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Claude Skills by poorvith-mp
github.com/poorvith-mp48 skills12 installs103 views
- Blender Add On EngineerMoved to modernized catalog in skillary. Removed in v4.1.Votes: 0GitHub stars: 4
- Game Audio EngineerMoved to game-audio in skills-gamedev. Removed in v4.1.Votes: 0GitHub stars: 4
- Game DesignerMoved to game-design in skills-gamedev. Removed in v4.1.Votes: 0GitHub stars: 4
- Game Monetization DesignerMoved to modernized catalog in skillary. Removed in v4.1.Votes: 0GitHub stars: 4
- Godot Gameplay ScripterMoved to modernized catalog in skillary. Removed in v4.1.Votes: 0GitHub stars: 4
- Godot Multiplayer EngineerMoved to modernized catalog in skillary. Removed in v4.1.Votes: 0GitHub stars: 4
- Godot Shader DeveloperMoved to modernized catalog in skillary. Removed in v4.1.Votes: 0GitHub stars: 4
- Level DesignerMoved to level-design in skills-gamedev. Removed in v4.1.Votes: 0GitHub stars: 4
- Narrative DesignerMoved to narrative-design in skills-gamedev. Removed in v4.1.Votes: 0GitHub stars: 4
- Playtest Feedback AnalyzerMoved to modernized catalog in skillary. Removed in v4.1.Votes: 0GitHub stars: 4
- Roblox Avatar CreatorMoved to modernized catalog in skillary. Removed in v4.1.Votes: 0GitHub stars: 4
- Roblox Experience DesignerMoved to modernized catalog in skillary. Removed in v4.1.Votes: 0GitHub stars: 4
- Roblox Systems ScripterMoved to modernized catalog in skillary. Removed in v4.1.Votes: 0GitHub stars: 4
- Technical ArtistMoved to tech-art in skills-gamedev. Removed in v4.1.Votes: 0GitHub stars: 4
- Unity ArchitectMoved to modernized catalog in skillary. Removed in v4.1.Votes: 0GitHub stars: 4
- Unity Editor Tool DeveloperMoved to modernized catalog in skillary. Removed in v4.1.Votes: 0GitHub stars: 4
- Unity Multiplayer EngineerMoved to modernized catalog in skillary. Removed in v4.1.Votes: 0GitHub stars: 4
- Unity Shader Graph ArtistMoved to modernized catalog in skillary. Removed in v4.1.Votes: 0GitHub stars: 4
- Unreal Multiplayer ArchitectMoved to modernized catalog in skillary. Removed in v4.1.Votes: 0GitHub stars: 4
- Unreal Systems EngineerMoved to modernized catalog in skillary. Removed in v4.1.Votes: 0GitHub stars: 4
- Unreal Technical ArtistMoved to unreal-tech-art in skills-gamedev. Removed in v4.1.Votes: 0GitHub stars: 4
- Unreal World BuilderMoved to unreal-worlds in skills-gamedev. Removed in v4.1.Votes: 0GitHub stars: 4
- Anti CheatEnforce server authority and defend against speed hacks, memory editing, and exploits. For networking setup, see unity-multiplayer. Use when defending games against exploits or hacks.Votes: 0GitHub stars: 4
- Blender AnimationRig, skin and animate characters and props, and export clean animation sets to an engine. Use when rigging skeletons, weight painting, or keyframing animations.Votes: 0GitHub stars: 4
- Blender ModelingModel, retopologise, UV unwrap and bake game-ready assets with correct scale, pivots and polycount. Use when creating 3D hard-surface meshes, low-poly props, or UV layouts.Votes: 0GitHub stars: 4
- Blender ToolingBuild Blender Python add-ons, asset validators, exporters and pipeline automation. Use when writing Python scripts, add-ons, or batch tools for Blender.Votes: 0GitHub stars: 4
- Game AiDesign NPC behaviour: behaviour trees, state machines, pathfinding, perception and difficulty tuning. Use when designing behavior trees, state machines, or enemy AI.Votes: 0GitHub stars: 4
- Game AudioIntegrate FMOD and Wwise, build adaptive music systems, spatial audio and audio performance budgets. Use when designing sound effects, adaptive audio, or FMOD/Wwise setups.Votes: 0GitHub stars: 4
- Game Build PipelineAutomate platform builds, asset cooking, console certification prep, and Steam or itch.io depot publishing. Use when automating game builds, cooking, packaging, or Steam uploads.Votes: 0GitHub stars: 4
- Game DesignDesign systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology. Use when designing gameplay systems, mechanics, balance, or rules.Votes: 0GitHub stars: 4
- Game IdeationGenerate and pressure-test concepts: core loop, hook, fantasy, and the paper prototype that proves it. Use when brainstorming game concepts, core loops, or elevator pitches.Votes: 0GitHub stars: 4
- Game MonetizationDesign free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails. Use when designing battle passes, gacha, in-game economies, or IAPs.Votes: 0GitHub stars: 4
- Game PerformanceHit frame budget: draw calls, batching, GC spikes, LOD strategy and in-engine profiling. Use when profiling frame times, draw calls, GPU bottlenecks, or memory.Votes: 0GitHub stars: 4
- Game UiDesign HUDs, menus and diegetic interfaces with controller navigation and readability at TV distance. Use when designing HUDs, inventory menus, or controller-first interfaces.Votes: 0GitHub stars: 4
- Game Version ControlSet up Git LFS for binary assets, handle unmergeable scene and prefab conflicts, and know when Perforce beats Git. Use when configuring Perforce, Git LFS, or binary asset branching.Votes: 0GitHub stars: 4
- Level DesignDesign layout, pacing, encounter placement and environmental narrative. Use when designing encounter spaces, level layouts, or pacing curves.Votes: 0GitHub stars: 4
- Narrative DesignDesign branching dialogue, lore architecture and environmental storytelling aligned to the GDD. Use when writing branching dialogue, worldbuilding, or character arcs.Votes: 0GitHub stars: 4
- PlaytestingStructure playtest sessions and sort responses into UX friction, difficulty calibration and feature signal. Use when structuring playtest sessions, telemetry, or feedback loops.Votes: 0GitHub stars: 4
- Production PlanningPlan the build: vertical slice, milestones, scope cuts, and what actually ships in the first playable. Use when planning milestones, scoping features, or building roadmaps.Votes: 0GitHub stars: 4
- Tech ArtOwn the art-to-engine pipeline: shaders, VFX, LOD chains and cross-engine asset standards. Use when optimizing art pipelines, rigging, shaders, or asset budgets.Votes: 0GitHub stars: 4
- Unity ArchitectureStructure Unity projects with ScriptableObjects, decoupled systems and single-responsibility components. Use when structuring Unity projects, ScriptableObjects, or DOTS/ECS.Votes: 0GitHub stars: 4
- Unity MultiplayerBuild Netcode for GameObjects, Relay and Lobby, server authority and lag compensation. For exploit defense, see anti-cheat. Use when implementing Netcode for GameObjects or sync.Votes: 0GitHub stars: 4
- Unity ShadersAuthor materials and VFX with Shader Graph, HLSL and URP/HDRP custom passes. Use when authoring URP/HDRP shaders, Shader Graph, or visual effects.Votes: 0GitHub stars: 4
- Unity ToolingBuild editor tooling: EditorWindows, PropertyDrawers, AssetPostprocessors and ScriptedImporters. Use when writing custom Unity editor windows, inspectors, or gizmos.Votes: 0GitHub stars: 4
- Unreal MultiplayerBuild Actor replication, GameMode/GameState architecture and server-authoritative gameplay. Use when building Unreal networking, actor replication, or RPCs.Votes: 0GitHub stars: 4
- Unreal SystemsWork the C++/Blueprint continuum with Nanite, Lumen and the Gameplay Ability System. Use when developing Unreal Engine gameplay in C++, Blueprints, or GAS.Votes: 0GitHub stars: 4
- Unreal Tech ArtOwn the UE5 visual pipeline: Material Editor, Niagara VFX and Procedural Content Generation. Use when creating Unreal materials, Niagara visual effects, or Lumen setups.Votes: 0GitHub stars: 4
- Unreal WorldsBuild open worlds with World Partition, Landscape, procedural foliage, HLOD and level streaming. Use when sculpting landscapes, biomes, or World Partition in Unreal.Votes: 0GitHub stars: 4