Explain the architecture and logic of a specified module or design in plain, approachable language.
Scanned 5/27/2026
Install via CLI
openskills install tykisgod/quick-question---
description: "Explain the architecture and logic of a specified module or design in plain, approachable language."
---
Respond in the user's preferred language (detect from their recent messages, or fall back to the language setting in CLAUDE.md).
Explain the architecture and logic of a specified module or design in plain, approachable language.
> **In a Unity project**: when explaining "how does X work right now", complement source-reading with live state queries via tykit (`get-properties` / `get-field` / `get-array` / `inspect`). This catches the common failure mode of explaining what the code *says* it does vs what it *actually* does. See [`shared/tykit-first.md`](../../shared/tykit-first.md).
Arguments: $ARGUMENTS
- Module or design name (e.g., "PlayerController", "inventory system", "save system")
## Behavior
1. **Read design docs**: Start by checking for project documentation (e.g., `Docs/`, `Documentation/`, or `AGENTS.md`) to understand the design intent
2. **Read core code**: Find the key interfaces and implementation classes to understand the actual structure
3. **Explain in plain language**, following these principles:
- Start with a real-world analogy to build intuition
- Then break down the concrete code structure (use a tree diagram or simple illustration)
- Explain "why it was designed this way" not just "what it is"
- If there is a history of evolution (changed from A to B), explain the motivation
- Point out common pitfalls or misconceptions
4. **Do not**:
- Do not paste large blocks of source code; use pseudocode or key lines instead
- Do not pile on design pattern terminology (say "each ship has its own service container", not "per-instance service locator pattern with dependency injection")
- Do not assume the reader knows the project history
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Use this skill when developing or maintaining browser extension code in the `browser/` directory, including Chrome/Firefox/Edge compatibility, content scripts, background scripts, or i18n updates.