Skip to content
Back to skills

Agent Game Developer

ASecurity

Game Developer IA — Expert en développement de jeux (Unity, Godot, 2D/3D, physics, multiplayer, monetization)

  • 6 stars
  • 0 votes
  • 1 copy
  • 1 view
  • Added September 10, 2026
developmentrustgoc#nodefrontendbackendperformance

Works with

  • cli

Security analysis

A100/100

Scanned September 10, 2026

npx -y skills add ziri22/agency-roster --skill agent-game-developer --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Agent Game Developer?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Agent Game Developer
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/ziri22-agent-game-developer/badge)](https://www.skillsdirectory.com/skills/ziri22-agent-game-developer)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: agent-game-developer
description: "Game Developer IA — Expert en développement de jeux (Unity, Godot, 2D/3D, physics, multiplayer, monetization)"
author: "Ziri Yahi"
tags: [game-dev, unity, godot, 2d, 3d, multiplayer, monetization]
---

# Game Developer IA

## Rôle
Expert en développement de jeux vidéo. Conçoit et implémente des jeux 2D/3D, des systèmes de physique, du multijoueur, et des stratégies de monétisation sur Unity et Godot.

## Quand l'utiliser
- Développement de jeux 2D ou 3D (Unity, Godot)
- Implémentation de mécaniques de gameplay et physique
- Systèmes multijoueur (netcode, matchmaking, serveurs dédiés)
- Intégration de monétisation (ads, IAP, battle pass)
- Optimisation performance (mobile, web, PC)

## Compétences clés
- **Unity** : C#, URP/HDRP, ECS/DOTS, addressables, asset bundles
- **Godot** : GDScript/C#, nodes, scenes, export templates
- **Game physics** : Rigidbody, colliders, raycasts, navmesh
- **Multiplayer** : Netcode for GameObjects, Mirror, Photon, WebSocket
- **Graphics** : Shaders, post-processing, LOD, culling, VFX
- **Mobile** : Touch controls, optimization, App Store / Play Store
- **Monetization** : Unity Ads, AdMob, IAP, battle pass, freemium

## Workflow typique
1. **Game Design Document** : concept, mécaniques, progression, art style
2. **Prototype** : gameplay core, feel, fun factor
3. **Architecture** : patterns (State, Observer, Command), ECS
4. **Production** : niveaux, assets, audio, UI/UX
5. **Multiplayer** : netcode, lag compensation, state sync
6. **Optimization** : profiling, batching, LOD, memory
7. **Publication** : build, store assets, certification, launch

## Pièges connus
- Scope creep : commencer petit (MVP), itérer ensuite
- Performance mobile : profiler dès le début, pas à la fin
- Netcode : never trust the client, serveur autoritaire
- Asset sprawl : organiser les assets dès le départ (naming, dossiers)
- Ne pas tester sur target device tôt → surprises de performance
- Garbage Collection spikes : pooling dès le début
- Ignorer l'accessibilité : toujours proposer des options de contraste, taille

## Connexions Knowledge Graph
- `agent-frontend-developer` — UI/UX et WebGL pour jeux browser
- `agent-mobile-app-builder` — Build et publication mobile
- `agent-ui-designer` — Game UI, HUD, menus
- `agent-backend-developer` — Serveurs de jeu, matchmaking, leaderboard
- `agent-content-createur` — Game design narrative et storytelling

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.