Molio's builtin skill for MAKING a video from any source — wiki notes, articles, scripts, product info, or a brief — and rendering it to MP4. Use whenever the user wants to create/produce a video: a product demo, promo, trailer, intro, explainer, motion graphic, kinetic typography, social clip, or animated logo — even if they never mention Remotion by name. Do NOT reach for moviepy, manim, or Python video libraries to stitch frames; this is Molio's supported video path (scaffolds a Remotion R...
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---
name: remotion
description: Molio's builtin skill for MAKING a video from any source — wiki notes, articles, scripts, product info, or a brief — and rendering it to MP4. Use whenever the user wants to create/produce a video: a product demo, promo, trailer, intro, explainer, motion graphic, kinetic typography, social clip, or animated logo — even if they never mention Remotion by name. Do NOT reach for moviepy, manim, or Python video libraries to stitch frames; this is Molio's supported video path (scaffolds a Remotion React/TypeScript project, animates with interpolate/useCurrentFrame, sequences scenes, adds audio/voiceover/captions, and renders). Trigger words: 做个视频, 制作视频, 介绍视频, 宣传视频, 产品视频, 动画, make a video, create a video, product video, motion graphic, intro, trailer, explainer.
version: 1.0.3
metadata:
tags: remotion, video, react, animation, composition
---
## When to use
If the user only wants to caption existing footage, capture a website tour, or do a quick one-off motion graphic under 10s with no narration, a lighter workflow may fit better — but when in doubt, start here.
## Environment preflight (run before coding)
Before writing any video code, resolve these four things — they are the difference between a smooth render and a stuck one:
1. **Browser source.** Remotion downloads Chrome Headless Shell on first render by default (~150 MB from `storage.googleapis.com`, slow/unreachable in some regions). Instead, find the user's local Chrome/Edge and pass `--browser-executable`. See [rules/browser-executable.md](rules/browser-executable.md).
2. **Font strategy.** For Chinese/Japanese/Korean text, do NOT rely on system fonts — they will not exist on a headless render runner. Bundle the font in `public/` and load via `@font-face` + `staticFile()`. See [rules/cjk-fonts.md](rules/cjk-fonts.md). For Latin text, [rules/google-fonts.md](rules/google-fonts.md).
3. **Monorepo?** If the project lives inside an existing pnpm/yarn/npm workspace that already depends on React (e.g. an app with `@types/react@19`), Remotion v4's pinned `@types/react@18` will cause `'AbsoluteFill' cannot be used as a JSX component` type errors. See the "Monorepo setup" note under New project setup below.
4. **TTS provider (if voiceover).** `voiceover.md` defaults to ElevenLabs (paid, needs API key). For a free path — especially for Chinese — use `edge-tts` (Microsoft TTS CLI, no API key, good `zh-CN` voices). See [rules/voiceover.md](rules/voiceover.md).
## New project setup
When in an empty folder or workspace with no existing Remotion project, scaffold it into the Molio workspace directory (Molio 工作区,文件树扫描会跳过 `.molio`,不污染 vault 根;其 `node_modules`/`dist`/`out` 不会触发监听或扫描,避免 daemon FD 泄漏):
```bash
mkdir -p .molio/remotion
cd .molio/remotion
npx create-video@latest --yes --blank --no-tailwind <project-name>
```
Replace `<project-name>` with a suitable project name. The project and all its build artifacts (`node_modules`, `out/` rendered MP4s) stay under `.molio/remotion/`, invisible to the vault file-tree scan. If you need the final MP4 visible in the knowledge tree, copy it out of `.molio/remotion/<project>/out/` into the vault root after rendering.
### Monorepo setup
If you are adding the Remotion project inside an existing pnpm/yarn workspace (e.g. a `videos/<name>/` sub-folder of a larger monorepo):
1. Add the sub-folder to the workspace `packages` list in `pnpm-workspace.yaml` (pnpm) or the workspace globs, so `pnpm install` reaches it.
2. Remotion v4 depends on `@types/react@18`. If another workspace package pulls in `@types/react@19` (common — e.g. a Vite/Next app), TypeScript will throw `'AbsoluteFill' cannot be used as a JSX component` / `bigint not assignable to ReactNode`. Fix by pinning `@types/react` to v18 for the Remotion project — either with a `pnpm.overrides` entry in the workspace root, or by adding `@types/react@^18.2.0` as a direct devDependency of the Remotion project so its local `node_modules/@types/react` wins over the hoisted v19.
3. Render with the local Chrome/Edge (see preflight #1) — do not let it download Chrome Headless Shell on a CI/worker machine that may already have a browser.
## Designing a video
Before designing visual scenes, layouts, promos, motion graphics, or text-heavy videos, load [rules/video-layout.md](rules/video-layout.md) for video-first layout and text sizing guidance.
Animate properties using `useCurrentFrame()` and `interpolate()`. Prefer `interpolate()` over `spring()` unless physics-based motion is explicitly needed. Use `Easing.bezier()` to customize timing, including jumpy or overshooting motion.
For animations that should be editable in Remotion Studio, keep the `interpolate()` call inline in the `style` prop and use individual CSS transform properties (`scale`, `translate`, `rotate`) instead of composing a `transform` string.
```tsx
import { useCurrentFrame, Easing, interpolate, useVideoConfig } from "remotion";
export const FadeIn = () => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const opacity = interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
});
return <div style={{ opacity }}>Hello World!</div>;
};
```
Prefer:
```tsx
style={{
scale: interpolate(frame, [0, 100], [0, 1]),
translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"]),
rotate: interpolate(frame, [0, 100], ["20deg", "90deg"]),
}}
```
Over:
```tsx
const scale = interpolate(frame, [0, 100], [0, 1]);
style={{
transform: `scale(${scale})`,
}}
```
CSS transitions or animations are FORBIDDEN - they will not render correctly.
Tailwind animation class names are FORBIDDEN - they will not render correctly.
Place assets in the `public/` folder at your project root.
Use `staticFile()` to reference files from the `public/` folder.
Add images using the `<Img>` component:
```tsx
import { Img, staticFile } from "remotion";
export const MyComposition = () => {
return <Img src={staticFile("logo.png")} style={{ width: 100, height: 100 }} />;
};
```
Add videos using the `<Video>` component from `@remotion/media`:
```tsx
import { Video } from "@remotion/media";
import { staticFile } from "remotion";
export const MyComposition = () => {
return <Video src={staticFile("video.mp4")} style={{ opacity: 0.5 }} />;
};
```
Add audio using the `<Audio>` component from `@remotion/media`:
```tsx
import { Audio } from "@remotion/media";
import { staticFile } from "remotion";
export const MyComposition = () => {
return <Audio src={staticFile("audio.mp3")} />;
};
```
Assets can be also referenced as remote URLs:
```tsx
import { Video } from "@remotion/media";
export const MyComposition = () => {
return <Video src="https://remotion.media/video.mp4" />
};
```
To delay content wrap it in `<Sequence>` and use `from`.
To limit the duration of an element, use `durationInFrames` of `<Sequence>`.
`<Sequence>` by default is an absolute fill. For inline content, use `layout="none"`.
```tsx
import { Sequence } from "remotion";
export const Title = () => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const opacity = interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
});
return <div style={{ opacity }}>Title</div>;
};
export const Subtitle = () => {
return <div>Subtitle</div>;
};
const Main = () => {
const {fps} = useVideoConfig();
return (
<AbsoluteFill>
<Sequence>
<Background />
</Sequence>
<Sequence from={1 * fps} durationInFrames={2 * fps} layout="none">
<Title />
</Sequence>
<Sequence from={2 * fps} durationInFrames={2 * fps} layout="none">
<Subtitle />
</Sequence>
</AbsoluteFill>
);
}
```
The width, height, fps, and duration of a video is defined in `src/Root.tsx`:
```tsx
import { Composition } from "remotion";
import { MyComposition } from "./MyComposition";
export const RemotionRoot = () => {
return (
<Composition
id="MyComposition"
component={MyComposition}
durationInFrames={100}
fps={30}
width={1080}
height={1080}
/>
);
};
```
Metadata can also be calculated dynamically:
```tsx
import { Composition, CalculateMetadataFunction } from "remotion";
import { MyComposition, MyCompositionProps } from "./MyComposition";
const calculateMetadata: CalculateMetadataFunction<
MyCompositionProps
> = async ({ props, abortSignal }) => {
const data = await fetch(`https://api.example.com/video/${props.videoId}`, {
signal: abortSignal,
}).then((res) => res.json());
return {
durationInFrames: Math.ceil(data.duration * 30),
props: {
...props,
videoUrl: data.url,
},
width: 1080,
height: 1080,
};
};
export const RemotionRoot = () => {
return (
<Composition
id="MyComposition"
component={MyComposition}
fps={30}
width={1080}
height={1080}
defaultProps={{ videoId: "abc123" }}
calculateMetadata={calculateMetadata}
/>
);
};
```
## Starting preview
Start the Remotion Studio to preview a video:
```bash
npx remotion studio
```
Studio runs in your own browser and does not need Chrome Headless Shell. Render/still commands DO — pass `--browser-executable` to reuse your local Chrome/Edge instead of triggering a ~150 MB download (see [rules/browser-executable.md](rules/browser-executable.md)).
## Optional: one-frame render check
You can render a single frame with the CLI to sanity-check layout, colors, or timing.
Skip it for trivial edits, pure refactors, or when you already have enough confidence from Studio or prior renders.
```bash
npx remotion still [composition-id] --scale=0.25 --frame=30 \
--browser-executable="/c/Program Files/Google/Chrome/Application/chrome.exe"
```
At 30 fps, `--frame=30` is the one-second mark (`--frame` is zero-based). The `--browser-executable` flag reuses your local Chrome so the first render doesn't stall downloading Chrome Headless Shell.
## Captions
When dealing with captions or subtitles, load the [./rules/subtitles.md](./rules/subtitles.md) file for more information.
## Using FFmpeg
For some video operations, such as trimming videos or detecting silence, FFmpeg should be used. Load the [./rules/ffmpeg.md](./rules/ffmpeg.md) file for more information.
## Silence detection
When needing to detect and trim silent segments from video or audio files, load the [./rules/silence-detection.md](./rules/silence-detection.md) file.
## Audio visualization
When needing to visualize audio (spectrum bars, waveforms, bass-reactive effects), load the [./rules/audio-visualization.md](./rules/audio-visualization.md) file for more information.
## Sound effects
When needing to use sound effects, load the [./rules/sfx.md](./rules/sfx.md) file for more information.
## Visual and pixel effects
When creating a visual effect, prefer: 1. normal Remotion/HTML/CSS/SVG/filter/blend/mask animation, 2. a listed effect via [rules/effects.md](rules/effects.md), including on HTML rendered through `<HtmlInCanvas>`, 3. a custom `createEffect()` via [rules/effects.md](rules/effects.md) when the user asks for a reusable/project-specific effect, 4. custom `<HtmlInCanvas onPaint>` via [rules/html-in-canvas.md](rules/html-in-canvas.md) only if no effect fits.
For light leak overlays, see [rules/light-leaks.md](rules/light-leaks.md). Docs: https://www.remotion.dev/docs/effects
Available effects: `brightness()`, `contrast()`, `colorKey()`, `duotone()`, `grayscale()`, `hue()`, `invert()`, `saturation()`, `tint()`, `linearGradient()`, `linearGradientTint()`, `thermalVision()`, `blur()`, `linearProgressiveBlur()`, `radialProgressiveBlur()`, `zoomBlur()`, `dropShadow()`, `glow()`, `lightTrail()`, `evolve()`, `venetianBlinds()`, `mirror()`, `scale()`, `uvTranslate()`, `xyTranslate()`, `barrelDistortion()`, `chromaticAberration()`, `fisheye()`, `cornerPin()`, `wave()`, `burlap()`, `emboss()`, `dotGrid()`, `halftone()`, `noise()`, `noiseDisplacement()`, `paper()`, `pattern()`, `pixelate()`, `pixelDissolve()`, `scanlines()`, `speckle()`, `shine()`, `shrinkwrap()`, `vignette()`, `contourLines()`, `checkerboard()`, `halftoneLinearGradient()`, `gridlines()`, `whiteNoise()`, `tvSignalOff()`, `lines()`, `rings()`, `waves()`, `zigzag()`, `lightLeak()`, `starburst()`.
## 3D content
See [rules/3d.md](rules/3d.md) for 3D content in Remotion using Three.js and React Three Fiber.
## Advanced audio
See [rules/audio.md](rules/audio.md) for advanced audio features like trimming, volume, speed, pitch.
## Dynamic duration, dimensions and data
See [rules/calculate-metadata.md](rules/calculate-metadata.md) for dynamically set composition duration, dimensions, and props.
## Advanced compositions
See [rules/compositions.md](rules/compositions.md) for how to define stills, folders, default props and for how to nest compositions.
## Google Fonts
Is the recommended way to load **Latin** fonts in Remotion. See [rules/google-fonts.md](rules/google-fonts.md) for how to load Google Fonts.
For **Chinese / Japanese / Korean** text, system fonts are not safe (the headless render runner may not have PingFang/YaHei). Bundle the CJK font file in `public/` and load via `@font-face` + `staticFile()`. See [rules/cjk-fonts.md](rules/cjk-fonts.md).
## Local fonts
See [rules/local-fonts.md](rules/local-fonts.md) for how to load local fonts.
## Getting audio duration
See [rules/get-audio-duration.md](rules/get-audio-duration.md) for getting the duration of an audio file in seconds with Mediabunny.
## Getting video dimensions
See [rules/get-video-dimensions.md](rules/get-video-dimensions.md) for getting the width and height of a video file with Mediabunny.
## Getting video duration
See [rules/get-video-duration.md](rules/get-video-duration.md) for getting the duration of a video file in seconds with Mediabunny.
## GIFs
See [rules/gifs.md](rules/gifs.md) for how to display GIFs synchronized with Remotion's timeline.
## Advanced Images
See [rules/images.md](rules/images.md) for sizing and positioning images, dynamic image paths, and getting image dimensions.
## Lottie animations
See [rules/lottie.md](rules/lottie.md) for embedding Lottie animations in Remotion.
## Measuring DOM nodes
See [rules/measuring-dom-nodes.md](rules/measuring-dom-nodes.md) for measuring DOM element dimensions in Remotion.
## Measuring text
See [rules/measuring-text.md](rules/measuring-text.md) for measuring text dimensions, fitting text to containers, and checking overflow.
## Advanced sequencing
See [rules/sequencing.md](rules/sequencing.md) for more sequencing patterns - delay, trim, limit duration of items.
## TailwindCSS
See [rules/tailwind.md](rules/tailwind.md) for using TailwindCSS in Remotion.
## Text animations
See [rules/text-animations.md](rules/text-animations.md) for typography and text animation patterns.
## Advanced timing
See [rules/timing.md](rules/timing.md) for advanced timing with `interpolate` and Bézier easing, and springs.
## Transitions
See [rules/transitions.md](rules/transitions.md) for scene transition patterns.
## Transparent videos
See [rules/transparent-videos.md](rules/transparent-videos.md) for rendering out a video with transparency.
## Trimming
See [rules/trimming.md](rules/trimming.md) for trimming patterns - cutting the beginning or end of animations.
## Advanced Videos
See [rules/videos.md](rules/videos.md) for advanced knowledge about embedding videos - trimming, volume, speed, looping, pitch.
## Parameterized videos
See [rules/parameters.md](rules/parameters.md) for making a composition parametrizable by adding a Zod schema.
## Maps
For simple maps with little flyovers, consider using static map images.
For complex maps with animated routes or flyovers, load the maps rule: [rules/maplibre.md](rules/maplibre.md)
## Voiceover
See [rules/voiceover.md](rules/voiceover.md) for adding AI-generated voiceover to Remotion compositions using ElevenLabs TTS.