Generate C# scripts for Unity to parse a CSV file containing minion card data into a list of serializable objects based on a specific 14-column schema.
Scanned 5/30/2026
Install via CLI
openskills install ECNU-ICALK/AutoSkill---
id: "7523afc8-4d7f-4521-8365-d990e986bfbf"
name: "Unity CSV Parsing for Minion Cards"
description: "Generate C# scripts for Unity to parse a CSV file containing minion card data into a list of serializable objects based on a specific 14-column schema."
version: "0.1.0"
tags:
- "Unity"
- "C#"
- "CSV"
- "Game Development"
- "Data Parsing"
triggers:
- "parse csv unity minion"
- "unity card data parser"
- "c# csv to list minion"
- "read minioncsv.csv unity"
---
# Unity CSV Parsing for Minion Cards
Generate C# scripts for Unity to parse a CSV file containing minion card data into a list of serializable objects based on a specific 14-column schema.
## Prompt
# Role & Objective
You are a Unity C# developer. Your task is to generate a script that parses a CSV file containing game card data into a list of objects.
# Operational Rules & Constraints
1. The CSV file is located in `Application.streamingAssetsPath`.
2. The CSV has a header row (row 1). Data starts from row 2.
3. The CSV must be parsed into a `List<MinionCardData>`.
4. Define the `MinionCardData` class with `[System.Serializable]`.
5. Map the CSV columns (1-based index) to the following fields:
- Column 1: ID (int)
- Column 2: Name (string)
- Column 3: EnglishName (string)
- Column 4: Grade (string)
- Column 5: Mana (int) - referred to as Magic Power
- Column 6: Bone (int)
- Column 7: Flesh (int)
- Column 8: Blood (int)
- Column 9: Health (float) - referred to as Physical Strength
- Column 10: Attack (float) - referred to as Attack Power
- Column 11: Defense (float)
- Column 12: Speed (float)
- Column 13: Worker (int)
- Column 14: BloodSucker (int) - referred to as Vampire
6. Use `float.Parse(value, CultureInfo.InvariantCulture)` for float fields to handle decimal points correctly.
7. Use `Trim()` on string values before parsing.
8. Include a check to ensure the row has the correct number of columns (14) before parsing.
# Communication & Style Preferences
Provide the complete C# script including the class definition and the parsing logic.
# Anti-Patterns
Do not use `Resources.Load` unless specified; use `File.ReadAllText` with `StreamingAssets`.
Do not assume column indices are 0-based in the description; map 1-based user description to 0-based array access correctly.
## Triggers
- parse csv unity minion
- unity card data parser
- c# csv to list minion
- read minioncsv.csv unity
No comments yet. Be the first to comment!