All authors
arjun988 avatar

Claude Skills by arjun988

github.com/arjun988
188 skillsA× 186B× 20 installs45 views
Biome WorldsA

Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.

ai-agentsgit
0
146
Blender DirectorA

Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.

ai-agentsgobash
0
146
Blender ModelerA

Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.

ai-agentsnodegit
0
146
Body Horror StyleA

Body horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.

ai-agentsgogit
0
146
Brutalist MoodA

Brutalist and concrete-monument mood direction for Blender architecture and scenes with raw concrete, monumental scale, and austere composition.

ai-agentsgit
0
146
Camera CinematographyA

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

ai-agentsgit
0
146
Cartoon StyleA

Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.

ai-agentsexpressgit
0
146
Character ArchetypesA

Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).

ai-agentsgogit
0
146
Character ArtistA

AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.

ai-agentsexpressgit
0
146
Chibi StyleA

Chibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.

ai-agentsgit
0
146
Cloth SimA

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

ai-agentsgit
0
146
Collision ProxyA

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

ai-agentsgit
0
146
Comic Book StyleA

Comic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast framing.

ai-agentsgit
0
146
CompositingA

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

ai-agentsnodegit
0
146
Cosmic Eldritch HorrorA

Cosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.

ai-agentsgogit
0
146
Cozy Wholesome MoodA

Cozy, cute, wholesome, relaxing, and peaceful mood direction for Blender assets and scenes.

ai-agentsgit
0
146
Creature ArtistA

AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.

ai-agentsgogit
0
146
Dark Gritty MoodA

Dark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender.

ai-agentsrustgit
0
146
Dream Surreal MoodA

Dreamlike, surreal, mysterious, mystical, hopeful, and chaotic mood direction for Blender scenes.

ai-agentsgit
0
146
Dream Weirdcore StyleA

Dreamcore, weirdcore, and traumacore-inspired art direction for Blender with nostalgic wrongness, liminal nostalgia, and surreal childhood spaces.

ai-agentsgit
0
146
Environment ArtistA

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.

ai-agentsgonode
0
146
Export PipelineA

Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

ai-agentsgotesting
0
146
Fantasy WorldsA

Fantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.

ai-agentsgit
0
146
Folk Horror StyleA

Folk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling.

ai-agentsgit
0
146
Frutiger Aero StyleA

Frutiger Aero art direction for Blender with glossy skeuomorphism, aqua UI cues, nature-tech optimism, and mid-2000s futurism.

ai-agentsgit
0
146
Genre Action CombatA

Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.

ai-agentsgit
0
146
Genre Card Party IdleA

Art direction for card games, deck builders, party games, idle/incremental, educational, and rhythm game presentational spaces in Blender.

ai-agentsgit
0
146
Genre Metroidvania RoguelikeA

Art direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.

ai-agentsgit
0
146
Genre Narrative VnA

Art direction for visual novel, interactive movie, walking simulator, and story-driven presentation spaces in Blender.

ai-agentsgit
0
146
Genre Open World SandboxA

Art direction for open world and sandbox games in Blender with biome landmarks, traversable scale, and discovery props.

ai-agentsgit
0
146
Genre Puzzle PlatformerA

Art direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.

ai-agentsgit
0
146
Genre Racing SportsA

Art direction for racing and sports games in Blender with track landmarks, stadium kits, and high-speed readability.

ai-agentsgit
0
146
Genre RpgA

Art direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.

ai-agentsgit
0
146
Genre ShooterA

Art direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.

ai-agentsgit
0
146
Genre SoulslikeA

Art direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.

ai-agentsgit
0
146
Genre StealthA

Art direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials.

ai-agentsgit
0
146
Genre Strategy SimA

Art direction for strategy, RTS, turn-based strategy, tower defense, MOBA, city builder, colony sim, and simulation games in Blender.

ai-agentsgit
0
146
Genre SurvivalA

Art direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.

ai-agentsgit
0
146
Geometry NodesB

Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.

ai-agentsnodetesting
0
146
Godot ExportA

Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.

ai-agentsgonode
0
146
Hair GroomA

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.

ai-agentsshellnode
0
146
Hand Painted StyleA

Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.

ai-agentsbashgit
0
146
Hard SurfaceA

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.

ai-agentsrustnode
0
146
Hd 2d StyleA

HD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.

ai-agentsgogit
0
146
Historical WorldsA

Historical and period world art direction for Blender including Western, pirate, samurai/ninja, Viking, ancient Egypt/Greece/Rome, Victorian, modern, and military eras.

ai-agentsbashgit
0
146
Horror StyleA

Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.

ai-agentsrustgo
0
146
Indie Horror AestheticsA

Indie horror aesthetic pack for Blender covering Silent Hill, Fear to Fathom, Puppet Combo, corporate horror, cabin/forest/hospital horror, and related looks.

ai-agentsrustgit
0
146
Isometric StyleA

Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.

ai-agentsgit
0
146
LightingA

Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.

ai-agentsgitperformance
0
146
Liminal Space StyleA

Liminal space and Backrooms art direction for Blender with empty transitional architecture, wrong familiarity, and endless repetition.

ai-agentsgit
0
146