Builds Game Center features with GameKit. Use for local-player authentication and restrictions, access point/dashboard, leaderboards, achievements, challenges, saved games, invitations, real-time or turn-based matchmaking, match data, and server identity verification.
Scanned 9/28/2026
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---
name: gamekit
description: "Builds Game Center features with GameKit. Use for local-player authentication and restrictions, access point/dashboard, leaderboards, achievements, challenges, saved games, invitations, real-time or turn-based matchmaking, match data, and server identity verification."
---
# GameKit
Use GameKit for Game Center authentication, competition, matchmaking, social
surfaces, and saved-game handoffs; keep rendering, board logic, and full
SharePlay group-activity design in their owning framework skills.
## Contents
- [Workflow](#workflow)
- [Route by Task](#route-by-task)
- [Core Decisions](#core-decisions)
- [Common Mistakes](#common-mistakes)
- [Review Checklist](#review-checklist)
- [References](#references)
## Workflow
1. Authenticate `GKLocalPlayer` once, present authentication UI when supplied, and inspect restrictions before enabling features.
2. Choose the smallest Game Center surface: access point/dashboard, leaderboard, achievement, real-time match, or turn-based match.
3. Register listeners and delegates before events can arrive, and define ownership/cancellation for matchmaking and sessions.
4. Treat network and match data as untrusted, version the payload, and separate reliable critical state from transient updates.
5. Verify signed-out, restricted, invitation, disconnect, reconnect, timeout, and multi-player completion paths.
## Route by Task
- Read [core implementation details](references/core-implementation.md) for authentication, access point, dashboard, leaderboards, achievements, and multiplayer lifecycles.
- Read [extended GameKit patterns](references/gamekit-patterns.md) for server identity verification, saved games, custom matchmaking, challenges, images, and legacy voice chat.
## Core Decisions
- Do not use GameKit APIs until authentication has completed successfully.
- Set match delegates immediately and finish or cancel matchmaking on every exit path.
- Keep match payloads bounded, versioned, and validated before state mutation.
- Disconnect and unregister long-lived listeners when their owner ends.
## Common Mistakes
### Not authenticating before using GameKit APIs
```swift
// DON'T
func submitScore() {
GKLeaderboard.submitScore(100, context: 0, player: GKLocalPlayer.local,
leaderboardIDs: ["scores"]) { _ in }
}
// DO
func submitScore() async throws {
guard GKLocalPlayer.local.isAuthenticated else { return }
try await GKLeaderboard.submitScore(
100, context: 0, player: GKLocalPlayer.local, leaderboardIDs: ["scores"]
)
}
```
### Setting authenticateHandler multiple times
```swift
// DON'T: Set handler on every scene transition
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
GKLocalPlayer.local.authenticateHandler = { vc, error in /* ... */ }
}
// DO: Set the handler once, early in the app lifecycle
```
### Ignoring multiplayer restrictions
```swift
// DON'T
func showMultiplayerMenu() { presentMatchmaker() }
// DO
func showMultiplayerMenu() {
guard !GKLocalPlayer.local.isMultiplayerGamingRestricted else { return }
presentMatchmaker()
}
```
### Not setting match delegate immediately
```swift
// DON'T: Set delegate in dismiss completion -- misses early messages
func matchmakerViewController(_ vc: GKMatchmakerViewController, didFind match: GKMatch) {
vc.dismiss(animated: true) { match.delegate = self }
}
// DO: Set delegate before dismissing
func matchmakerViewController(_ vc: GKMatchmakerViewController, didFind match: GKMatch) {
match.delegate = self
vc.dismiss(animated: true)
}
```
### Not calling finishMatchmaking for programmatic matches
```swift
// DON'T
let match = try await GKMatchmaker.shared().findMatch(for: request)
startGame(with: match)
// DO
let match = try await GKMatchmaker.shared().findMatch(for: request)
GKMatchmaker.shared().finishMatchmaking(for: match)
startGame(with: match)
```
### Not disconnecting from match
```swift
// DON'T
func returnToMenu() { showMainMenu() }
// DO
func returnToMenu() {
currentMatch?.disconnect()
currentMatch?.delegate = nil
currentMatch = nil
showMainMenu()
}
```
## Review Checklist
- [ ] `GKLocalPlayer.local.authenticateHandler` set once at app launch
- [ ] `isAuthenticated` checked before any GameKit API call
- [ ] Player restrictions checked (`isUnderage`, `isMultiplayerGamingRestricted`, `isPersonalizedCommunicationRestricted`)
- [ ] Game Center capability added in Xcode signing settings
- [ ] Leaderboards and achievements configured in App Store Connect
- [ ] Access point configured and toggled appropriately during gameplay
- [ ] `GKGameCenterControllerDelegate` dismisses dashboard in `gameCenterViewControllerDidFinish`
- [ ] Match delegate set immediately when match is found
- [ ] `finishMatchmaking(for:)` called for programmatic matches; `disconnect()` and nil delegate on exit
- [ ] Turn-based match data stays under `match.matchDataMaximumSize`
- [ ] Turn-based participants have outcomes set before `endMatchInTurn`
- [ ] Invitation or turn listener registered with `GKLocalPlayer.local.register(_:)`
- [ ] Data mode chosen appropriately: `.reliable` for state, `.unreliable` for frequent updates
- [ ] Error handling for all async GameKit calls
## References
- See [references/gamekit-patterns.md](references/gamekit-patterns.md) for identity verification, legacy voice chat, saved games, custom match UI, leaderboard images, challenge handling, and rule-based matchmaking.
- [GameKit documentation](https://sosumi.ai/documentation/gamekit)
- [GKLocalPlayer](https://sosumi.ai/documentation/gamekit/gklocalplayer)
- [GKAccessPoint](https://sosumi.ai/documentation/gamekit/gkaccesspoint)
- [GKLeaderboard](https://sosumi.ai/documentation/gamekit/gkleaderboard)
- [GKAchievement](https://sosumi.ai/documentation/gamekit/gkachievement)
- [GKMatch](https://sosumi.ai/documentation/gamekit/gkmatch)
- [GKTurnBasedMatch](https://sosumi.ai/documentation/gamekit/gkturnbasedmatch)
- [Core implementation details](references/core-implementation.md) -- setup, API wiring, and focused implementation recipes moved out of the entrypoint.
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