Reviews Godot navigation implementation for known pitfalls.
Triggers AFTER implementation, when code involves NavigationAgent2D,
NavigationAgent3D, NavigationRegion2D, NavigationRegion3D, NavigationLink2D,
NavigationLink3D, NavigationObstacle2D, NavigationObstacle3D, target_position,
TargetPosition, avoidance_enabled, bake_navigation_polygon, navigation_layers,
velocity_computed, safe_velocity, is_navigation_finished.
Do NOT use this skill for planning or teaching — only for post-implementati...
Installs into .claude/skills of the current project.
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---
name: navigation-review
description: |
Reviews Godot navigation implementation for known pitfalls.
Triggers AFTER implementation, when code involves NavigationAgent2D,
NavigationAgent3D, NavigationRegion2D, NavigationRegion3D, NavigationLink2D,
NavigationLink3D, NavigationObstacle2D, NavigationObstacle3D, target_position,
TargetPosition, avoidance_enabled, bake_navigation_polygon, navigation_layers,
velocity_computed, safe_velocity, is_navigation_finished.
Do NOT use this skill for planning or teaching — only for post-implementation review.
---
# Navigation Review
Post-implementation reviewer for Godot navigation code. Checks against known gotchas that LLMs consistently get wrong.
## When to trigger
After navigation-related code is written or modified. Look for:
- Navigation nodes (NavigationAgent2D/3D, NavigationRegion2D/3D, NavigationLink2D/3D, NavigationObstacle2D/3D)
- `target_position` / `TargetPosition` assignment
- `avoidance_enabled`, `velocity_computed`, `safe_velocity`
- `bake_navigation_polygon()`, `navigation_layers`
- `is_navigation_finished()`, `get_next_path_position()`
## Review process
1. Read `gotchas.md`
2. Scan the implemented code against each gotcha
3. For each hit: cite gotcha ID, show offending code, provide fix
4. If no hits, report clean
5. Optionally run `checklist.md` static checks for automated verification
When you need specific API details, delegate to the **godot-api** skill.