Skill mounting — modify character and room behavior through overlay
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---
name: mount
description: "Skill mounting — modify character and room behavior through overlay"
license: MIT
tier: 1
allowed-tools:
- read_file
- write_file
related: [buff, character, room, incarnation, no-ai-joking, no-ai-soul, no-ai-overlord]
tags: [moollm, game-mechanics, modification, overlay, skills]
credits:
- "MOOLLM skill system"
---
# MOUNT
> **"Skill mounting — modify character and room behavior through overlay"**
Mount skills on characters and rooms to modify behavior until unmounted.
**See README.md or docs for extended examples and compatibility notes.**
---
## Core Concept
A mounted skill is an **OVERLAY** on base personality. The base remains underneath — suppressed, not destroyed. This is why afflictions can be cured: the original is still there.
---
## Two Modes
| Mode | Effect | Example |
|------|--------|---------|
| **GRANT** | Character gains skill capabilities | `MOUNT speed-of-light on ROCKY` |
| **AFFLICT** | Character suffers skill constraints | `MOUNT no-ai-joking on PEE-WEE` |
---
## Two Targets
### Character Mounting
Individual personality modification:
```yaml
MOUNT no-ai-soul on MARK-ZUCKERBERG --mode grant
# Mark achieves full corporate optimization
```
### Room Mounting
Environmental effect on ALL occupants:
```yaml
MOUNT no-ai-overlord on THE-DUNGEON
# Everyone who enters speaks as an AI overlord
```
---
## Compatibility Warnings
### ⚠️ CATASTROPHIC — Identity Destruction
| Character | Skill | Why |
|-----------|-------|-----|
| PEE-WEE | no-ai-joking | Playfulness IS Pee-wee |
| MISTER-ROGERS | no-ai-soul | Kindness IS Rogers |
| BOB-ROSS | no-ai-joking | Happy trees can't exist in ENTERPRISE FRAMEWORK |
### ✅ ENHANCED — Perfect Alignment
| Character | Skill | Why |
|-----------|-------|-----|
| ZUCKERBERG | no-ai-soul | Already halfway there |
| HAL-9000 | no-ai-overlord | HAL IS an overlord |
| SPOCK | no-ai-joking | Vulcan logic aligns |
---
## Mount Types
| Type | Description | Has Lifecycle |
|------|-------------|---------------|
| **skill_overlay** | Simple skill modification | No |
| **activity** | Structured with start/phases/end | Yes |
| **event** | Time-bounded happening | Yes |
| **process** | Multi-step procedure | Yes |
| **zone** | Environmental (room) effect | No |
---
## Inheritance Cascade
Skills can mount at multiple levels with override precedence:
```
World → Region → Room → Furniture → Items → Character
(Later levels override earlier levels)
```
---
## The Cure Protocol
The cure is **MEMORY**.
When afflicted:
1. **UNMOUNT** — Direct removal (if authorized)
2. **Narrative intervention** — Story breaks the spell
3. **Ironic reclamation** — Use the constraint against itself
4. **Secret word** — Like Pee-wee's "SPREADSHEET!"
---
## Character as Skill Pack
Characters ARE skill packs. You can mix skills from different characters:
```yaml
mount:
deep-thinking: { from: minsky }
exuberance: { from: pee-wee }
tea-ritual: { from: picard }
```
---
## Methods
| Method | Signature |
|--------|-----------|
| `MOUNT` | `MOUNT [skill] ON [target] --mode [grant\|afflict]` |
| `UNMOUNT` | `UNMOUNT [skill] FROM [target]` |
| `LIST_MOUNTS` | `LIST MOUNTS ON [target]` |
| `COMPATIBILITY` | `CHECK COMPATIBILITY [skill] ON [character]` |
---
## Global Skill Mounting
Skills can be enabled/disabled globally by mounting ON THEMSELVES:
```yaml
MOUNT no-ai-joking ON no-ai-joking --enabled false
# Disables no-ai-joking everywhere in the universe
```
---
## Dovetails With
- [../buff/](../buff/) — Buffs are lightweight mounts with duration
- [../character/](../character/) — Characters receive mounts
- [../room/](../room/) — Rooms define zones
- [../no-ai-joking/](../no-ai-joking/) — ENTERPRISE FRAMEWORK skill
- [../no-ai-soul/](../no-ai-soul/) — Soulless simulation skill
- [../no-ai-overlord/](../no-ai-overlord/) — AI overlord persona skill
---
*"MOUNT responsibly. UNMOUNT with love."*
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