Add real-time communication with Socket.IO. Use when a user asks to build real-time features, add WebSocket communication, build a chat application, implement live notifications, create collaborative editing, stream live data, build real-time dashboards, add presence indicators, or implement pub/sub messaging in a web app. Covers server setup, client connection, rooms, namespaces, authentication, scaling with Redis adapter, and Next.js integration.
Scanned 9/6/2026
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---
name: socketio
description: >-
Add real-time communication with Socket.IO. Use when a user asks to build
real-time features, add WebSocket communication, build a chat application,
implement live notifications, create collaborative editing, stream live data,
build real-time dashboards, add presence indicators, or implement pub/sub
messaging in a web app. Covers server setup, client connection, rooms,
namespaces, authentication, scaling with Redis adapter, and Next.js integration.
license: Apache-2.0
compatibility: 'Node.js 16+ (server), any browser (client)'
metadata:
author: terminal-skills
version: 1.0.0
category: development
tags:
- socketio
- websocket
- realtime
- chat
- live
- events
---
# Socket.IO
## Overview
Socket.IO is the most popular real-time communication library for Node.js. It provides bidirectional event-based communication between client and server, with automatic fallback from WebSocket to HTTP long-polling, reconnection handling, room-based broadcasting, and namespace isolation. This skill covers server setup, client integration, rooms, authentication middleware, scaling with Redis, and common patterns like chat, notifications, and presence.
## Instructions
### Step 1: Installation
```bash
# Server
npm install socket.io
# Client
npm install socket.io-client
# Redis adapter (for scaling across multiple servers)
npm install @socket.io/redis-adapter redis
```
### Step 2: Server Setup
```typescript
// server.ts — Socket.IO server with Express
import { createServer } from 'http'
import { Server } from 'socket.io'
import express from 'express'
const app = express()
const httpServer = createServer(app)
const io = new Server(httpServer, {
cors: {
origin: 'http://localhost:3000', // frontend URL
methods: ['GET', 'POST'],
},
pingTimeout: 60000,
pingInterval: 25000,
})
io.on('connection', (socket) => {
console.log(`Connected: ${socket.id}`)
// Listen for events from this client
socket.on('message', (data) => {
console.log(`Message from ${socket.id}:`, data)
// Broadcast to all other clients
socket.broadcast.emit('message', {
...data,
senderId: socket.id,
timestamp: Date.now(),
})
})
// Rooms — group clients together
socket.on('join-room', (roomId) => {
socket.join(roomId)
io.to(roomId).emit('user-joined', { userId: socket.id, roomId })
})
socket.on('leave-room', (roomId) => {
socket.leave(roomId)
io.to(roomId).emit('user-left', { userId: socket.id })
})
// Send to specific room
socket.on('room-message', ({ roomId, message }) => {
io.to(roomId).emit('message', { message, senderId: socket.id })
})
socket.on('disconnect', (reason) => {
console.log(`Disconnected: ${socket.id}, reason: ${reason}`)
})
})
httpServer.listen(3001, () => console.log('Socket.IO server on :3001'))
```
### Step 3: Client Connection
```typescript
// hooks/useSocket.ts — React hook for Socket.IO client
import { useEffect, useRef, useState, useCallback } from 'react'
import { io, Socket } from 'socket.io-client'
export function useSocket(url: string = 'http://localhost:3001') {
const socketRef = useRef<Socket | null>(null)
const [isConnected, setIsConnected] = useState(false)
useEffect(() => {
const socket = io(url, {
autoConnect: true,
reconnection: true,
reconnectionAttempts: 5,
reconnectionDelay: 1000,
})
socket.on('connect', () => setIsConnected(true))
socket.on('disconnect', () => setIsConnected(false))
socketRef.current = socket
return () => {
socket.disconnect()
}
}, [url])
const emit = useCallback((event: string, data: any) => {
socketRef.current?.emit(event, data)
}, [])
const on = useCallback((event: string, handler: (...args: any[]) => void) => {
socketRef.current?.on(event, handler)
return () => { socketRef.current?.off(event, handler) }
}, [])
return { socket: socketRef.current, isConnected, emit, on }
}
```
### Step 4: Authentication Middleware
```typescript
// middleware/socket-auth.ts — Authenticate WebSocket connections
import { Server } from 'socket.io'
import jwt from 'jsonwebtoken'
export function setupAuth(io: Server) {
io.use((socket, next) => {
/**
* Verify JWT token from handshake auth.
* Rejects connections without valid authentication.
*/
const token = socket.handshake.auth.token
if (!token) {
return next(new Error('Authentication required'))
}
try {
const decoded = jwt.verify(token, process.env.JWT_SECRET!)
socket.data.userId = (decoded as any).userId
socket.data.userName = (decoded as any).userName
next()
} catch {
next(new Error('Invalid token'))
}
})
}
// Client-side: pass token on connection
// const socket = io('http://localhost:3001', { auth: { token: 'user-jwt-token' } })
```
### Step 5: Scaling with Redis Adapter
```typescript
// server-scaled.ts — Scale Socket.IO across multiple server instances
import { Server } from 'socket.io'
import { createAdapter } from '@socket.io/redis-adapter'
import { createClient } from 'redis'
const pubClient = createClient({ url: 'redis://localhost:6379' })
const subClient = pubClient.duplicate()
await pubClient.connect()
await subClient.connect()
const io = new Server(httpServer)
io.adapter(createAdapter(pubClient, subClient))
// Now events are broadcast across all server instances via Redis pub/sub
```
### Step 6: Presence (Online Status)
```typescript
// presence.ts — Track who's online in real-time
const onlineUsers = new Map<string, { socketId: string; userName: string }>()
io.on('connection', (socket) => {
const userId = socket.data.userId
const userName = socket.data.userName
// Mark online
onlineUsers.set(userId, { socketId: socket.id, userName })
io.emit('presence-update', { userId, userName, status: 'online' })
// Send current online list to newly connected user
socket.emit('online-users', Array.from(onlineUsers.entries()).map(([id, data]) => ({
userId: id,
userName: data.userName,
status: 'online',
})))
socket.on('disconnect', () => {
onlineUsers.delete(userId)
io.emit('presence-update', { userId, userName, status: 'offline' })
})
})
```
## Examples
### Example 1: Build a real-time chat application
**User prompt:** "Build a group chat where users join rooms, see who's online, and messages appear instantly."
The agent will:
1. Set up Socket.IO server with room support and authentication.
2. Build React components: ChatRoom, MessageList, UserList, MessageInput.
3. Implement join/leave room events with member lists.
4. Add typing indicators and read receipts.
5. Scale with Redis adapter for multi-server deployment.
### Example 2: Add live notifications to a SaaS app
**User prompt:** "When a user is mentioned in a comment, show a real-time notification bell update without page refresh."
The agent will:
1. Connect Socket.IO on app load with user authentication.
2. Server sends notification events when comments mention a user.
3. Client updates the notification count badge in real-time.
4. Clicking the bell shows the notification panel with mark-as-read.
## Guidelines
- Socket.IO is not raw WebSocket — it's a higher-level protocol with its own framing. Socket.IO clients can only connect to Socket.IO servers, and vice versa. For raw WebSocket, use the `ws` package.
- Always add authentication middleware — without it, anyone can connect and listen to events.
- Use rooms for grouping (chat rooms, document collaboration sessions, team channels). They're more efficient than manually managing arrays of socket IDs.
- For production with multiple server instances, the Redis adapter is mandatory — without it, events only reach clients connected to the same server.
- Emit minimal data — Socket.IO messages are not compressed by default. Send IDs and let the client fetch details, rather than sending large objects over WebSocket.
- Handle reconnection gracefully — Socket.IO auto-reconnects, but the client should re-join rooms and re-sync state after reconnection.
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