Skip to content
Back to skills

Hayba Performance Budget

ASecurity

Use when measuring an Unreal level against explicit frame, draw-call, memory, or streaming budgets before choosing an optimization.

  • 13 stars
  • 0 votes
  • 0 copies
  • 0 views
  • Added October 4, 2026
ai-agentsgoperformance

Security analysis

A100/100

Scanned October 4, 2026

npx -y skills add zajalist/hayba --skill hayba-performance-budget --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Hayba Performance Budget?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Hayba Performance Budget
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/zajalist-hayba-performance-budget/badge)](https://www.skillsdirectory.com/skills/zajalist-hayba-performance-budget)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: hayba-performance-budget
description: Use when measuring an Unreal level against explicit frame, draw-call, memory, or streaming budgets before choosing an optimization.
metadata:
  category: optimization
  tags: frame-time, draw-calls, memory, streaming
---

# Measure a level budget

## When to use

Use for a reported slowdown or an explicit target platform budget. Record resolution, quality settings, map, camera path, and PIE/editor state. Without a stated target, establish a baseline and avoid inventing a pass threshold.

## Tool routing

- Read `editor_get_performance_stats` under repeatable conditions. Use `scene_export` to locate concentrations of actors and `wp_get_cells` for streaming distributions. `editor_stream_log` can expose relevant load or render warnings.
- Choose a hypothesis that matches the measured bottleneck. Instance consolidation helps repeated mesh draw calls but can harm culling granularity; reducing foliage density may help GPU or overdraw but changes art direction. Material and texture work should be routed to their focused tools after identifying the asset.
- Change one factor, then measure again from the same camera and settings. Use `validator_run` after scene edits and `editor_capture_viewport` to catch visual regression.
- If the accepted optimization changed the map, save its exact active path with `level_save`, inspect saved, dirty, and verified status, and read back the changed actors or foliage before reporting the measured improvement. If persistence is uncertain, mark the optimization unsaved and route it to hayba-world-save-integrity.

## Evidence

Provide baseline, target, changed factor, after values, and visual/validator findings. Compare like for like. Stop if the tool reports only aggregate metrics that cannot identify the suspected cause; request a narrower profiling run instead of claiming an optimization.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.