REQUIRED before implementing any game feature, scoring logic, state transition, or decision-making. ALL business logic lives in PostgreSQL - frontend is presentation only. Load this to understand where code belongs: database function vs component. Covers RPC patterns, SECURITY DEFINER, and anti-patterns.
Scanned 2/10/2026
Install via CLI
openskills install majiayu000/claude-skill-registry---
name: database-first
description: >-
REQUIRED before implementing any game feature, scoring logic, state transition,
or decision-making. ALL business logic lives in PostgreSQL - frontend is
presentation only. Load this to understand where code belongs: database
function vs component. Covers RPC patterns, SECURITY DEFINER, and anti-patterns.
---
# Database-First Architecture
The Iron Law of this project: **ALL business logic lives in PostgreSQL.**
> **Announce:** "I'm using database-first to ensure this logic goes in the right place."
## The Rule
```
FRONTEND (src/) → Presentation + User Input ONLY
DATABASE (supabase/db/) → Game Logic + State + Decisions
EDGE FUNCTIONS → LLM/Embedding Integration ONLY
```
## Where Does This Code Go?
| Feature | Database | Frontend |
|---------|----------|----------|
| Calculate confidence score | `game_logic.calculate_confidence()` | NEVER |
| Determine next question | `game_logic.get_next_turn()` | NEVER |
| Filter candidates | `game_logic.filter_*_candidates()` | NEVER |
| Check win condition | `game_logic.check_guess_decision()` | NEVER |
| Validate game state | DB constraints + RLS | NEVER |
| Render question UI | NEVER | Vue component |
| Display map markers | NEVER | MapLibre layer |
| Fetch game state | RPC returns it | Store calls RPC |
| Handle user input | NEVER | Vue event handler |
## Anti-Pattern: Logic in Frontend
```typescript
// WRONG: Scoring logic in Vue component
const confidence = computed(() => {
const probabilities = candidates.value.map(c => c.score)
const maxProb = Math.max(...probabilities)
const margin = maxProb - (probabilities[1] || 0)
// THIS IS GAME LOGIC - SHOULD BE IN DATABASE
return { maxProb, margin }
})
```
**Why it's wrong:**
- Different clients would calculate differently
- Can't use for learning/training data
- No single source of truth
- Violates architecture
```sql
-- CORRECT: Scoring in database function
CREATE FUNCTION game_logic.calculate_confidence(p_candidates jsonb)
RETURNS jsonb AS $$
-- Calculate max_prob, margin, entropy HERE
-- Return as structured JSON
$$ LANGUAGE plpgsql;
```
## RPC Call Pattern
Frontend ONLY calls RPCs and reads views:
```typescript
// src/lib/api/index.ts
export const gameApi = {
async startGame(description: string): Promise<string> {
const { data, error } = await supabase.rpc('start_game', {
p_description: description,
p_language_code: 'en'
})
if (error) throw error
return data // Just the session_id
},
async playTurn(sessionId: string, answer: Answer): Promise<void> {
const { error } = await supabase.rpc('play_turn', {
p_session_id: sessionId,
p_answer: answer
})
if (error) throw error
}
}
```
Game state comes from database views, NOT computed in frontend:
```typescript
// Read state from view (computed by database)
const { data } = await supabase
.from('game_session_state') // VIEW, not table
.select('*')
.eq('id', sessionId)
.single()
// data.next_turn contains: question, candidates, confidence
// ALL computed by database, frontend just displays it
```
## SECURITY DEFINER Pattern
Public-facing functions use SECURITY DEFINER to access `game_logic` schema:
```sql
-- supabase/db/public/functions/start_game.sql
CREATE FUNCTION public.start_game(p_description text, p_language_code text)
RETURNS uuid
LANGUAGE plpgsql
SECURITY DEFINER
SET search_path = public, game_logic, extensions
AS $$
DECLARE
v_user_id uuid;
BEGIN
-- Always validate auth
v_user_id := auth.uid();
IF v_user_id IS NULL THEN
RAISE EXCEPTION 'Authentication required';
END IF;
-- Rate limiting
PERFORM check_rate_limit('start_game');
-- Internal logic in game_logic schema
RETURN game_logic.create_game_session(v_user_id, p_description, p_language_code);
END;
$$;
```
**Key points:**
- `SECURITY DEFINER` = runs with function owner's privileges
- Always validate `auth.uid()` first
- Set `search_path` explicitly
- Public function is thin wrapper around game_logic function
## Red Flags - STOP
If you're about to write in `src/`:
- Sorting or filtering candidates → STOP, use database
- Calculating scores or probabilities → STOP, use database
- Determining game state transitions → STOP, use database
- Validating user actions → STOP, use database (+ RLS)
If you see these in frontend code, FLAG IT for migration to database.
## References
See `references/rpc-patterns.md` for more examples.
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