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Claude Skills by the-vibey-project
github.com/the-vibey-project809 skills1 installs1,082 views
- Tor Censorship Circumvention And BridgesUse when reasoning about Tor under censorship — bridges, pluggable transports (obfs4, Snowflake, WebTunnel, meek, Conjure), how bridges are distributed, and how blocking actually works — or when reading a blocking-event report. Includes the 2026 Snowflake DTLS fingerprinting campaign and Iran's 2025 stealth blackout as worked cases. Covers §10. Companion to the other Tor and onion-network skills.Votes: 0GitHub stars: 2
- Tor Ecosystem Alternatives And GovernanceUse when choosing a Tor implementation or client (C tor vs Arti, Tor Browser, Tor VPN, Orbot, Tails, Whonix), picking operator tooling (nyx, stem, txtorcon, chutney), comparing Tor against I2P, mixnets or VPNs, or looking up the specs, proposals and foundational papers. Covers §12, §14–§16. Companion to the other Tor and onion-network skills.Votes: 0GitHub stars: 2
- Tor Network Consensus Guards And PathsUse when reasoning about the Tor network as an operated system — relays and flags, the nine directory authorities, the hourly consensus, bandwidth weights, guard pinning and why it exists, path-selection restrictions, and happy families — or when looking up a relay with Relay Search, Onionoo, ExoneraTor or CollecTor. Covers §6–§7. Companion to the other Tor and onion-network skills.Votes: 0GitHub stars: 2
- Tor Onion Services And HardeningUse when working with v3 onion services — the 56-character address format, blinded descriptor keys, introduction and rendezvous points, client authorization, single-onion mode — or when hardening one with vanguards, proof-of-work DoS defense, Onionbalance and Onionspray, or advertising it via Onion-Location. Covers §8–§9. Companion to the other Tor and onion-network skills.Votes: 0GitHub stars: 2
- Tor Protocol Circuits And Cell CryptographyUse when reasoning about how Tor actually works on the wire — cells, channels, the telescoping circuit handshake, ntor and ntor-v3, the tor1 → CGO cell-crypto migration, SENDME flow control, congestion control and Conflux — or when correcting a claim about what Tor promises. Covers §1–§5. Companion to the other Tor and onion-network skills.Votes: 0GitHub stars: 2
- Tor Running Relays Bridges And HardwareUse when running Tor infrastructure — middle and guard relays, obfs4 and WebTunnel bridges, Snowflake proxies, exit relays and their prerequisites, transparent-proxy gateways, DNS-leak prevention, Raspberry Pi and travel-router builds, two-box isolation, the SecureDrop architecture, the operator checklist for running a private Tor network, verification checklists, and legal and abuse handling. Covers §13.5 and handbook §2–§6. Companion to the other Tor and onion-network skills.Votes: 0GitHub stars: 2
- Trading Asset Classes Derivatives And AnalysisUse when reasoning about instruments and analytical methods: the asset classes and their differing mechanics, derivatives including options and futures with payoff structure, the Greeks and how leverage and expiry actually behave, technical analysis assessed honestly against the evidence, and quantitative and factor approaches including what the documented factors are and how much of the effect survives costs.Votes: 0GitHub stars: 2
- Trading Evidence Microstructure And ExecutionUse when getting oriented in how markets actually operate: what the outcome literature actually shows about retail trading performance, market microstructure including order books, market makers, spreads, latency and price formation, and orders and execution covering the order types, routing, slippage and the difference between the price you see and the price you get. Includes the router for the whole trading-mechanics reference.Votes: 0GitHub stars: 2
- Trading ReferenceUse when correcting a trading misconception, looking up a spread, margin, tax or outcome statistic, finding the canon, or needing the questions to answer before trading anything and a picker. Companion to the other trading-mechanics skills.Votes: 0GitHub stars: 2
- Trading Risk Costs Backtesting And PsychologyUse when evaluating a system or a claim rather than building one: risk and position sizing including drawdown, ruin and why sizing dominates edge, costs and frictions and how they consume apparent returns, backtesting pitfalls covering lookahead bias, survivorship, overfitting and the multiple-comparisons problem, psychology and the documented harms including addiction risk, and regulation and tax obligations.Votes: 0GitHub stars: 2
- Trading Styles Arbitrage Forex And DefiUse when examining a specific style or venue mechanically: swing trading and day trading and the structural constraints each faces, real versus apparent arbitrage and why most apparent arbitrage is compensation for risk or cost, forex and its leverage and carry mechanics, and DeFi mechanics including automated market makers, impermanent loss, liquidations and MEV.Votes: 0GitHub stars: 2
- Travel Airfare Flights Points Accommodation And Booking OrderUse when booking: how airfare pricing actually works including fare buckets, advance-purchase behaviour and why the folk wisdom about booking days is wrong, flight strategy with routing, alliances, connections and minimum connection times, points and miles assessed honestly against their real value, accommodation and ground transport, and the booking order that keeps options open and limits what a change costs.Votes: 0GitHub stars: 2
- Travel Documents Insurance Health Safety And MoneyUse for the admin layer that ruins trips when it goes wrong: documents and entry including passport validity rules, visas and transit requirements, travel insurance and what policies actually exclude, health and vaccination planning, safety put in its real proportion rather than the headline one, and money abroad with cards, cash, exchange and the fee structures that quietly add up.Votes: 0GitHub stars: 2
- Travel Groups Long Term Travel And Handling DisruptionUse for group dynamics, extended trips, and the moment a plan breaks: travelling with others and negotiating pace and money, long-term travel including logistics, burnout and residency and tax edges, and handling disruption — cancellations, missed connections, denied boarding and what your actual rights and best moves are.Votes: 0GitHub stars: 2
- Travel Pacing Packing Jet Lag Connectivity And CultureUse for executing the trip: itinerary pacing and why over-scheduling is the most common planning error, packing method, jet lag and what actually shifts a circadian rhythm, connectivity, eSIMs and offline navigation, language and cultural navigation, and food and water including how to judge risk without becoming useless about it.Votes: 0GitHub stars: 2
- Travel ReferenceUse when correcting a travel misconception, looking up a passport validity rule, compensation threshold, timing or cost figure, finding the resources, or needing a quick-reference picker — plus the current state of the EU border systems (EES and ETIAS) and EU air passenger rights. Companion to the other travel planning skills.Votes: 0GitHub stars: 2
- Travel Trip Type Destination Constraints And BudgetUse at the start of planning, before anything is booked: matching the kind of trip to what you actually want from it, choosing a destination, constraints-first planning that starts from the fixed limits rather than the wish list, timing and seasonality including shoulder seasons and weather trade-offs, and budgeting with the costs people routinely miss. Includes the router for the whole travel planning reference.Votes: 0GitHub stars: 2
- Ui Ux Cognition Heuristics And NavigationUse when reasoning about why an interface works or fails, or structuring one. Covers the four form factors honestly compared (the router for the whole ui-ux-design-principles reference), motor control (Fitts's law), decision and attention (Hick's law), perception and grouping (Gestalt), memory of the experience (peak-end), learning and expertise, Nielsen's 10 heuristics with their failure modes, Norman's model (affordances, signifiers, the gulfs), confirmation vs undo, progressive disclosure ...Votes: 0GitHub stars: 2
- Ui Ux Design Systems Platforms And AccessibilityUse when building or governing a design system, matching platform conventions, or meeting accessibility requirements. Covers what a design system actually is, the three-tier token architecture, component API design, measuring adoption; Apple HIG and Liquid Glass, Material 3 and M3 Expressive, web conventions, desktop (macOS, Windows, GNOME, KDE), consistency vs nativeness; and accessibility — the standards and the law in 2026 (WCAG 2.2/3.0, EN 301 549, the European Accessibility Act, ADA Titl...Votes: 0GitHub stars: 2
- Ui Ux Interaction Layout And Visual DesignUse when designing interactions, layouts, or the visual layer. Covers the genuinely different input models, the touch-target numbers, reach and the thumb zone, gestures, keyboard for accessibility and power users, feedback and state; the layout primitives, responsive vs adaptive and the modern toolkit (container queries, grid), tablet as the under-designed form factor, foldables, density and platform expectations; and visual design — typography, color, space, elevation, and depth, iconography...Votes: 0GitHub stars: 2
- Ui Ux ReferenceUse when reviewing an interface for known anti-patterns, weighing contested questions (minimalism vs signifiers, expressive vs neutral design, consistency vs platform nativeness, APCA vs WCAG 2 contrast, chat vs GUI for AI features, hamburger menus, disabled submit buttons, A/B testing vs qualitative research, design-system centralization, whether UX = UI still holds), checking whether a platform or regulatory claim is still current (snapshot verified August 2026), finding the books, primary ...Votes: 0GitHub stars: 2
- Ui Ux Writing Forms Research And EthicsUse when writing interface copy, designing forms and onboarding, planning or running UX research, auditing for dark patterns, or designing AI features. Covers UX-writing principles and the high-value surfaces, how localization affects design, form design and the checkout/conversion evidence, onboarding, choosing a research method, sample sizes, running a usability test that produces truth, metrics (SUS, HEART), the ethics line, the dark-pattern catalogue and the 2026 regulatory picture (DSA, ...Votes: 0GitHub stars: 2
- Vibey Bootstrap CoreUse when installing or consuming the vibey-bootstrap Python library (v4.0.0) and its v1 core. Covers pip install and the optional-extras matrix (fastapi, servicebus, sumologic, logging-all, db, email, http, documentdb, governance, aks, vibey-bootstrap scaffold, all, etc.), the 4-phase bootstrap that breaks the logging↔configuration circular dependency, initialize_application / get_bootstrap_logger, configuration precedence and the local-override rule, EnhancedConfigRepository, SecretsReposito...Votes: 0GitHub stars: 2
- Vibey Bootstrap PrimitivesUse for vibey-bootstrap v2 Tier 1 always-on stdlib primitives and the v2.1/v3.0 logging transports (ten sinks). Covers configure_logging / JsonLogFormatter, correlation_scope and CorrelationFilter (contextvars), masking helpers (mask_api_key/mask_bearer_token/mask_email_address/mask_secrets_in_dict), @traced tracing + bump_counter/latency_snapshot, bootstrap helpers (ensure_bootstrap, load_local_settings, refresh_setting), the error vocabulary (PipelineError/UnrecoverableError/TransientError,...Votes: 0GitHub stars: 2
- Vibey Bootstrap SubpackagesUse for vibey-bootstrap v2 Tier 2 / Tier 3 opt-in subpackages, v3.0 runtime modules (db/outbox, email, http, documentdb, aks, governance, vibey-bootstrap scaffold), and the Python end-to-end recipes. Covers alerts, fastapi_middleware, health, auth (Graph webhook + verify_api_key_header + verify_hmac_signature), ratelimit (TokenBucket, MultiUnitLimiter), retry, ingress, notify, heartbeat, config_refresh, subscription, servicebus (handle_message, async consumer, ReplayGuard, DLQ digest, resubmi...Votes: 0GitHub stars: 2
- Vibey Bootstrap TypescriptUse when consuming an vibey-bootstrap Python backend (v4.0.0) from TypeScript/Next.js, or porting its framework-agnostic primitives to TypeScript. vibey-bootstrap is pure Python with no npm distribution. Covers the exact HTTP contract (x-api-key endpoints → 401/429, Graph-style webhook handshake/202/401/400, health probes, /api/metrics shape) with typed App Router client code, plus native TS reimplementations: structured JSON logging, correlation via AsyncLocalStorage, mask_* helpers, in-memo...Votes: 0GitHub stars: 2
- Game Ai Networking And ToolsUse when building gameplay AI, multiplayer, or the content pipeline: the decision-making toolbox (FSMs, utility AI, GOAP), pathfinding (navmesh, A*, flow fields), making AI feel right, the networking models (peer-to-peer, client-server, lockstep), client-server done properly (authoritative server, prediction, reconciliation, lag compensation, interest management), rollback netcode specifics, and tools and the content pipeline.Votes: 0GitHub stars: 2
- Game Development ReferenceUse when weighing contested game-development questions (ECS vs object-oriented, Unity vs Unreal vs Godot, whether the explicit graphics APIs are still right, root motion vs in-place animation, custom vs commercial engine, generative AI in game development, how much accessibility and who pays for it), checking whether an engine, platform, or market claim is still current (snapshot verified August 2026), finding the books, talks, sites, and people, or needing the numbers, project-start checklis...Votes: 0GitHub stars: 2
- Game Engines Loop And ArchitectureUse when starting a game or structuring its code: the engine decision (Unity, Unreal, Godot, custom), licensing as an engineering risk, market reality, the game loop structure (fixed vs variable time step, interpolation) and determinism, the architecture progression, ECS and when it pays off, the patterns that earn their keep (observer, command, object pool), and separating game logic from the engine. Includes the router for the whole video-game-development reference.Votes: 0GitHub stars: 2
- Game Performance Feel And ShippingUse when optimizing, polishing, shipping, or planning a game: the frame budget, profiling tools, CPU and memory optimization, game feel and latency, testing and playtesting, platform certification, production and scope management (vertical slice, cutting scope, crunch), and the business context — the 2026 industry reality, generative AI adoption and sentiment, monetization (premium, F2P), live operations, and their anti-patterns.Votes: 0GitHub stars: 2
- Game Rendering Physics Animation And AudioUse when working on a game's simulation and presentation systems: the rendering pipeline, the graphics APIs (Vulkan, DirectX 12, Metal, WebGPU), the things that actually cost you (draw calls, overdraw, bandwidth), ray tracing and upscaling (DLSS, FSR, XeSS), using a physics engine and collision detection (broad and narrow phase, continuous collision), animation (skeletal, blending, IK, root motion), and audio (middleware, mixing, the numbers).Votes: 0GitHub stars: 2
- Xr Perceptual Constraints Displays And TrackingUse when reasoning about why an XR experience feels wrong: motion-to-photon latency and its budget, cybersickness and what actually causes it, the vergence-accommodation conflict, and presence; displays and optics including panels, lenses, field of view and distortion correction; and tracking — inside-out and outside-in, degrees of freedom, drift and prediction. Includes the router for the whole vr-ar-development reference.Votes: 0GitHub stars: 2
- Xr Platforms Audio And ComfortUse when targeting real devices and real users: platforms and APIs including OpenXR and WebXR and the engine integrations, spatial audio with HRTFs, room modelling and why audio carries more presence than expected, and comfort, safety and accessibility including guardian systems, session length, and designing for seated, standing and mobility-limited users.Votes: 0GitHub stars: 2
- Xr ReferenceUse when checking an XR anti-pattern, looking up a latency, frame rate, field-of-view or resolution number, checking the platform landscape (the three-platform picture and the OpenXR and WebXR position, verified August 2026), finding resources, or needing a picker and a ship checklist. Companion to the other vr-ar-development skills.Votes: 0GitHub stars: 2
- Xr Rendering Input And Spatial UnderstandingUse when building the core loop: stereo rendering, reprojection as the safety net, foveated rendering and the rest of the XR-specific frame budget; input and interaction including controllers, hand tracking, gorilla arm and interaction ergonomics, and locomotion as the highest-risk design decision; and AR spatial understanding with plane detection, meshing, anchors and occlusion.Votes: 0GitHub stars: 2
- Xr Ux Design And Performance BudgetingUse when designing the experience and making it hold frame rate: UX design for 3D including affordances, depth cues, text legibility, comfortable placement zones and the conventions users already expect, and performance budgeting — the frame budget, draw calls, fill rate, and the profiling method for a target device.Votes: 0GitHub stars: 2
- Weather Atmosphere Radiation Thermodynamics And MoistureUse when reasoning about the physical state of the atmosphere: its vertical structure, radiation and the energy budget including the imbalance that actually drives weather, thermodynamics and stability with lapse rates, parcel theory and CAPE, and moisture and clouds including humidity measures, condensation and precipitation formation. Includes the router for the whole weather-science reference.Votes: 0GitHub stars: 2
- Weather Dynamics Circulation And SynopticUse when working with atmospheric motion: the balances — geostrophic balance, thermal wind and vorticity — the general circulation and the cell structure and jet streams, and synoptic meteorology including air masses, fronts, and baroclinic instability as the origin of mid-latitude weather systems.Votes: 0GitHub stars: 2
- Weather Observation Nwp Verification And Machine LearningUse when working on forecasting systems: the observation network, numerical weather prediction including the governing system, data assimilation as the underrated half, and ensembles, forecast verification and the scoring rules, predictability and the intrinsic chaos limit, machine-learning weather prediction with its limits, the live scientific dispute and the metrics problem underneath it, and the weather-versus-climate distinction.Votes: 0GitHub stars: 2
- Weather ReferenceUse when correcting a weather misconception, looking up a scale, rate or threshold value, finding the canon, or needing a picker and a method for reading a forecast critically. Companion to the other weather-science skills.Votes: 0GitHub stars: 2
- Weather Severe Storms Cyclones And Boundary LayerUse when working on high-impact or local-scale weather: thunderstorms and severe weather including supercells, tornadoes, hail and the ingredients-based forecasting approach, tropical cyclones and their structure, intensification and forecast challenges, and the boundary layer and local effects such as sea breezes, terrain flows and urban heat.Votes: 0GitHub stars: 2
- Browser Development ReferenceUse when reviewing browser or web-platform work for known anti-patterns, weighing contested questions (Manifest V3, how much capability the web should have, the engine monoculture, Site Isolation's cost, JIT or no JIT, fingerprinting strategy, blocking ads by default, living standards vs versioned specs), checking whether an engine, standard, or privacy-policy claim is still current (snapshot verified August 2026), finding the primary sources, books, people, and channels, or needing the numbe...Votes: 0GitHub stars: 2
- Browser Engine Architecture And NetworkingUse when working on or reasoning about browser architecture: the anatomy of a browser (the router for the whole web-browser-development reference), who actually renders the web (Blink, WebKit, Gecko, Servo, Ladybird) and what it costs to build one, what a browser is besides an engine, why multiple processes, Site Isolation, sandboxing per platform, IPC design, and the networking stack — HTTP/1.1, HTTP/2, HTTP/3 and QUIC, TLS, DNS, and caching.Votes: 0GitHub stars: 2
- Browser Extensions Platform And StandardsUse when working on the web platform surface around the engine: extension architecture and Manifest V3 precisely, storage (cookies, IndexedDB, quotas), media (codecs, EME, WebRTC), capability APIs, the accessibility tree and assistive-technology integration, how the web is specified (WHATWG, W3C, TC39, living standards), Interop and Baseline, and testing (web-platform-tests), telemetry, and shipping.Votes: 0GitHub stars: 2
- Browser Rendering PipelineUse when working on or debugging how a page gets rendered: the HTML parser that must never fail and the DOM, the CSS cascade, selector matching and why it's backwards, style invalidation as the hard part, the rendering pipeline and its key data structures (DOM → style → layout → paint → composite), the layout algorithms (block, inline, flex, grid), the compositor and the GPU, the JavaScript engine (V8, JavaScriptCore, SpiderMonkey), bindings as the underestimated layer, and the event loop and...Votes: 0GitHub stars: 2
- Browser Security And PrivacyUse when reasoning about browser security or privacy behaviour: the same-origin policy, the mitigation alphabet (CORS, CSP, COOP/COEP, CORB/ORB, SameSite, Trusted Types), XSS still, never trusting the renderer, memory safety (Rust, MiraclePtr), Spectre and the transient-execution problem, the third-party cookie saga and what browsers actually do now (tracking protection, storage partitioning, the fate of Privacy Sandbox), and fingerprinting — randomize or uniformize.Votes: 0GitHub stars: 2
- Scraping Ethics Ai Corpora And Site DefenseUse when weighing the operational ethics of collection, building a corpus for AI or RAG, or configuring and defending a site: rate limits and being a good guest on someone else's infrastructure, provenance, opt-out signals and legal basis per source for AI training, and running a site that handles crawlers well — robots.txt tokens including Google-Extended, the mixed-use blocking trap, pay-per-crawl, and the structured data that makes you legible to agents.Votes: 0GitHub stars: 2
- Scraping Legal Landscape And PermissionsUse when deciding whether and how you are permitted to scrape: the four separate legal questions, computer-access law and the hiQ and Bright Data line under the CFAA, contract and terms-of-service exposure where scrapers actually lose, the DMCA §1201 shift, copyright, database rights and personal data, the AI-training layer and GDPR, the risk gradient, whether to scrape at all and what to do instead, and robots.txt and the emerging crawl-permission and payment layer. Includes the router for t...Votes: 0GitHub stars: 2
- Scraping ReferenceUse when checking a scraping anti-pattern, weighing a contested question (is scraping public data ethical, does robots.txt bind you, should sites block AI crawlers, is pay-per-crawl the right model, LLM extraction versus deterministic selectors, managed service versus building it yourself), confirming whether a legal or tooling claim is still current (snapshot verified August 2026), finding the primary documentation and books, or needing the before-you-write-code checklist, the operating rule...Votes: 0GitHub stars: 2
- Scraping Scale Reliability And Data QualityUse when a scraper has to run reliably and produce trustworthy data: scale and reliability engineering (concurrency, rate limiting, retries and backoff, proxies, scheduling), data quality and validation against the silent breakage that produces plausible-looking wrong data for months, and storage, pipelines and operations including deduplication, change detection and monitoring.Votes: 0GitHub stars: 2