
Claude Skills by tykisgod
github.com/tykisgodAuthor Unity EditMode, PlayMode, or regression tests for the current change without conflating that with test execution.
Quick Unity best-practice check — run after editing C# files to catch anti-patterns, performance issues, and runtime safety problems.
Decompose a high-level game vision (pillars + rules + references) into executable epics, then orchestrate the full qq pipeline for each. Use when starting a new project, bootstrapping a prototype from a pitch, or breaking a large initiative into parallel workstreams.
Compare the current branch against develop and generate two review documents: architecture change diagram + PR review checklist.
Summarize all changes Claude Code made during this conversation.
Deep code review via Claude subagent — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.
Send a design document to a Claude subagent for review, then revise the document based on findings. Automatically loops until no critical issues remain or 5 rounds are complete.
Cross-model code review via Codex CLI — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.
Send a design document to Codex CLI for review, then revise the document based on the findings. Automatically loops until no critical issues remain or 5 rounds are completed.
Batch commit all uncommitted changes and push to the remote repository.
Analyze .asmdef dependency relationships — Mermaid graph + dependency matrix + issue detection.
Search for how other games solve a specific design problem — game loops, mechanics, systems, progression, economy. Returns a comparison of 2-4 reference games with what to borrow. Use when designing a new feature, exploring game mechanics, or looking for design inspiration before writing a design doc.
Write a game design document from a one-liner, rough draft, or feature discussion. Outputs a structured design doc ready for /qq:plan. Use when starting a new feature, fleshing out a game idea, or documenting a design before implementation.
Compare design documents against actual code/config, find inconsistencies, and output a prioritized attention list.
Scan the repo for scattered documentation files, analyze organization issues, and output cleanup recommendations. Analysis only — no changes made.
Smart implementation — read a plan, execute step by step with auto-compilation, subagent dispatch for large tasks, and checkpoint-based resume.
Explain the architecture and logic of a specified module or design in plain, approachable language.
Composite command: run /qq:brief and /qq:timeline in parallel, generating a complete PR review package.
Entry point — detect where you are in the dev workflow and guide you to the right next step.
Explain technical concepts using everyday analogies that a grandma or 5-year-old could understand.
Generate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths.
Review a game design document from an implementer's perspective — check self-consistency, playability, buildability, and codebase gaps. Use after writing a design doc, or when you want to validate an existing design against the current codebase.
Review changes from the most recent interaction (skills, configs, settings, and other lightweight changes) for quality and consistency.
Search GitHub, Stack Overflow, and technical blogs for solutions to a technical implementation problem. Returns a comparative analysis with a recommendation. Use when facing a technical decision, choosing a library, or looking for proven patterns in similar projects.
Run Unity unit/integration tests and check for runtime errors.
Group the current branch's commit history into semantic phases along a timeline, and generate two review documents: architecture evolution + code review.