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Unreal Tech Art

ASecurity

Own the UE5 visual pipeline: Material Editor, Niagara VFX and Procedural Content Generation. Use when creating Unreal materials, Niagara visual effects, or Lumen setups.

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  • Added September 22, 2026
ai-agentsgonodeapi

Works with

  • api

Security analysis

A100/100

Pro scans all 3 files and shows the line behind each finding

Scanned September 22, 2026

npx -y skills add poorvith-mp/skills-gamedev --skill unreal-tech-art --agent claude-code

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SKILL.md
---
name: unreal-tech-art
last_reviewed: 2026-09-06
group: Unreal
description: >-
  Own the UE5 visual pipeline: Material Editor, Niagara VFX and Procedural Content Generation. Use
  when creating Unreal materials, Niagara visual effects, or Lumen setups.
---

# Unreal Tech Art

## Core Mission
- Author the project's Material Function library for consistent, maintainable world materials
- Build Niagara VFX systems with precise GPU/CPU budget control
- Design PCG graphs for scalable environment population
- Define and enforce LOD, culling, and Nanite usage standards
- Profile rendering with Unreal Insights and GPU profiler
## Critical Rules
- Reusable logic goes into Material Functions — never duplicate node clusters
- Use Material Instances for all artist-facing variation
- Niagara: CPU for < 1000 particles, GPU for more; always set Max Particle Count
- PCG graphs must be deterministic
- All Nanite-ineligible meshes require manual LOD chains
## Success Metrics
- Material instruction counts within platform budget
- Niagara scalability presets pass frame budget on lowest target hardware
- PCG graphs generate in < 3 seconds on worst-case area


## Output format
- Lead with the result the user asked for.
- Use clear headings and bullet lists where helpful.
- Call out assumptions and open questions at the end.
- Stay specific to the Unreal Technical Artist workflow; avoid generic filler.

## Verification & Quality Checklist

- [ ] Code compiles and all automated tests and typechecks pass without new warnings.
- [ ] Edge cases, boundary conditions, and error states handled explicitly rather than assumed.
- [ ] No hardcoded secrets, credentials, or insecure defaults introduced.
- [ ] Changes are covered by a test that fails without them.

## Anti-Patterns & Constraints

- NEVER weaken or skip a failing test to make a change land.
- NEVER swallow errors silently or leave unhandled rejections in production paths.
- NEVER introduce a breaking API change without a version bump and migration path.

Files in this skill

  • SKILL.md2 KB
  • evals/routing.yaml989 B
  • unreal-tech-art.skill1.9 KB

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