Reviews Godot Animation implementation for known pitfalls.
Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree,
AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot,
callback_mode_process, or animation playback control (play/travel/start).
Do NOT use this skill for planning or teaching — only for post-implementation review.
Installs into .claude/skills of the current project.
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---
name: animation-review
description: |
Reviews Godot Animation implementation for known pitfalls.
Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree,
AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot,
callback_mode_process, or animation playback control (play/travel/start).
Do NOT use this skill for planning or teaching — only for post-implementation review.
---
# Animation Review
Post-implementation reviewer for Godot animation code. Checks against known gotchas that LLMs consistently get wrong.
## When to trigger
After animation-related code is written or modified. Look for:
- Animation nodes (AnimationPlayer, AnimationTree, AnimatedSprite2D)
- AnimationTree state machine control (`travel()`, `start()`, `active`)
- SpriteFrames or Animation resource manipulation at runtime
- `callback_mode_process` settings
- Pool/spawn lifecycle involving animated entities
## Review process
1. Read `gotchas.md`
2. Scan the implemented code against each gotcha
3. For each hit:
- Cite the gotcha ID (e.g. G1)
- Show the offending code
- Provide the fix
4. If no hits, report clean
5. Optionally run `checklist.md` static checks for automated verification
When you need specific API details, delegate to the **godot-api** skill.