215 Name Skill Bcac4a7f
ASecurityIDA Pro string analysis and function reverse engineering workflow. Connect to IDA Pro via ida-pro-mcp for binary analysis to locate the CCSPlayerPawnBase_PostThink function. Use cases: (1) Search for specific strings in binary files (2) Find cross-references (xrefs) to strings (3) Decompile functions that reference strings and view pseudocode (4) Locate specific code segments in pseudocode (5) Rename functions and variables to improve readability (6) Analyze function call relationships and da...
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- Added October 11, 2026
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[](https://www.skillsdirectory.com/skills/tools-only-215-name-skill-bcac4a7f)---
name: find-CCSPlayerPawnBase_PostThink
description: |
IDA Pro string analysis and function reverse engineering workflow. Connect to IDA Pro via ida-pro-mcp for binary analysis to locate the CCSPlayerPawnBase_PostThink function.
Use cases:
(1) Search for specific strings in binary files
(2) Find cross-references (xrefs) to strings
(3) Decompile functions that reference strings and view pseudocode
(4) Locate specific code segments in pseudocode
(5) Rename functions and variables to improve readability
(6) Analyze function call relationships and data flow
Trigger: CCSPlayerPawnBase_PostThink
disable-model-invocation: true
---
# CCSPlayerPawnBase_PostThink Function Location Workflow
## Overview
This workflow is used to locate the `CCSPlayerPawnBase_PostThink` function in CS2 server binary files. This function is the PostThink handler for player Pawns, responsible for handling enter/exit events for buy zones, bomb zones, and rescue zones.
## Location Steps
### 1. Search for Signature String
Use `find_regex` to search for the `enter_buyzone` string:
```
mcp__ida-pro-mcp__find_regex(pattern="enter_buyzone")
```
Expected result: Find string address (e.g., `0x86ebfd` for Linux, varies by version)
### 2. Find Cross-References
Use `xrefs_to` to find locations that reference this string:
```
mcp__ida-pro-mcp__xrefs_to(addrs="<string_addr>")
```
Expected result: Find the function that references the string (e.g., `sub_A58DE0`)
### 3. Rename Function
Use `rename` to give the function a meaningful name:
```
mcp__ida-pro-mcp__rename(batch={"func": {"addr": "<function_addr>", "name": "CCSPlayerPawnBase_PostThink"}})
```
### 4. Find VTable and Calculate Offset
**ALWAYS** Use SKILL `/get-vtable-index` to get vtable offset and index for the function.
VTable class name: `CCSPlayerPawn`
### 5. Generate and Validate Unique Signature
**ALWAYS** Use SKILL `/generate-signature-for-function` to generate a robust and unique signature for `CCSPlayerPawnBase_PostThink`.
### 6. Write IDA analysis output as YAML beside the binary
**ALWAYS** Use SKILL `/write-vfunc-as-yaml` to write the analysis results.
Required parameters:
- `func_name`: `CCSPlayerPawnBase_PostThink`
- `func_addr`: The function address from step 2
- `func_sig`: The validated signature from step 6
VTable parameters (when this is a virtual function):
- `vtable_name`: `CCSPlayerPawn`
- `vfunc_offset`: The offset from step 5
- `vfunc_index`: The index from step 5
## Function Characteristics
The `CCSPlayerPawnBase_PostThink` function contains the following signature strings:
- `enter_buyzone` / `exit_buyzone` - Buy zone events
- `enter_bombzone` / `exit_bombzone` - Bomb zone events
- `enter_rescue_zone` / `exit_rescue_zone` - Rescue zone events
- `weapon_c4` - C4 bomb detection
- `SpottedLooseBomb` - AFK player dropped bomb notification
- `isplanted` - Bomb planted state check
## VTable Information
- **VTable Name**: `CCSPlayerPawn`
- **VTable Mangled Name**:
- Windows: `??_7CCSPlayerPawn@@6B@`
- Linux: `_ZTV13CCSPlayerPawn`
- **VTable Offset**: `0xB98` (may change with game updates)
- **VTable Index**: `371` (may change with game updates)
## Output YAML Format
The output YAML filename depends on the platform:
- `server.dll` → `CCSPlayerPawnBase_PostThink.windows.yaml`
- `server.so` / `libserver.so` → `CCSPlayerPawnBase_PostThink.linux.yaml`
## Related Functions
- `sub_1387560` - Check if in buy zone
- `sub_1390A80` - Check if can purchase
- `sub_15A47B0` - Find specified weapon (e.g., "weapon_c4")
- `qword_257FF40` - Game event manager
Files in this skill
- README.md
- skill.md
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