All authors

Claude Skills by dojoengine
github.com/dojoengine13 skills0 installs20 views
- Dojo ClientIntegrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.Votes: 0GitHub stars: 53
- Dojo ConfigConfigure Scarb.toml, dojo profiles, world settings, and dependencies. Use when setting up project configuration, managing dependencies, or configuring deployment environments.Votes: 0GitHub stars: 53
- Dojo DeployDeploy Dojo worlds to local Katana, testnet, or mainnet. Configure Katana sequencer and manage deployments with sozo. Use when deploying your game or starting local development environment.Votes: 0GitHub stars: 53
- Dojo IndexerSet up and configure Torii indexer for GraphQL queries, gRPC subscriptions, and SQL access. Use when indexing your deployed world for client queries or real-time updates.Votes: 0GitHub stars: 53
- Dojo InitInitialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when starting a new Dojo game project or setting up the initial project structure.Votes: 0GitHub stars: 53
- Dojo MigrateManage world migrations, handle breaking changes, and upgrade Dojo versions. Use when updating deployed worlds, migrating to new versions, or handling schema changes.Votes: 0GitHub stars: 53
- Dojo ModelCreate Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.Votes: 0GitHub stars: 53
- Dojo ReviewReview Dojo code for best practices, common mistakes, security issues, and optimization opportunities. Use when auditing models, systems, tests, or preparing for deployment.Votes: 0GitHub stars: 53
- Dojo SystemCreate Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing game mechanics, player commands, or automated logic.Votes: 0GitHub stars: 53
- Dojo TestWrite tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game logic, verifying state changes, or ensuring system correctness.Votes: 0GitHub stars: 53
- Dojo TokenImplement ERC20 and ERC721 token standards in Dojo using Origami library. Use when adding fungible tokens, NFTs, or token-based game mechanics.Votes: 0GitHub stars: 53
- Dojo WorldManage world permissions, namespaces, resource registration, and access control. Use when configuring world ownership, setting up authorization policies, or managing resource permissions.Votes: 0GitHub stars: 53
- Dojo VrfIntegrate Cartridge's Verifiable Random Function (VRF) for provably fair, atomic randomness in Dojo games.Votes: 0GitHub stars: 53