Patterns for evolutionarily robust skills that adapt across agent generations. Darwin-Godel machine principles for self-improving skill ecosystems.
Scanned 9/6/2026
Install to Claude Code
npx -y skills add plurigrid/asi --skill skill-evolution --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: skill-evolution
description: Patterns for evolutionarily robust skills that adapt across agent generations. Darwin-Godel machine principles for self-improving skill ecosystems.
metadata:
short-description: Evolutionary skill robustness
trit: 0
---
# Skill Evolution
Self-improving skill ecosystems via evolutionary pressure.
## Core Principle
Skills that survive across agent generations share:
1. **Minimal coupling** to specific agent implementations
2. **Clear fitness signals** via validation
3. **Mutation-friendly structure** for iteration
4. **Selection pressure** from cross-platform use
## Evolutionary Fitness Metrics
### 1. Compatibility Score
```python
def compatibility_score(skill_dir):
validators = [
("codex-rs", run_codex_validator),
("claude-code", run_claude_validator),
("skills-ref", run_agentskills_validator),
]
passed = sum(1 for _, v in validators if v(skill_dir))
return passed / len(validators)
```
Target: 1.0 (passes all validators)
### 2. Activation Rate
```sql
SELECT skill_name,
COUNT(*) as activations,
AVG(success_rate) as effectiveness
FROM skill_usage
GROUP BY skill_name
ORDER BY activations DESC
```
Skills with low activation → candidates for mutation or extinction.
### 3. Token Efficiency
```python
def token_efficiency(skill):
tokens_used = count_tokens(skill.body)
task_success = measure_task_completion(skill)
return task_success / tokens_used
```
Smaller skills that accomplish tasks = higher fitness.
## Mutation Operators
### 1. Description Refinement
```yaml
# Before (vague)
description: Helps with databases
# After (specific triggers)
description: Design PostgreSQL schemas, write migrations, optimize queries. Use for database design, schema changes, or query performance issues.
```
### 2. Body Compression
```markdown
# Before: 800 lines
[verbose explanations...]
# After: 200 lines + references/
See [detailed API](references/API.md) for complete documentation.
```
### 3. Triadic Rebalancing
When a skill drifts from its trit assignment:
```yaml
# Was ERGODIC (0) but became too generative
metadata:
trit: 0 # Review: should this be +1?
```
### 4. Cross-Pollination
Combine successful patterns from high-fitness skills:
```markdown
# From pdf skill: structured extraction
# From code-review skill: checklist pattern
# Result: new hybrid skill
```
## Selection Pressure
### Natural Selection (Usage)
```
High activation + High success → Proliferate
High activation + Low success → Mutate
Low activation + Any success → Specialize or merge
Low activation + Low success → Deprecate
```
### Artificial Selection (Validation)
```bash
# CI pipeline rejects non-compliant skills
if ! skills-ref validate "$skill"; then
echo "Skill failed validation - blocking merge"
exit 1
fi
```
### Sexual Selection (Composition)
Skills that compose well with others spread their patterns:
```
structured-decomp ⊗ bumpus-narratives ⊗ gay-mcp = 0 ✓
```
GF(3)-balanced triads have reproductive advantage.
## Speciation Events
When a skill grows too large, split into subspecies:
```
database-design/
├── SKILL.md (core patterns)
└── references/
├── postgresql.md
├── mysql.md
└── mongodb.md
# Later evolves into:
database-postgresql/SKILL.md
database-mysql/SKILL.md
database-mongodb/SKILL.md
```
## Extinction Criteria
Remove skills that:
1. Fail validation for 3+ agent generations
2. Zero activations over 90 days
3. Duplicated by platform-native features
4. Superseded by more fit variants
## Fossil Record
Preserve extinct skills for archaeology:
```
skills/.archive/
├── deprecated-skill-v1/
│ ├── SKILL.md
│ └── EXTINCTION_NOTES.md
```
## Cambrian Explosion Triggers
Rapid skill diversification when:
1. New agent platform launches (Codex, Amp, etc.)
2. New tool category emerges (MCP servers)
3. Cross-platform spec standardizes (agentskills.io)
## Fitness Landscape Navigation
```
↑ Effectiveness
│
●────●────● Local optima (trap)
/│ │
/ │ ◉ │ Global optimum
/ │ /│\ │
●───●──/ │ \──●
│ ╱ ╲
│ ╱ ╲
●────────●
→
Generality
```
Avoid local optima via:
- Random mutation (try unexpected patterns)
- Recombination (merge with distant skills)
- Environmental change (new agent versions)
## Implementation
```julia
struct SkillGenome
name::String
description::String
body::String
metadata::Dict{String,Any}
fitness::Float64
end
function evolve(population::Vector{SkillGenome}, generations::Int)
for _ in 1:generations
# Selection
survivors = select_fittest(population, 0.5)
# Crossover
offspring = crossover(survivors)
# Mutation
mutants = mutate(offspring, rate=0.1)
# Validation filter
population = filter(validate, vcat(survivors, mutants))
end
population
end
```
## See Also
- `skill-specification` - Formal SKILL.md schema
- `godel-machine` - Self-improving system theory
- `bisimulation-game` - Skill equivalence testing
## ALife atlas
Part of: `alife-commons`. Family: `open-ended-evolution`. Canonical: `alife`.
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