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Claude Skills by tykisgod
github.com/tykisgod27 skills0 installs72 views
- Add TestsAuthor Unity EditMode, PlayMode, or regression tests for the current change without conflating that with test execution.Votes: 0GitHub stars: 11
- Best PracticeQuick Unity best-practice check — run after editing C# files to catch anti-patterns, performance issues, and runtime safety problems.Votes: 0GitHub stars: 11
- BootstrapDecompose a high-level game vision (pillars + rules + references) into executable epics, then orchestrate the full qq pipeline for each. Use when starting a new project, bootstrapping a prototype from a pitch, or breaking a large initiative into parallel workstreams.Votes: 0GitHub stars: 11
- BriefCompare the current branch against its base branch and generate two review documents: architecture change diagram + PR review checklist.Votes: 0GitHub stars: 11
- ChangesSummarize all changes Claude Code made during this conversation.Votes: 0GitHub stars: 11
- Claude Code ReviewDeep code review via a separate Claude CLI run — reviews uncommitted changes by default, loops until no critical issues remain. Use after implementation (e.g. /qq:execute), before /qq:test and /qq:commit-push.Votes: 0GitHub stars: 11
- Claude Plan ReviewSend a design document to a separate Claude CLI run for review, then revise the document based on findings. Automatically loops until no critical issues remain or 5 rounds are complete.Votes: 0GitHub stars: 11
- Codex Code ReviewCross-model code review via Codex CLI — reviews uncommitted changes by default, loops until no critical issues remain. Use after implementation (e.g. /qq:execute), before /qq:test and /qq:commit-push.Votes: 0GitHub stars: 11
- Codex Plan ReviewSend a design document to Codex CLI for review, then revise the document based on the findings. Automatically loops until no critical issues remain or 5 rounds are completed.Votes: 0GitHub stars: 11
- Commit PushBatch commit all uncommitted changes (or only the given files) and push to the remote repository.Votes: 0GitHub stars: 11
- DepsAnalyze .asmdef dependency relationships — Mermaid graph + dependency matrix + issue detection.Votes: 0GitHub stars: 11
- Design ResearchSearch for how other games solve a specific design problem — game loops, mechanics, systems, progression, economy. Returns a comparison of 2-4 reference games with what to borrow. Use when designing a new feature, exploring game mechanics, or looking for design inspiration before writing a design doc.Votes: 0GitHub stars: 11
- DesignWrite a game design document from a one-liner, rough draft, or feature discussion. Outputs a structured design doc ready for /qq:plan. Use when starting a new feature, fleshing out a game idea, or documenting a design before implementation.Votes: 0GitHub stars: 11
- Doc DriftCompare design documents against actual code/config, find inconsistencies, and output a prioritized attention list.Votes: 0GitHub stars: 11
- Doc TidyScan the repo for scattered documentation files, analyze organization issues, and output cleanup recommendations. Analysis only — no changes made.Votes: 0GitHub stars: 11
- ExecuteSmart implementation — read a plan, execute step by step with auto-compilation, subagent dispatch for large tasks, and checkpoint-based resume.Votes: 0GitHub stars: 11
- ExplainExplain the architecture and logic of a specified module or design in plain, approachable language.Votes: 0GitHub stars: 11
- Full BriefComposite command: run /qq:brief and /qq:timeline in parallel, generating a complete PR review package.Votes: 0GitHub stars: 11
- GoEntry point — detect where you are in the dev workflow and guide you to the right next step.Votes: 0GitHub stars: 11
- GrandmaExplain technical concepts using everyday analogies that a grandma or 5-year-old could understand.Votes: 0GitHub stars: 11
- PlanGenerate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths.Votes: 0GitHub stars: 11
- Post Design ReviewReview a game design document from an implementer's perspective — check self-consistency, playability, buildability, and codebase gaps. Use after writing a design doc, or when you want to validate an existing design against the current codebase.Votes: 0GitHub stars: 11
- Self ReviewReview changes from the most recent interaction (skills, configs, settings, and other lightweight changes) for quality and consistency.Votes: 0GitHub stars: 11
- Tech ResearchSearch GitHub, Stack Overflow, and technical blogs for solutions to a technical implementation problem. Returns a comparative analysis with a recommendation. Use when facing a technical decision, choosing a library, or looking for proven patterns in similar projects.Votes: 0GitHub stars: 11
- TestRun Unity unit/integration tests and check for runtime errors.Votes: 0GitHub stars: 11
- TimelineGroup the current branch's commit history into semantic phases along a timeline, and generate two review documents: architecture evolution + code review.Votes: 0GitHub stars: 11
- Doc SyncLocal on-demand doc-sync: detect doc↔code drift, draft the reconciling updates (anchors + prose), present them as a reviewable diff, and land only what the human approves. Goes beyond qq:doc-drift's report-only by closing the loop — but never auto-commits and never touches code.Votes: 0GitHub stars: 11