Motto: Rewards should feel earned and fitting.
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Scanned 10/6/2026
npx -y skills add SimHacker/moollm --skill reward --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: reward
description: "Motto: Rewards should feel earned and fitting."
license: MIT
tier: 1
allowed-tools:
- read_file
- write_file
related: [scoring, buff, hero-story, adventure]
tags: [moollm, achievement, prizes, narrative, game]
---
# Reward Protocol
> Dynamic achievement rewards — the treasure matches the quest.
> *"Rewards should feel earned and fitting."*
## Core Principle
**Thematic Appropriateness**
Rewards match achievements:
- Slay a dragon → dragon-themed rewards (scales, hoard, reputation)
- Save a village → village's gratitude (shelter, allies, title)
- Solve a puzzle → knowledge rewards (secrets, techniques, lore)
## Reward Types
| Type | Examples | When Granted |
|------|----------|--------------|
| **Items** | Weapons, tools, treasures | Combat, exploration |
| **Gold** | Currency, valuables | Commerce, quests |
| **Buffs** | Temporary powers | Heroic moments |
| **Titles** | LIGHT-BEARER, DRAGON-SLAYER | Major achievements |
| **Abilities** | New skills, techniques | Learning, training |
| **Access** | Keys, permissions, trust | Social achievements |
| **Knowledge** | Secrets, lore, maps | Investigation |
| **Heirlooms** | Items with history | Generational play |
## Methods
### GRANT - Give a Reward
```yaml
invoke: GRANT
params:
recipient: "Who gets it"
achievement: "What they did"
reward: "What they get (or auto-generate)"
effect:
- Add to recipient's inventory or state
- Record in achievement log
- Narrate the granting
```
### GENERATE - Create Thematic Reward
```yaml
invoke: GENERATE
params:
achievement: "What was accomplished"
context: "Where and how"
effect:
- Analyze achievement theme
- Generate appropriate reward
- Propose with justification
```
## Reward Generation Logic
```
Achievement: "Rescued the blacksmith from the fire"
Context: Village fire, heroic action
Thematic analysis:
- Fire → fire-related items?
- Blacksmith → smithing reward?
- Heroic → reputation boost?
Generated rewards:
1. Fireproof cloak (practical, thematic)
2. Free repairs for life (relationship)
3. Title: FLAME-WALKER (reputation)
4. Secret: location of rare ore (knowledge)
```
## Scaling Rewards
| Achievement Level | Reward Scale |
|-------------------|--------------|
| Minor task | Small token, few coins |
| Significant quest | Useful item, title |
| Major accomplishment | Powerful item, ability |
| Legendary feat | Unique artifact, lasting fame |
## Curse Lifting Rewards
When curses are lifted, special rewards apply:
```yaml
curse:
name: "Curse of Darkness"
lift_condition: "Light 3 dark places"
reward_on_lift:
- title: "LIGHT-BEARER"
- ability: "Glow in darkness"
- knowledge: "Location of the Shadow Temple"
```
## Delayed Rewards
Some rewards mature over time:
```yaml
delayed_reward:
type: "Planted seed"
matures: "After 3 game days"
becomes: "Magical fruit tree"
relationship_reward:
type: "Merchant's favor"
grows_with: "Repeated business"
becomes: "Exclusive supplier"
```
## State
```yaml
reward_state:
earned_rewards: []
pending_rewards: []
titles: []
achievements_log:
- date: "2026-01-15"
achievement: "Rescued the blacksmith"
reward: "Fireproof cloak"
```
## Integration
| Skill | Integration |
|-------|-------------|
| **scoring** | Score determines reward quality |
| **buff** | Some rewards are buffs |
| **economy** | Gold rewards |
| **character** | Rewards update character state |
| **adventure** | Quest completion triggers rewards |
## Safety Guidelines
- **Proportional** — reward matches difficulty
- **Consistent** — similar achievements, similar rewards
- **Meaningful** — rewards should matter to the story
- **No inflation** — keep rewards valuable
## Example Session
```
> [Player completes fire rescue quest]
GENERATE: achievement="rescued blacksmith from fire"
Analysis:
- Heroic action in dangerous situation
- Relationship established with craftsman
- Fire element prominent
Proposed rewards:
1. 🛡️ Fireproof Cloak - practical protection
2. 🔨 Free Smithing - relationship benefit
3. 🏆 Title: FLAME-WALKER - reputation
Which feels right for this character?
```
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