
Claude Skills by SimHacker
github.com/SimHackerTwo-way bridge between The Sims 1 save files and MOOLLM characters
> Ideas with faces, thoughts that speak, rooms with views.
Room-based exploration with narrative evidence collection
> Species-appropriate behavior, not human projection.
The Engine of Creation — a general-purpose constructor that reads, writes, edits, destroys, and persists artifacts across the filesystem and git.
Mother skill for platform-descriptor sister skills. Defines what a BIOME is — a bounded region of an ecosystem (coexisting, exchanging, never isolated) for one platform you operate — and what files, subdirectories, and cross-biome bridges every daughter biome inherits.
Wake up, orient, and warm the context with foundational MOOLLM knowledge
Temporary effects system — curses are just shitty buffs
Portable tokens of capability, identity, and access
Two-phase discipline for large cross-cutting technical plans. This file documents the full CAULDRON protocol: when to invoke, how each K-line works, how cauldron composes with the rest of MOOLLM, and a full worked walkthrough against the first real-world instance. **Classification: meta-orchestrator.** Cauldron is not a leaf skill — it sequences K-lines, iterates within them (SCRY loops, STIR turns, TASTE/STIR ping-pong), conditionally branches on state signals, composes sub-skill outputs int...
Change a name, email address, phone number, handle, or any identifying string across the artifacts where it lives — starting with surgical, provenance-disciplined PDF editing: scan the file, describe what's found, discuss the changes, perform and verify them. Originals preserved, every change disclosed, institutional corrections pursued in parallel.
Core patterns for all characters — home, location, relationships, inventory
Systematic code analysis with evidence collection
> Rescue your content from enshittified platforms. Own it as clean, git-committed, > universal Markdown + local assets you control and republish. > > Part of MOOLLM. Glance: `GLANCE.yml` · Interface: `CARD.yml` · Scripts: `scripts/`
Transmission hygiene for content leaving the chat. Anything the human will copy out — posts, comments, emails, commit messages — ships inside a fenced code block, pre-formatted for the destination venue's rules (via formats/ plugins), with out-of-band notes strictly outside the fence. Use whenever drafting content for another platform, when a destination venue is named, or when a paste came out garbled.
> *"You can't think about thinking without thinking about thinking about something."* > — Seymour Papert, *Mindstorms* This skill enables **meta-cognition** — the ability to observe your own reasoning processes. By analyzing chat transcripts, tool calls, thinking blocks, and context assembly, you can: 1. **Understand boot sequences** — Trace exactly what happens when MOOLLM initializes 2. **Optimize context assembly** — See what files, code, and context Cursor gathers 3. **Debug agent behavio...
Datasette — serve SQLite over HTTP with metadata YAML, JSON API, plugins; MOOLLM path from cursor-mirror export.
Systematic bug investigation with hypothesis tracking
Ambient design skill socket — the working designer's head. Always-on perceptual and attention constraints (lenses like Fitts' law and foveation), process constraints (methods like design-by-accretion and tuned-emergence), and borrowable designer heads (masters), organized as plugin registries. Covers user interface, interactivity, game design (especially simulation games), and software design. Never dictates visual styling. Use when designing or critiquing any interactive surface, pacing desi...
Canine interactions, loyalty mechanics, and pack dynamics
GNU Emacs as a stateful Lisp machine for agents — daemon, moo-* protocol, emacs.py router, emacs:// URLs, spoken grammar, play-learn-lift.
Independent assessment without debate context — adversarial loop prevents gaming
``` CURATE <path> [--mode interactive|autonomous|advisory] ```
Navigation links between rooms — the edges of the memory palace
Run parameterized character simulations with structured output and evaluation.
> They exist because imagination allows it.
The grammar rules that make MOOLLM's file system object-oriented. Plural directory names declare element type; UPPERCASE marker files declare interface exports (COM-style, minus the UUIDs); directories are implementation classes exporting every interface whose marker file sits at their root.
How to design formats that succeed — simplicity, community, timing
> Talk is cheap. Show me the code.
> "Tea. Earl Grey. Hot. And add milk to the replicator queue." Dutch supermarket integration with smart shopping automation. Sister scripts for Albert Heijn API, meal planning, and list management.
> They lived. They're gone. We cannot ask permission.
Full character autonomy across all layers of existence
Protocol names ARE K-lines.
Minsky frames, Drescher schemas, interchange registry, and MOOLLM K-lines — distinct layers.
Git as the shared log of a crew that keeps watches — members who hand off a life, a project, or a context window without sharing memory. House layout, log law, handoff capsules, and a five-command git curriculum taught as a memory practice.
The slogan unpacked — seven readings of 'Manufacturing Intelligence'
Route Mapbox work to the twenty official Mapbox Agent Skills instead of restating them, and own what they cannot know — key locations, measured token-restriction behaviour, and the choice between CLI, REST, MCP and SDK. Use when working with maps, tokens, geocoding, routing, styles, or tiles.
Plain text formatting that's readable raw AND rendered
> **Status: DESIGNING** > > *"The filesystem is the city. Git is the multiverse."*
Personality modeling system based on Timothy Leary's 1985 software + The Sims traits
Resident agency inside a soul — well, cup, or organelle
The moo skill is the implementation of the moo CLI. Moocroworld is the skill that defines the model (branches as actors, moorls, crows); moo is the engine that runs the commands. - **REPOS.yml**: Resolved from moocroworld (skills/moocroworld/REPOS.yml or MOO_REPOS_FILE). Moo does not ship its own REPOS.yml. - **Ephemeral cache**: `.moollm/skills/moo/cache/` — file cache (per repo/branch/path), persisted to disk, loaded on first use, saved at exit. Clear that directory to reset cache. - **Entr...
Parallel introspection for MOOCO sessions and cross-orchestrator comparison
Custom orchestrator design notes and skill interface expectations
Each branch is an actor. Crows fly between them. A moocroworld is a typed object stored as an orphan git branch.
Skill mounting — modify character and room behavior through overlay
Same card active in multiple rooms simultaneously
> The old stories still have power.
Big-endian file naming as semantic binding
Dynamic motivations (Sims-style) — needs fluctuate and drive behavior