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RandallLiuXin avatar

Claude Skills by RandallLiuXin

github.com/RandallLiuXin
11 skillsA× 110 installs4 views
Background MapA

Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.

developmentpythonrust
0
524
Card KitA

Produce reusable card art sources and native Godot card UI resources.

developmentpythongo
0
524
Character BundleA

Produce one illustrated character SpriteFrames resource from high-level body-action intent, optional character and style references, and a resolved animation plan.

developmentgo
0
524
Compact Prop PackA

Produce a reusable compact-prop atlas from one provider source sheet, with independently loadable AtlasTexture resources for every declared prop.

developmentgo
0
524
Fx BundleA

Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect.

developmentpythongo
0
524
Platform StripA

Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions.

developmentpythongo
0
524
Scene Prop SetA

Generate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources.

developmentpythongo
0
524
Screen ReferenceA

Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset.

developmentpythongo
0
524
TilesetA

Generate a fixed-profile terrain atlas and compile it into a native Godot TileSet. Use for reusable terrain libraries, never for designing a TileMap.

developmentpythongo
0
524
Ui KitA

Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and native Theme bindings.

developmentpythongo
0
524
Phantom CameraA

Guidance for using the optional Phantom Camera Godot addon in generated projects. Use when a Godot 4 game explicitly opts into Phantom Camera, already has the addon installed, or needs camera behavior that is cleaner with multiple virtual cameras than with a hand-written Camera2D script. Do not require this addon for ordinary projects that can be served by Godot's built-in Camera2D/Camera3D.

developmentgonode
0
524