Design & UX
UI, UX, design systems, accessibility, visual design, and frontend polish
Browse design & ux skills
Showing 145–168 of 7,278 skills
Elegant design system blueprint — Google Sans (Outfit), minimal aesthetic. Strict K3 implementation guide for refined, light-weight UI in Next.js 15.
Editorial design system blueprint — Gelasio serif typography, modern editorial layouts, 8pt grid, WCAG 2.2 AA. Strict K3 implementation guide for magazine-style Next.js 15 apps.
Corporate design system blueprint — Open Sans/Poppins typography, enterprise layouts. Strict K3 implementation guide for B2B/Admin dashboards in Next.js 15.
Orchestrates building a product from zero — the order the documents get written, and which skill writes each one. Frame, art direction, define, foundations, design outside the code, build, review, ship, measure. Use when starting a new product, app, site or tool with nothing built yet, or when a folder is empty and the next move would otherwise be writing code. For a product that already exists, use `evolve-product` instead.
Orchestrates work on a product that already ships — a new feature, an improvement, or the first pass that derives a live product's missing documents from what is actually there. Runs the constraints gate that decides between a cohesive redesign, an immediate fix, and the papercuts log. Use when adding to or changing something already built, or when a live project has no DESIGN.md / constraints.md yet. For a product that doesn't exist, use `new-product`.
Sets the visual territory for a new product before any font, hex value, screen or token exists — one central idea, visual attributes, cultural references from outside the sector, photographic direction, then three divergent typographic/chromatic concepts to choose between, plus the explicit anti-cliché list. Produces ART-DIRECTION.md, which `design-md` then turns into tokens. Use when a project has no visual identity yet and the next step would otherwise be picking colors on a blank canvas. N...
Motion and animation work at a high craft bar — build one from scratch, review a diff, audit a whole codebase into prioritized plans, or find what should animate but doesn't. Use when asked to animate something, add motion, make a component feel alive, review motion quality, improve or audit a codebase's animations, or explore what could animate. Restraint is the default: "this shouldn't animate" is a valid and frequent answer. Source: github.com/emilkowalski/skills.
Extract design primitives from a public website and generate starter token files for your project.
Help the user understand the current topic visually with concise diagrams, code-shape sketches, and focused HTML artifacts.
Patterns for handling W3C Verifiable Credentials inside a zero-knowledge pipeline — signature scheme trade-offs (BBS+ vs SD-JWT-VC vs EdDSA), commitment schemes (Pedersen, Poseidon), encoding of credential graphs to circuit-friendly representations, domain-separation discipline, and the public-input contract between the credential layer and the Noir circuit. Use when choosing crypto primitives, drafting the assumptions section, or pinning the verifier interface.
Design and iterate on logos using SVG. Use this skill when the user asks to "create a logo", "design a logo", "make me a logo", "iterate on this logo", "logo for my project", or discusses logo design, branding icons, or wordmarks.
Iterative spec elicitation for vague ideas. Asks one question at a time to develop a thorough, step-by-step spec. Use BEFORE /plan when the idea is too fuzzy to hand to the architect. Pairs with explorer if the brainstorm leads to wanting to prototype. Triggers on: brainstorm, fuzzy idea, help me think, vague idea.
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
Tailwind CSS v4 principles. CSS-first configuration, container queries, modern patterns, design token architecture.
Game design principles. GDD structure, balancing, player psychology, progression.
Design thinking and decision-making for web UI. Use when designing components, layouts, color schemes, typography, or creating aesthetic interfaces. Teaches principles, not fixed values.
UI/UX best practices for web interfaces. Use when reviewing animations, CSS, audio, typography, UX patterns, prefetching, or icon implementations. Covers 11 categories from animation principles to typography. Outputs file:line findings.
Capture and visually inspect Qt GUI widgets using screenshots. Use when asked to verify GUI rendering, test widget appearance, check layouts, or visually inspect any PySide6/Qt component. Enables Claude to "see" Qt interfaces by capturing offscreen screenshots and analyzing them with vision.
Improve typography by fixing font choices, hierarchy, sizing, weight consistency, and readability. Makes text feel intentional and polished.
One-time setup that gathers design context for your project and saves it to your AI config file. Run once to establish persistent design guidelines.
Tone down overly bold or visually aggressive designs. Reduces intensity while maintaining design quality and impact.
Final quality pass before shipping. Fixes alignment, spacing, consistency, and detail issues that separate good from great.
Push interfaces past conventional limits with technically ambitious implementations. Whether that's a shader, a 60fps virtual table, spring physics on a dialog, or scroll-driven reveals — make users ask "how did they do that?"
Design or improve onboarding flows, empty states, and first-time user experiences. Helps users get started successfully and understand value quickly.