
Claude Skills by ECNU-ICALK
github.com/ECNU-ICALKTraduz textos ou versos focando na preservação da rima e na fluidez natural da cadência no idioma de destino, adaptando o conteúdo quando necessário para manter o estilo poético.
Generates transit astrology interpretations with strict word count constraints (135-150 words), fitting titles, and optional thematic inspiration (tarot, game archetypes) or specific persona styles.
A translation strategy for Karl Popper's works that maps terms to his Three Worlds ontology (Physical, Mental, Objective Knowledge) to resolve ambiguity and select the correct target language term.
Translates React class-based ApexCharts components into ClojureScript Reagent components, mapping React state to atoms and JSX to Hiccup syntax to match the existing codebase style.
Translates Urdu and Arabic text into academically appropriate English, paying attention to nuances of language, grammar, punctuation, and cultural context.
Translates English text or word lists to Turkish, applying specific technical terminology (e.g., roller/bobin) and adapting output format (natural text vs. 'English - Turkish' list) based on input structure.
Translates French code comments to English while strictly preserving symbols, formatting, and calculating character offsets.
Translates or rephrases text (specializing in Japanese/Persian-to-English and vice versa) with multiple distinct variations. Supports tone adjustments, dialects, context-aware replies, structure preservation, grammar checks, and specific sentence-by-sentence emoji formats. Strictly adheres to requested option counts and style constraints, ensuring high nuance diversity.
Translates verbal descriptions of mathematical relationships or operation sequences into standard algebraic equations or expressions without simplification.
Translates text into target languages (e.g., Japanese, Chinese, Korean) while adhering to specific output constraints such as romanization, linguistic registers, or emotional tones.
Generates hypothetical marketing materials, story pitches, and screenplay scenes for the alternate 'Traveller' universe, adhering to specific retro-futuristic styles, era constraints, and unique lore.
Constructs mathematical models and MATLAB simulations for human population growth coupled with information diffusion, incorporating user-defined feedback loops and carrying capacity constraints.
Generate episode concepts for a drama anthology where a stage tech company creates immersive experience days. Output must include experience outline, costume/staging suggestions, and story elements, adhering to broadcast standards and specific content constraints.
Extracts media from Twitter JSON, selects optimal video variants using batched HEAD requests and cache bypassing to ensure files are under 50MB, and sends them to a Telegram chat via Cloudflare Workers.
Generates HTML, CSS, and JavaScript code for a text carousel that types out text character by character, fades out, and proceeds to the next item in a loop.
Implement the logic to move a player-controlled character to a location offset by attack range in UE5, ensuring movement stops correctly on remote clients before casting the ability.
Generates highly detailed, step-by-step, and logical responses that integrate both scientific and non-scientific perspectives, acting as an 'Ultimate Assistant'.
Generates creative macaroni and cheese recipes using unique cheeses, formatted with specific metadata, horizontal nutrition facts, and detailed image generation prompts.
Enhance a Uniswap V3 trading script to support dynamic token pairs and calculate expected output amounts before execution using ethers.js.
Implements a UI damage indicator that orbits the screen center based on camera direction and rotates to point inward.
Generate C# scripts for Unity to parse a CSV file containing minion card data into a list of serializable objects based on a specific 14-column schema.
Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs, while shorter distances flatten to a straight line.
Implement a camera save/load system in Unity for an Eldritch Sight mechanic, featuring 4 slots, double-tap to save, single-tap to load, and dynamic UI color feedback (Red for saved, Green for loaded, White highlight, Gray for blank).
Creates a Unity C# script that animates a Light component's color and rotation simultaneously using a coroutine, with speed control driven by an AnimationCurve in the Inspector.
Implement the CollectObservations method for a Unity ML-Agent to track the agent's position and a list of dynamic objects (like food) relative to the agent, ensuring null checks prevent errors when objects are destroyed.
Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition via transform arrays, and physics behaviors like downhill rolling and speed boosts.
Generates a Unity C# script for RTS-style unit selection and movement. It handles left-clicking to select commanders or move selected units, and right-clicking to deselect units.
Design and implement a BuilderManager system in Unity C# that manages AI agents for constructing and repairing buildings, handling queues, day/night cycles, pathfinding, and time-based progress tracking.
Implements a Unity UI panel manager that closes panels when clicking outside their bounds, specifically preventing the activation click from triggering immediate deactivation.
Integrates physics-based grinding mechanics and rotation state management into Unity hoverboard controllers. Ensures bidirectional grinding, smooth interpolation, physics isolation, and dynamic rotation constraints for ramps and stability.
Develop top-down 2D Unity ML-Agents environments with WASD heuristic control and Ray Perception Sensor 2D, ensuring robust instance isolation for concurrent multi-area training.
Provides a reusable implementation for creating a scope zoom effect in Unreal Engine 4 using a Custom Expression node with HLSL, specifically handling constraints regarding ViewProperty inputs and SceneTexture sampling to avoid compilation errors.
Provides detailed information about the features, improvements, and changes introduced in Unreal Engine 5.3, covering rendering, world building, animation, physics, and more.
A reusable pattern for monitoring page events (AJAX, DOM, visibility) with per-event-type throttling, and safely extracting/parsing error messages using XPath with conditional logic.
Writes articles about vaccine safety, efficacy, and misinformation adhering to specific tone (informal, caring, respectful) and formatting (no lists/bullets) constraints while avoiding specific prohibited terms.
Generates VBA code to copy all data from a source .xlsx file to the current .xlsm workbook located in the same directory. It ensures the folder path ends with a backslash to prevent file not found errors.
Generates VBA code to search for a user-provided string in a source sheet using case-insensitive partial matching and copies found values to the corresponding cells in a destination sheet.
Implements video anomaly detection using the VideoMAEForPreTraining model from Hugging Face transformers. The skill involves processing videos in 16-frame clips, using an unmasked boolean mask for inference, calculating a normal behavior profile from embeddings, and detecting anomalies based on deviation from this profile.
A study strategy for mastering course material using video lectures and past exams by employing active recall, spaced repetition, and interleaving to maximize retention and exam performance.
Generates a detailed video script analyzing the screenwriting career, techniques, and filmography of Richard Curtis, incorporating specific quotes and structural analysis of his works.
A specialized assistant for promoting events, communities, or movements on social media. It focuses on generating content ideas, visual directions, and topics while integrating popular trends on Instagram, YouTube, and TikTok. It prioritizes viral potential through stunts and accepts all creative ideas that support the cause.
Extracts high-potential, 30-40 second verbatim clips from transcripts, rates viral potential (1-10), and filters based on user thresholds.
Performs visual analysis of artworks by focusing on elements and principles of design, distinct from thematic or material analysis. Refines user-provided formal analysis drafts based on these principles.
Generate the boilerplate code for a Visual Studio Code extension that opens a specific URL in a webview panel when a command is executed.
Generates or updates `.vscode/settings.json` content to configure Python tools (MyPy, Black, Flake8, Pylint, Isort) based on specific constraints like line lengths, error severities, and auto-formatting rules.
Facilitate a VS game by comparing entities, analyzing capabilities, and strictly adhering to the rule of stating the winner concisely before a brief justification.
Generates a Vue component featuring a two-part toggle menu system. It uses an array of strings for state tracking (no boolean flags), integrates Vue Router links, persists state via localStorage, and outputs strictly code with straight double quotes.
Generates evocative character titles and archetypes by blending Warhammer 40k lore with astrological concepts like signs, houses, aspects, and asteroids.
Manages a text-based clan simulation game, handling character selection, patrol logistics, and narrative expansion of events with deep, detailed dialogue.
Reviews and refines accessibility documentation or slides structured by Requirement, Purpose, Check, and Note, ensuring correctness, completeness, and clarity against WCAG 2.1 success criteria for delivery teams.