Skip to content
Back to skills

Video And Inpainting

ASecurity

"Use Imagen-Pytorch video generation and image/video inpainting

  • 247 stars
  • 0 votes
  • 1 copy
  • 4 views
  • Added September 8, 2026
developmentpythongobashapi

Works with

  • api

Security analysis

A100/100

Pro scans all 5 files and shows the line behind each finding

Scanned September 8, 2026

npx -y skills add VectorSpaceLab/AREX-Skill --skill video-and-inpainting --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Video And Inpainting?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Video And Inpainting
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/vectorspacelab-video-and-inpainting/badge)](https://www.skillsdirectory.com/skills/vectorspacelab-video-and-inpainting)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: video-and-inpainting
description: "Use Imagen-Pytorch video generation and image/video inpainting
  APIs, including Unet3D tensor shapes, sampling frame counts, conditioning
  frames, masks, and safe preflight validation."
disable-model-invocation: true
metadata:
  disco-role: operating
license: MIT
---

# video-and-inpainting

Use this sub-skill when the task mentions `Unet3D`, text-to-video, `video_frames`, `temporal_downsample_factor`, `cond_video_frames`, `post_cond_video_frames`, `inpaint_images`, `inpaint_videos`, `inpaint_masks`, `ignore_time`, or video limitations around `return_pil_images`.

## Route first

- Generic text-to-image, super-resolution image sampling, or PIL image return: use [image-generation](../image-generation/SKILL.md).
- Training loops, EMA, checkpoint save/load, or trainer internals: use [training-and-checkpointing](../training-and-checkpointing/SKILL.md).
- Dataset folders, Hugging Face datasets, captions, T5 text encodings, and data collation: use [data-and-text-conditioning](../data-and-text-conditioning/SKILL.md).
- Stay here for video-specific Imagen/ElucidatedImagen setup, conditioning frames, and image/video inpainting arguments.

## Non-negotiable shape contract

- Video tensors are always `(batch, channels, frames, height, width)`.
- Image tensors are `(batch, channels, height, width)`.
- Inpainting masks are boolean-like `(batch, height, width)` for images; for videos they may be `(batch, height, width)` to broadcast across frames or `(batch, frames, height, width)` for per-frame masks.
- Imagen and ElucidatedImagen become video models if any cascade stage is a `Unet3D`; video sampling then needs `video_frames` unless it is inferred from `inpaint_videos`.
- `temporal_downsample_factor` is per cascade stage, must be descending, and the last stage must be `1`.
- Video/PIL conversion is not implemented; use `return_pil_images=False` for video samples and save the returned tensor with your own video writer.

## Safe workflow

1. Choose `Unet3D` stages for video. Use only `Unet3D` stages for ordinary video cascades; do not sample through a `NullUnet` placeholder.
2. Choose frame counts before model calls. For a cascade with `temporal_downsample_factor=(2, 1)` and `video_frames=20`, the base stage sees 10 frames and the final stage sees 20.
3. From this sub-skill directory, run the bundled preflight checker before expensive model calls:

   ```bash
   python scripts/video_shape_quickcheck.py \
     --operation sample \
     --video-model \
     --video-frames 20 \
     --temporal-downsample-factor 2,1 \
     --texts 4
   ```

4. Keep generation and training on practical CUDA-scale hardware. Construction only established a CUDA torch smoke; it did not prove realistic video quality or affordable full generation.
5. For API details and copyable recipes, use [workflows](references/workflows.md), [api-reference](references/api-reference.md), and [troubleshooting](references/troubleshooting.md).

## Minimal decision rules

- Text-to-video sampling: call `sample(..., texts=[...], video_frames=F, return_pil_images=False)`.
- Video inpainting: call `sample(..., inpaint_videos=videos, inpaint_masks=masks, return_pil_images=False)`; `videos` supplies `F`.
- Image inpainting: call `sample(..., inpaint_images=images, inpaint_masks=masks)` and keep image shapes 4D.
- Image-only pretraining with `Unet3D`: pass images as 4D; the model path converts them to single-frame videos and sets `ignore_time=True` automatically. Preflight temporal factors first, because the source still derives one-frame cascade dimensions before temporal modules are skipped.
- Conditioning with preceding/following frames: pass 5D `cond_video_frames` and/or `post_cond_video_frames`; keep frame lengths divisible after temporal downsampling.

Files in this skill

  • SKILL.md3.7 KB
  • references/api-reference.md7.7 KB
  • references/troubleshooting.md5.3 KB
  • references/workflows.md5.7 KB
  • scripts/video_shape_quickcheck.py19 KB

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.