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DevOps & Cloud
Deployment, cloud, containers, CI/CD, monitoring, and infrastructure
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- Shipping Production Systems Inside Client InfrastructureHow forward deployed engineers ship production systems inside client infrastructure, working within its stack, security rules and change process.Votes: 0GitHub stars: 2
- Setting Up Posthog Feature Flags For ExperimentsPostHog experiment variant configuration: set up the multivariate feature flag behind an A/B test, with keys, split, targeting and exposure code.Votes: 0GitHub stars: 2
- Mapping Input Metrics To North StarMapping input metrics in the North Star Framework: name the inputs, then trace each one down through opportunities to the work that moves it.Votes: 0GitHub stars: 2
- Designing Kanban BoardsKanban board design: structure columns, swimlanes and cards so the board shows how work really flows from commitment to delivery.Votes: 0GitHub stars: 2
- Connecting North Star To Product RoadmapBuild a North Star metric roadmap: link every roadmap item to an input metric, prioritize by expected impact, and check afterwards whether it moved.Votes: 0GitHub stars: 2
- Comparing Posthog Experiments With Alternative PlatformsCompare Eppo vs PostHog Experiments, plus Statsig, LaunchDarkly and GrowthBook, on data architecture, statistics and workflow to choose a platform.Votes: 0GitHub stars: 2
- Categorizing Requirements Into Moscow BucketsHow to categorize requirements into the MoSCoW categories with the DSDM tests, including where the Must have vs Should have line falls.Votes: 0GitHub stars: 2
- RivetkitRivetKit backend and Rivet Actor runtime guidance. Use for building, modifying, debugging, or testing Rivet Actors, registries, serverless/runner modes, deployment, or actor-based workflows.Votes: 0GitHub stars: 2
- Posthog Ab TestingGuides users through designing, launching, and reading A/B tests via PostHog from Hamster. Covers experiment setup, feature flag wiring, metrics, cohorts, and results analysis.Votes: 0GitHub stars: 2
- Horde K8s ProvisionerHorde provisioner patterns for Helm SDK rendering, multi-tenant K8s deployment, per-org isolation, and Skaffold integrationVotes: 0GitHub stars: 2
- Glass BoxPython evaluation framework for Hamster Studio. Use when working in packages/glass-box/ — running replay experiments, monitoring Sentry data, training classifiers, or writing tests for any glass-box module.Votes: 0GitHub stars: 2
- Blast RadiusCheck who else depends on an artifact before changing it. Use when upgrading, downgrading, pinning, unpinning, replacing or removing a Docker base image, Terraform module, GitHub Action, Helm chart or npm package — and when asked which dependencies are unpinned, drifting, or carrying known vulnerabilities across repositories.Votes: 0GitHub stars: 4
- Find Vtidx PlayerRunCommandLocate vtidx::PlayerRunCommand in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "vtidx::PlayerRunCommand" (symbol vtidx_PlayerRunCommand). This is a VIRTUAL function - resolve the vtidx::PlayerRunCommand vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: vtidx_PlayerRunComma...Votes: 0GitHub stars: 3
- Find Vtidx FinishMoveLocate vtidx::FinishMove in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "vtidx::FinishMove" (symbol vtidx_FinishMove). This is a VIRTUAL function - resolve the vtidx::FinishMove vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: vtidx_FinishMove, vtidx::FinishMoveVotes: 0GitHub stars: 3
- Find UpdateItemViewFind and identify the UpdateItemView function in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the CEconItemView cache-rebuild routine that must run after an econ item's definition or attributes change for the change to take visual effect (e.g. after weaponpaints mutates an item's attributes). Resolved by shortlisting the handful of functions that reference the internal "kill eater" econ-attribute literal and matching the...Votes: 0GitHub stars: 3
- Find UTIL RemoveLocate UTIL_Remove in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "UTIL_Remove" (symbol UTIL_Remove). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: UTIL_Remove, UTIL_RemoveVotes: 0GitHub stars: 3
- Find SetSchemaHammerUniqueIdLocate SetSchemaHammerUniqueId in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "SetSchemaHammerUniqueId" (symbol SetSchemaHammerUniqueId). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the None class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Do not switch output schema: emit the structmember ...Votes: 0GitHub stars: 3
- Find SetBeamOriginLocate SetBeamOrigin in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "SetBeamOrigin" (symbol SetBeamOrigin). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, di...Votes: 0GitHub stars: 3
- Find SetBeamEndPosLocate SetBeamEndPos in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "SetBeamEndPos" (symbol SetBeamEndPos). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, di...Votes: 0GitHub stars: 3
- Find NetworkStateChangedFind and identify the bare NetworkStateChanged helper function (NOT CBaseEntity_NetworkStateChanged) in the CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate this schema-property "compare old/new value, mark dirty, notify" helper via its distinctive, globally unique function-head byte pattern, after ruling out the light_capsule/light_omni classname-detection function as an indirect (non-matching) lead. Trigger: NetworkStateCh...Votes: 0GitHub stars: 3
- Find MpHumanTeam ApplyRestrictionLocate MpHumanTeam_ApplyRestriction in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "MpHumanTeam_ApplyRestriction" (symbol MpHumanTeam_ApplyRestriction). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: MpHum...Votes: 0GitHub stars: 3
- Find LoggingSystem LogDirectFind and identify the internal LoggingSystem_LogDirect worker function in CS2 tier0.dll / libtier0.so using IDA Pro MCP. Use this skill when reverse engineering CS2 tier0 to locate the single non-exported log worker that every exported LoggingSystem_LogDirect variadic wrapper forwards to (CleanerCS2 and similar console-filter plugins hook this worker). Resolved by intersecting the direct call targets of the exported LoggingSystem_LogDirect* wrappers: the dominant common callee is the worker. ...Votes: 0GitHub stars: 3
- Find IsCommandWhitelistedLocate IsCommandWhitelisted in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "IsCommandWhitelisted" (symbol IsCommandWhitelisted). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via...Votes: 0GitHub stars: 3
- Find IVEngineServer2 GetPlayerNetInfoAgent fallback for IVEngineServer2_GetPlayerNetInfo (auto-generated, category: vfunc). Locate IVEngineServer2::GetPlayerNetInfo in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IVEngineServer2_GetPlayerNetInfo, IVEngineServer2::GetPlayerNetInfoVotes: 0GitHub stars: 3