
Claude Skills by bdambrosio
github.com/bdambrosioExtract structured metadata (title, authors, year) from paper text using LLM. Use to convert online search results metadata to JSON
Derive content from a single Note via LLM-guided extraction, compression, or transformation. Output is grounded entirely in the input — no new information is introduced.
Format paper citations from semantic-scholar Notes/Collections to BibTeX format
Generate new text or code content from scratch using natural language prompt via LLM. Creates content from the LLM's own knowledge — no source documents.
Generate content with awareness of the agent's current reasoning state — goal analysis, situation context, character orientation. Like generate-note but informed by internal planner state.
Check if text is null, empty, or only whitespace
Check if a number is positive
Check if text contains a question
Create, list, update, and delete scheduled goals. Goals are persistent tasks that can run manually, automatically, or on a daily schedule.
Create, list, update, and delete tasks. Tasks are work items that go through establishment phases (specification, capability evaluation, execution) with milestone-based progress.
Check if text matches regex pattern or contains substring
Visible non-air blocks within radius R (default/max 7). Filtered by forward cone (yaw ±60°, pitch -60..+90) and line-of-sight. Does NOT report items.
Visible entities within radius R (default/max 7), filtered by view cone and line-of-sight.
Visible item entities within radius R (default/max 7), filtered by forward cone and line-of-sight.
Post to Bluesky (AT Protocol). Body from target/value. Returns confirmation Note with post URI in metadata.
Send an email via Gmail SMTP. Body from target/value, headers as parameters. Returns confirmation Note with message-id in metadata.
Integrate content across multiple documents to produce new understanding. Use for cross-document synthesis, comparison, and reporting from Collections.
Count words in text. Use to determine length of a document, e.g. to determine if it needs to be summarized before further use
Find files by filename pattern (glob) under scenarios/<world_name>/fs and return a Collection.
Search text files under scenarios/<world_name>/fs and return match snippets.
Read the first N lines of a text file under scenarios/<world_name>/fs.
List files and directories under scenarios/<world_name>/fs; returns one Note whose body is a text listing (like ls).
Read a text, JSON, or PDF file under scenarios/<world_name>/fs and return a Note.
Return metadata for a file or directory under scenarios/<world_name>/fs.
Initialize filesystem world by building catalog for prompt context
Debug tool: Transform coordinates between agent-relative and world-relative
Debug tool: Get raw local_grid from world_state
Debug tool: Get observed voxel grid with agent-relative coordinates
Debug tool: Query specific cell in observed voxel grid
Left-click style interaction (entities or blocks). Returns success/failure
Close currently open UI. Returns success/failure
Perform crafting via Mineflayer recipe system. Returns success/failure
Removes a block from the Minecraft world at a specified location. SYNCHRONOUS - waits for dig completion. May cause an item entity to spawn, but item spawning, item type, and item location are not guaranteed and are not directly reported by this tool
Drop items from inventory into the world as entities - embodied manipulation. Returns dropped items
Equip an item from inventory into hand or offhand. Returns success/failure
Observe inventory contents and equipped items - epistemic, read-only. Returns inventory slots and equipped items
Generates interactive 3D HTML visualization of the session-local occupancy grid. Opens in browser.
Queries the persistent spatial map representing everything the agent currently knows about the environment (from past and present observations). Useful for reasoning, explanation, and planning.
Updates persistent spatial map with observation data. Populates cell-based SpatialMap.
Generates zoomable HTML visualization of the spatial map showing walkability, hazards, resources, and observation confidence.
Unified observation tool: fetches blocks, entities, and items in a single efficient call.
Open block-based UI (crafting table, chest, furnace). Returns success/failure
How to collect items from the world into inventory - automatic pickup when close enough.
Atomic pillar-up: jump and place block under self to ascend by 1 block. Handles timing internally.
Create reliable footing by placing blocks until observed support becomes provably solid. Absorbs placement uncertainty and never exposes 'accepted but ineffective' outcomes
Build / modify world - place blocks. ASYNCHRONOUS. Returns request acceptance status
Reset embodiment after death - lifecycle/recovery. Returns ok
Send chat message in Minecraft - social/debugging/alignment. Returns acknowledgement only
Fast heartbeat + sanity check for Minecraft bot. Returns connection status, position, orientation, health, food (hunger), current action, and vertical_state (derived from Y position changes). Use to check position, orientation, or other status values
Stop all movement - cancel embodied motion. Critical for safety, interrupts, reflection pauses