them without re-planning
- Write actual interface signatures in the plan, not prose descriptions
- Use Mermaid for architecture diagrams (GitHub renders them)
- If the design doc is ambiguous, call it out in Open Questions — don't guess silently
- Follow existing project patterns. If the project uses a service container, use it. If it uses events, use events. Don't introduce new patterns unless the design requires it.
- When facing a non-trivial technical decision (e.g., choosing a pathfinding algorithm, structuring a state machine), invoke `/qq:tech-research` to search for proven approaches before committing to one in the plan.
- Concise over comprehensive. A 1-page plan that an engineer can follow beats a 10-page plan nobody reads.
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