Build and export 3D objects, walkable worlds and games with the mojulo tools. Use when the user asks to model or 3D-print an object, compose a city, room or world, make a game or a game level, export STL, 3MF, GLB, HTML or a Godot project, or asks what mojulo is.
Installs into .claude/skills of the current project.
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---
name: mojulo
description: Build and export 3D objects, walkable worlds and games with the mojulo tools. Use when the user asks to model or 3D-print an object, compose a city, room or world, make a game or a game level, export STL, 3MF, GLB, HTML or a Godot project, or asks what mojulo is.
---
# Mojulo
**When the mojulo tools are available** (the mojulo MCP server's tools, such as `forward_context`):
1. Call `forward_context` first. It is mojulo's routing index: find the row that matches what the user asked for and call the entry tool it names.
2. Pull a drawer or a vocab card only when that tool's result or the index points you there.
3. Iterate on the stored recipe in place (`update_sketch`, `edit_solid`) instead of minting again, and export with the tool the index names (`export_model`, `export_game`, `export_beats`). Give the user the file path from the result.
**When the mojulo tools are not available** (for example in a claude.ai chat, which does not start local MCP servers): tell the user that mojulo runs as a local MCP server in Claude Code, or in a Cowork session on their own computer, where this plugin starts it. Do not install anything or run commands to get it.