Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.
Scanned 9/6/2026
Install to Claude Code
npx -y skills add arjun988/blender-skills --skill cloth-sim --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: cloth-sim
description: Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.
license: MIT
metadata:
author: https://github.com/arjun988
version: "1.0.0"
domain: blender
role: specialist
triggers: cloth, garment, clothing sim, fabric sim, pin group, shape key bake, cloth bake, dress, cape, soft clothing
related-skills: character-artist, physics-sim, materials, animation, export-pipeline
---
# Cloth Sim
Garment blockout → sim → art-direct → bake. Stable pins. Engine-friendly caches/shape keys.
## When to Use
- Dresses, capes, coats, flags, banners
- Character clothing that needs drape
- Baking sim to shape keys or Alembic/USD caches
- Pre-roll settling before animation export
## Workflow
```
Garment mesh (quad-friendly) → Vertex groups (pin/collide)
→ Cloth modifier settings → Collision objects
→ Pre-roll settle → Sim pass → Art-direct fixes
→ Bake shape keys / cache → Cleanup → Export
```
## Mesh Prep
- Quads preferred; even density on deforming areas
- Avoid long skinny triangles on folds
- Apply scale before sim
- Separate garment from body collider
## Vertex Groups
| Group | Purpose |
|-------|---------|
| `PIN_Cloth` | Anchors (waist, shoulders, collar) |
| `COL_Ignore` | Optional non-colliding regions |
| `STIFF_High` | Belts, seams that should resist stretch |
## Settings Starters
| Look | Quality | Speed | Bending |
|------|---------|-------|---------|
| Soft dress | 8–12 | 1.0 | Low |
| Stiff coat | 5–8 | 1.0 | Higher |
| Flag/cape | 8–10 | 1.0–1.5 | Low–mid |
Tune mass and air viscosity for scale. Always run a settle pre-roll.
## Bake Targets
| Target | Use |
|--------|-----|
| Shape keys | Game poses / few frames |
| Alembic/USD | Cinematic caches |
| Armature weights | If converting to deform-only |
## Constraints
### MUST DO
- Apply scale; define pin groups before long sims
- Collide against simplified body capsule/mesh
- Art-direct after sim (sculpt/corrective keys)
### MUST NOT DO
- Sim hero cloth on ultra-dense sculpt meshes
- Skip pre-roll (starts mid-air / exploding)
- Export raw unstable caches
## Reference Guide
| Topic | Reference | Load When |
|-------|-----------|----------|
| Cloth Settings Presets | `references/cloth-settings-presets.md` | When needed |
| Pin And Collide | `references/pin-and-collide.md` | When needed |
| Bake Targets | `references/bake-targets.md` | When needed |
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