Integrate Cartridge's Verifiable Random Function (VRF) for provably fair, atomic randomness in Dojo games.
Scanned 5/28/2026
Install via CLI
openskills install dojoengine/book# Cartridge VRF Integration
Integrate Cartridge's Verifiable Random Function (VRF) for provably fair, atomic randomness in Dojo games.
## Overview
Cartridge VRF provides cheap, atomic verifiable randomness for fully onchain games. The VRF request and response are processed within the **same transaction**, enabling synchronous and immediate randomness.
## Contract Addresses
| Network | Contract Address |
|---------|-----------------|
| Mainnet | `0x051fea4450da9d6aee758bdeba88b2f665bcbf549d2c61421aa724e9ac0ced8f` |
| Sepolia | `0x051fea4450da9d6aee758bdeba88b2f665bcbf549d2c61421aa724e9ac0ced8f` |
## Installation
Add to your `Scarb.toml`:
```toml
[dependencies]
cartridge_vrf = { git = "https://github.com/cartridge-gg/vrf" }
```
## Cairo Integration
### 1. Import the VRF Provider
```cairo
use cartridge_vrf::IVrfProviderDispatcher;
use cartridge_vrf::IVrfProviderDispatcherTrait;
use cartridge_vrf::Source;
```
### 2. Define VRF Provider Address
```cairo
// Use the deployed VRF provider address
const VRF_PROVIDER_ADDRESS: felt252 = 0x051fea4450da9d6aee758bdeba88b2f665bcbf549d2c61421aa724e9ac0ced8f;
```
### 3. Consume Random Values
```cairo
#[dojo::contract]
mod game_system {
use starknet::{ContractAddress, get_caller_address};
use cartridge_vrf::{IVrfProviderDispatcher, IVrfProviderDispatcherTrait, Source};
const VRF_PROVIDER_ADDRESS: felt252 = 0x051fea4450da9d6aee758bdeba88b2f665bcbf549d2c61421aa724e9ac0ced8f;
#[abi(embed_v0)]
impl GameImpl of IGame<ContractState> {
fn roll_dice(ref self: ContractState) -> u8 {
let vrf_provider = IVrfProviderDispatcher {
contract_address: VRF_PROVIDER_ADDRESS.try_into().unwrap()
};
let player = get_caller_address();
// Consume random value using player's nonce
let random_value: felt252 = vrf_provider.consume_random(Source::Nonce(player));
// Convert to dice roll (1-6)
let random_u256: u256 = random_value.into();
let dice_roll: u8 = (random_u256 % 6 + 1).try_into().unwrap();
dice_roll
}
}
}
```
## Source Types
Two source types for randomness:
### `Source::Nonce(ContractAddress)`
- Uses the address's internal nonce
- Each request generates a unique seed
- **Recommended for most use cases**
```cairo
let random = vrf_provider.consume_random(Source::Nonce(player_address));
```
### `Source::Salt(felt252)`
- Uses a provided salt value
- Same salt = same random value
- Useful for deterministic scenarios
```cairo
let random = vrf_provider.consume_random(Source::Salt(game_id));
```
## Client-Side Integration (JavaScript/TypeScript)
When executing transactions that use VRF, prefix with `request_random`:
```typescript
import { Account, CallData } from "starknet";
const VRF_PROVIDER = "0x051fea4450da9d6aee758bdeba88b2f665bcbf549d2c61421aa724e9ac0ced8f";
async function rollDice(account: Account, gameContract: string) {
const call = await account.execute([
// First: request_random
{
contractAddress: VRF_PROVIDER,
entrypoint: "request_random",
calldata: CallData.compile({
caller: gameContract,
source: [0, account.address], // Source::Nonce(address)
}),
},
// Then: your game action
{
contractAddress: gameContract,
entrypoint: "roll_dice",
calldata: [],
},
]);
return call;
}
```
### Using Dojo SDK
```typescript
import { buildVrfCalls } from "@cartridge/vrf";
const calls = await buildVrfCalls({
account,
call: {
contractAddress: GAME_CONTRACT,
entrypoint: "roll_dice",
calldata: [],
},
vrfProviderAddress: VRF_PROVIDER,
});
await account.execute(calls);
```
## How It Works
1. Game calls `request_random(caller, source)` as **first call** in multicall
2. Game contract calls `consume_random(source)` internally
3. VRF server generates random value using VRF algorithm
4. Cartridge Paymaster wraps multicall with `submit_random` and `assert_consumed`
5. Proof verified onchain, random value immediately available
6. `assert_consumed` ensures `consume_random` was called and resets storage
## Testing with Mock Provider
For local development/testing, use the mock provider:
```cairo
#[dojo::contract]
mod vrf_provider_mock {
use cartridge_vrf::PublicKey;
use cartridge_vrf::vrf_provider::vrf_provider_component::VrfProviderComponent;
use openzeppelin::access::ownable::OwnableComponent;
component!(path: OwnableComponent, storage: ownable, event: OwnableEvent);
component!(path: VrfProviderComponent, storage: vrf_provider, event: VrfProviderEvent);
#[abi(embed_v0)]
impl VrfProviderImpl = VrfProviderComponent::VrfProviderImpl<ContractState>;
#[storage]
pub struct Storage {
#[substorage(v0)]
ownable: OwnableComponent::Storage,
#[substorage(v0)]
vrf_provider: VrfProviderComponent::Storage,
}
fn dojo_init(ref self: ContractState, pubkey_x: felt252, pubkey_y: felt252) {
self.ownable.initializer(starknet::get_caller_address());
self.vrf_provider.initializer(PublicKey { x: pubkey_x, y: pubkey_y });
}
}
```
## Common Patterns
### Random Number in Range
```cairo
fn random_in_range(random: felt252, min: u32, max: u32) -> u32 {
let random_u256: u256 = random.into();
let range = max - min + 1;
let result: u32 = (random_u256 % range.into()).try_into().unwrap();
result + min
}
```
### Weighted Random Selection
```cairo
fn weighted_random(random: felt252, weights: Span<u32>) -> u32 {
let total_weight: u32 = weights.iter().sum();
let random_u256: u256 = random.into();
let threshold: u32 = (random_u256 % total_weight.into()).try_into().unwrap();
let mut cumulative: u32 = 0;
let mut i: u32 = 0;
loop {
cumulative += *weights.at(i);
if cumulative > threshold {
break i;
}
i += 1;
}
}
```
### Shuffle Array (Fisher-Yates)
```cairo
fn shuffle<T, impl TCopy: Copy<T>, impl TDrop: Drop<T>>(
ref arr: Array<T>,
vrf_provider: IVrfProviderDispatcher,
player: ContractAddress,
) {
let mut i = arr.len();
loop {
if i <= 1 {
break;
}
i -= 1;
let random = vrf_provider.consume_random(Source::Nonce(player));
let j: u32 = (random.into() % (i + 1).into()).try_into().unwrap();
// Swap arr[i] and arr[j]
let temp = *arr.at(i);
arr.set(i, *arr.at(j));
arr.set(j, temp);
};
}
```
## Important Notes
- **Always** match `Source` in `request_random` and `consume_random`
- `consume_random` must be called within the same transaction
- The Paymaster handles proof submission automatically
- Works with Cartridge Controller out of the box
## Resources
- GitHub: https://github.com/cartridge-gg/vrf
- Voyager (Mainnet): https://voyager.online/contract/0x051fea4450da9d6aee758bdeba88b2f665bcbf549d2c61421aa724e9ac0ced8f
- Voyager (Sepolia): https://sepolia.voyager.online/contract/0x051fea4450da9d6aee758bdeba88b2f665bcbf549d2c61421aa724e9ac0ced8f
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