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Claude Skills by zajalist
github.com/zajalist51 skills0 installs32 views
- Hayba Debug LevelUse when an Unreal level has placement, streaming, physics, or performance symptoms that need a measured diagnosis and verified fix.Votes: 0GitHub stars: 13
- Hayba New SceneUse when creating a new Unreal scene from a brief, including spatial structure, asset choices, a first playable area, and observed validation.Votes: 0GitHub stars: 13
- Hayba Pcg BuildUse when planning, building, or reviewing PCG/PCGEx content in Unreal; choose the production method, ground PCGEx choices in documentation and live editor facts, then verify the cooked result.Votes: 0GitHub stars: 13
- Hayba Refine SceneUse when improving the composition or look of an existing Unreal scene through focused edits and observed before-and-after evidence.Votes: 0GitHub stars: 13
- Hayba Ai Behavior TreeUse when authoring or repairing an Unreal Behavior Tree branch and checking its blackboard contract, execution order, and observed AI behavior.Votes: 0GitHub stars: 13
- Hayba Animation State AuditUse when reviewing or changing an Animation Blueprint state machine and checking transitions and compilation in Unreal.Votes: 0GitHub stars: 13
- Hayba Asset Import VettingUse when bringing a supported external asset into Unreal and proving its source, import result, dependencies, quality, and save state.Votes: 0GitHub stars: 13
- Hayba Audio SoundscapeUse when selecting and tuning ambient audio for an Unreal area, with active-sound and level-meter evidence in PIE.Votes: 0GitHub stars: 13
- Hayba Camera Player FeelUse when a playable camera feels too close, slow, occluded, or unstable and a repeatable input path can test a focused adjustment.Votes: 0GitHub stars: 13
- Hayba Cinematic ShotUse when creating or refining a short Unreal Sequencer shot with actor binding, camera cuts, timing, and sequence validation.Votes: 0GitHub stars: 13
- Hayba Combat EncounterUse when blocking out one combat encounter around cover, enemy positions, sightlines, player route, and a measurable runtime budget.Votes: 0GitHub stars: 13
- Hayba Content Redirector MigrationUse when moving or renaming a small set of Unreal assets while preserving references and cleaning the resulting redirectors.Votes: 0GitHub stars: 13
- Hayba Controller Focus AuditUse when a menu works with a mouse but gamepad or keyboard focus, activation, or back navigation may fail.Votes: 0GitHub stars: 13
- Hayba Data Balance PassUse when tuning a scalar Unreal DataAsset value against a stated gameplay target and verifying the saved value and runtime effect.Votes: 0GitHub stars: 13
- Hayba Dialogue Subtitle ReviewUse when checking one voiced dialogue beat for subtitle timing, legibility, safe layout, and audible playback.Votes: 0GitHub stars: 13
- Hayba Foliage LayoutUse when planning and painting foliage in an Unreal level while preserving routes, focal areas, and a measurable density budget.Votes: 0GitHub stars: 13
- Hayba Gameplay Ability SliceUse when creating a small Gameplay Ability System ability or effect and checking its asset, actor prerequisites, and runtime activation path.Votes: 0GitHub stars: 13
- Hayba Gameplay Input MappingUse when adding or auditing a gameplay input action and mapping, then checking that the intended control works in PIE.Votes: 0GitHub stars: 13
- Hayba Hero Set DressingUse when dressing a focal Unreal area with selected project assets, clear silhouette, deliberate spacing, and placement readback.Votes: 0GitHub stars: 13
- Hayba Lighting Mood PassUse when shaping an Unreal area with lights, exposure, and post process while checking readability and performance from fixed cameras.Votes: 0GitHub stars: 13
- Hayba Localization Layout StressUse when a widget must survive long translated strings and different viewport sizes without clipping or losing usable controls.Votes: 0GitHub stars: 13
- Hayba Material Instance VariantsUse when creating a small family of material instances from one parent while preserving parameter consistency and scene readability.Votes: 0GitHub stars: 13
- Hayba Material Look PassUse when adjusting an existing Unreal material or instance to match a stated visual target, with graph checks and same-view comparison.Votes: 0GitHub stars: 13
- Hayba Mesh Lod PassUse when adjusting static-mesh LOD thresholds or reduction for a measured scene cost while preserving silhouette and material behavior.Votes: 0GitHub stars: 13
- Hayba Metasound CueUse when creating or repairing one interactive MetaSound cue and checking graph validity, audible behavior, and level-meter evidence.Votes: 0GitHub stars: 13
- Hayba Multiplayer Replication AuditUse when a replicated actor behaves differently for host and client and the editor state, network flags, and multi-client observations need checking.Votes: 0GitHub stars: 13
- Hayba Niagara Vfx PassUse when placing or tuning one Niagara effect and checking system warnings, visibility, timing, and measured scene cost.Votes: 0GitHub stars: 13
- Hayba Objective Trigger SliceUse when adding one project-defined objective trigger and verifying its event wiring, state change, and player-facing response.Votes: 0GitHub stars: 13
- Hayba Pcgex Node SelectionUse when choosing PCGEx nodes and pins for a specific graph operation, especially when documentation and installed plugin versions may differ.Votes: 0GitHub stars: 13
- Hayba Pcgex Output AuditUse when a PCG or PCGEx graph claims success but the actual generated instances, placement, or freshness remain uncertain.Votes: 0GitHub stars: 13
- Hayba Performance BudgetUse when measuring an Unreal level against explicit frame, draw-call, memory, or streaming budgets before choosing an optimization.Votes: 0GitHub stars: 13
- Hayba Physics InteractionUse when making one Unreal object pushable or blocking and checking collision, simulation, and observed interaction in PIE.Votes: 0GitHub stars: 13
- Hayba Pie Performance CaptureUse when collecting repeatable PIE timing and editor-memory proxy samples for one route before comparing a scene change.Votes: 0GitHub stars: 13
- Hayba Project Cook ReadinessUse when checking whether an Unreal project can cook for a named target and tracing asset, validation, or asynchronous cook failures.Votes: 0GitHub stars: 13
- Hayba Qa Smoke TestUse when checking a small Unreal gameplay change through available automation, PIE observation, and scene validation before reporting it done.Votes: 0GitHub stars: 13
- Hayba Room Grammar PrototypeUse when prototyping repeatable room or set-piece variations from explicit grammar rules and checking their placement constraints.Votes: 0GitHub stars: 13
- Hayba Save Load RegressionUse when checking that a project-defined game save restores one concrete piece of player progress after a clean restart.Votes: 0GitHub stars: 13
- Hayba Sequencer Motion PassUse when refining actor or camera movement inside an existing Sequencer shot and checking key timing, framing, and playback continuity.Votes: 0GitHub stars: 13
- Hayba Spatial Audio FalloffUse when a world sound is too loud, too quiet, or persists at the wrong listener distance and attenuation needs verification.Votes: 0GitHub stars: 13
- Hayba Spline Route AuthoringUse when authoring a road, path, fence, or cable guide as a spline and checking its geometry before downstream generation.Votes: 0GitHub stars: 13
- Hayba Terrain Import PassUse when importing or auditing a heightmap landscape and checking scale, layers, material, collision, and streaming implications.Votes: 0GitHub stars: 13
- Hayba Texture Memory PassUse when trimming texture cost for a target platform while checking format, mip policy, streaming, and visible detail.Votes: 0GitHub stars: 13
- Hayba Traversal PlaytestUse when checking a noncombat route for reachable waypoints, readable exits, obstacles, and loading behavior during actual play.Votes: 0GitHub stars: 13
- Hayba Ui Data BindingUse when a Widget Blueprint displays a changing gameplay value or reacts to a control and the binding needs compile and PIE proof.Votes: 0GitHub stars: 13
- Hayba Ui Hud BuildUse when building a focused Unreal HUD widget and verifying its hierarchy, layout, text, focus, compile state, and PIE display.Votes: 0GitHub stars: 13
- Hayba Ui Warning AuditUse when auditing an Unreal widget for layout, clipping, text, and validation warnings before calling the UI finished.Votes: 0GitHub stars: 13
- Hayba Water CrossingUse when placing a river or lake beside a playable crossing and checking Water plugin state, spline or zone setup, and traversal evidence.Votes: 0GitHub stars: 13
- Hayba Weather Visibility PassUse when fog, sky, or daylight makes a player route or landmark hard to read and visibility must be checked at fixed distances.Votes: 0GitHub stars: 13
- Hayba World CompositionUse when organizing an existing Unreal level into readable routes, landmarks, vistas, and streaming cells before adding detail.Votes: 0GitHub stars: 13
- Hayba World Partition StreamingUse when diagnosing whether a World Partition area and its actors appear at the intended time during a player route.Votes: 0GitHub stars: 13