Blender Syntax Operators
ASecurityUse when creating custom Blender operators -- bpy.types.Operator subclasses with execute, invoke, or modal methods. Prevents the common mistake of not implementing poll() (causing silent failures) or using wrong bl_idname format. Covers operator lifecycle, bl_options, return values, properties, and context.temp_override (4.0+ replacement for context override). Keywords: Operator, execute, invoke, modal, poll, bl_idname, bl_options, temp_override, REGISTER, UNDO, operator properties, bpy.ops, ...
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[](https://www.skillsdirectory.com/skills/sheepk95-blender-syntax-operators)---
name: blender-syntax-operators
description: >
Use when creating custom Blender operators -- bpy.types.Operator subclasses with execute,
invoke, or modal methods. Prevents the common mistake of not implementing poll() (causing
silent failures) or using wrong bl_idname format. Covers operator lifecycle, bl_options,
return values, properties, and context.temp_override (4.0+ replacement for context override).
Keywords: Operator, execute, invoke, modal, poll, bl_idname, bl_options, temp_override, REGISTER, UNDO, operator properties, bpy.ops, create custom operator, add button, operator CANCELLED.
license: MIT
compatibility: "Designed for Claude Code. Requires Blender 3.x/4.x/5.x with Python."
metadata:
author: OpenAEC-Foundation
version: "1.0"
---
# blender-syntax-operators
## Quick Reference
### Critical Warnings
**ALWAYS** return a `set` from `execute()`, `invoke()`, and `modal()` — e.g., `{'FINISHED'}`, `{'CANCELLED'}`, `{'RUNNING_MODAL'}`. Returning a plain string or `None` crashes Blender.
**ALWAYS** use `context.temp_override()` in Blender 4.0+. Dict-based context overrides (`bpy.ops.foo(override_dict, ...)`) were REMOVED in 4.0.
**ALWAYS** set `bl_options = {'REGISTER', 'UNDO'}` for operators that modify scene data. Omitting `'UNDO'` means users cannot Ctrl+Z the operation.
**ALWAYS** implement `poll()` as a `@classmethod`. Forgetting `@classmethod` causes a `TypeError` at registration.
**NEVER** call `bpy.ops.*` inside `Panel.draw()` — draw callbacks are read-only. Use operator buttons via `layout.operator()` instead.
**NEVER** use uppercase letters in the category part of `bl_idname`. The format is `"category.operator_name"` — both parts MUST be lowercase with underscores.
**NEVER** store mutable state as class-level attributes on operators expecting per-instance behavior. Use `self` instance attributes set in `invoke()` or `execute()`, or use operator properties.
### Operator Decision Tree
```
Need to create a Blender operation?
│
├─ Runs once, no user interaction needed?
│ └─ Implement execute() only
│ └─ Set invoke = execute (optional shorthand)
│
├─ Needs a dialog/popup before running?
│ └─ Implement invoke() → wm.invoke_props_dialog(self)
│ └─ Implement draw() for dialog layout
│ └─ Implement execute() for the actual work
│
├─ Needs continuous event handling (drag, timer, mouse)?
│ └─ Implement invoke() → wm.modal_handler_add(self) + return {'RUNNING_MODAL'}
│ └─ Implement modal() for event processing
│ └─ Implement cancel() for cleanup
│
└─ Needs confirmation popup?
└─ Implement invoke() → wm.invoke_confirm(self, event)
└─ Implement execute() for the confirmed action
```
### Version Compatibility Matrix
| Feature | Blender 3.x | Blender 4.0+ | Blender 4.2+ |
|---------|-------------|--------------|--------------|
| Context override dict | `bpy.ops.foo(override, ...)` | REMOVED | REMOVED |
| `context.temp_override()` | Available from 3.2 | REQUIRED | REQUIRED |
| `'MODAL_PRIORITY'` bl_option | Not available | Not available | Available |
| `bl_idname` format | `"CAT.name"` or `"cat.name"` | `"cat.name"` (lowercase enforced) | `"cat.name"` |
| Extension manifest | `bl_info` dict | `bl_info` or `blender_manifest.toml` | `blender_manifest.toml` preferred |
---
## Essential Patterns
### Pattern 1: Minimal Operator (execute only)
```python
import bpy
class MYCAT_OT_simple_action(bpy.types.Operator):
"""Tooltip for the operator"""
bl_idname = "mycat.simple_action"
bl_label = "Simple Action"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
context.active_object.location.z += 1.0
self.report({'INFO'}, "Moved object up")
return {'FINISHED'}
def register():
bpy.utils.register_class(MYCAT_OT_simple_action)
def unregister():
bpy.utils.unregister_class(MYCAT_OT_simple_action)
```
### Pattern 2: Operator with Properties
```python
class MYCAT_OT_scale_object(bpy.types.Operator):
"""Scale the active object by a specified factor"""
bl_idname = "mycat.scale_object"
bl_label = "Scale Object"
bl_options = {'REGISTER', 'UNDO'}
# Operator properties — shown in F9 redo panel and invoke dialogs
factor: bpy.props.FloatProperty(
name="Scale Factor",
default=2.0,
min=0.01,
max=100.0,
description="Factor to scale the object by",
)
uniform: bpy.props.BoolProperty(
name="Uniform",
default=True,
description="Scale uniformly on all axes",
)
axis: bpy.props.EnumProperty(
name="Axis",
items=[
('X', "X", "Scale on X axis only"),
('Y', "Y", "Scale on Y axis only"),
('Z', "Z", "Scale on Z axis only"),
],
default='X',
)
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
obj = context.active_object
if self.uniform:
obj.scale *= self.factor
else:
setattr(obj.scale, self.axis.lower(),
getattr(obj.scale, self.axis.lower()) * self.factor)
return {'FINISHED'}
```
### Pattern 3: Invoke with Props Dialog
```python
class MYCAT_OT_create_grid(bpy.types.Operator):
"""Create a grid of objects with user-specified parameters"""
bl_idname = "mycat.create_grid"
bl_label = "Create Grid"
bl_options = {'REGISTER', 'UNDO'}
count_x: bpy.props.IntProperty(name="Count X", default=3, min=1, max=50)
count_y: bpy.props.IntProperty(name="Count Y", default=3, min=1, max=50)
spacing: bpy.props.FloatProperty(name="Spacing", default=2.0, min=0.1)
def invoke(self, context, event):
# Shows a dialog with the properties; execute() runs on OK
return context.window_manager.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
layout.prop(self, "count_x")
layout.prop(self, "count_y")
layout.prop(self, "spacing")
def execute(self, context):
for x in range(self.count_x):
for y in range(self.count_y):
bpy.ops.mesh.primitive_cube_add(
location=(x * self.spacing, y * self.spacing, 0)
)
self.report({'INFO'}, f"Created {self.count_x * self.count_y} objects")
return {'FINISHED'}
```
### Pattern 4: Modal Operator
```python
class MYCAT_OT_modal_draw(bpy.types.Operator):
"""Interactive modal operator with timer"""
bl_idname = "mycat.modal_draw"
bl_label = "Modal Draw"
bl_options = {'REGISTER', 'UNDO'}
_timer = None
def modal(self, context, event):
if event.type in {'RIGHTMOUSE', 'ESC'}:
self.cancel(context)
return {'CANCELLED'}
if event.type == 'TIMER':
# Periodic update logic here
pass
if event.type == 'LEFTMOUSE' and event.value == 'PRESS':
# Finish on left click
self.cancel(context)
return {'FINISHED'}
return {'PASS_THROUGH'}
def invoke(self, context, event):
self._timer = context.window_manager.event_timer_add(
0.1, window=context.window
)
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
def cancel(self, context):
if self._timer is not None:
context.window_manager.event_timer_remove(self._timer)
self._timer = None
```
### Pattern 5: Context Override (4.0+ required)
```python
# Override active object for operator execution
with bpy.context.temp_override(active_object=obj, selected_objects=[obj]):
bpy.ops.object.shade_smooth()
# Override area type for viewport operators
def run_in_viewport(operator_call):
"""Execute an operator that requires a VIEW_3D area context."""
for window in bpy.context.window_manager.windows:
for area in window.screen.areas:
if area.type == 'VIEW_3D':
with bpy.context.temp_override(window=window, area=area):
return operator_call()
raise RuntimeError("No VIEW_3D area found")
# Usage:
run_in_viewport(lambda: bpy.ops.view3d.snap_cursor_to_center())
```
### Pattern 6: Confirmation Dialog
```python
class MYCAT_OT_delete_all(bpy.types.Operator):
"""Delete all objects with confirmation"""
bl_idname = "mycat.delete_all"
bl_label = "Delete All Objects"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return len(bpy.data.objects) > 0
def invoke(self, context, event):
return context.window_manager.invoke_confirm(self, event)
def execute(self, context):
for obj in bpy.data.objects:
bpy.data.objects.remove(obj)
self.report({'WARNING'}, "All objects deleted")
return {'FINISHED'}
```
---
## Common Operations
### Calling Operators from Scripts
```python
# Direct call: uses current context
bpy.ops.mesh.primitive_cube_add(size=2.0, location=(0, 0, 1))
# With context override (Blender 4.0+)
with bpy.context.temp_override(active_object=obj):
bpy.ops.object.modifier_apply(modifier="Boolean")
# Check if operator can run before calling
if bpy.ops.object.mode_set.poll():
bpy.ops.object.mode_set(mode='EDIT')
```
### Registration and Menus
```python
# Register operator and add to menu
def menu_func(self, context):
self.layout.operator(MYCAT_OT_simple_action.bl_idname)
def register():
bpy.utils.register_class(MYCAT_OT_simple_action)
bpy.types.VIEW3D_MT_object.append(menu_func)
def unregister():
bpy.types.VIEW3D_MT_object.remove(menu_func)
bpy.utils.unregister_class(MYCAT_OT_simple_action)
```
### Operator Reporting
```python
# Report types: 'DEBUG', 'INFO', 'OPERATOR', 'WARNING', 'ERROR', 'ERROR_INVALID_INPUT'
self.report({'INFO'}, "Operation completed")
self.report({'WARNING'}, "Check the result")
self.report({'ERROR'}, "Something went wrong") # Shows in status bar, does NOT raise
```
### bl_idname Naming Convention
```
CLASS_OT_operator_name
│ │ │
│ │ └─ snake_case descriptive name
│ └───── OT = Operator Type (ALWAYS "OT" for operators)
└──────────── UPPERCASE category prefix (matches addon/module)
```
The `bl_idname` string format: `"category.operator_name"` — both parts lowercase.
The class name format: `CATEGORY_OT_operator_name` — category uppercase, rest snake_case.
```python
# CORRECT:
class MESH_OT_add_custom(bpy.types.Operator):
bl_idname = "mesh.add_custom" # lowercase.lowercase
# WRONG: bl_idname has uppercase:
class MESH_OT_add_custom(bpy.types.Operator):
bl_idname = "Mesh.AddCustom" # WILL FAIL at registration
```
### bl_options Reference
| Flag | Use When |
|------|----------|
| `'REGISTER'` | ALWAYS — makes operator visible in info log and F3 search |
| `'UNDO'` | Operator modifies scene data (objects, meshes, materials) |
| `'UNDO_GROUPED'` | Multiple rapid calls should be one undo step (e.g., timer-based updates) |
| `'BLOCKING'` | Modal operator should block ALL other event handlers |
| `'GRAB_CURSOR'` | Modal with mouse movement should wrap cursor at screen edges |
| `'GRAB_CURSOR_X'` | Wrap cursor on X axis only |
| `'GRAB_CURSOR_Y'` | Wrap cursor on Y axis only |
| `'INTERNAL'` | Operator should NOT appear in F3 search menu |
| `'PRESET'` | Show preset selector in operator properties panel |
| `'MACRO'` | Operator is a macro containing sub-operators |
| `'MODAL_PRIORITY'` | (4.2+) Receive events before other modal operators |
### Return Values
| Value | When to Use |
|-------|------------|
| `{'FINISHED'}` | Operator completed successfully |
| `{'CANCELLED'}` | Operator was cancelled, no changes made |
| `{'RUNNING_MODAL'}` | Operator is entering modal mode (from `invoke()`) |
| `{'PASS_THROUGH'}` | Modal: allow other operators to also handle this event |
| `{'INTERFACE'}` | Operator handled event but did not execute (popup shown) |
---
## Operator Method Signatures
```python
class bpy.types.Operator:
bl_idname: str # "category.name" — REQUIRED
bl_label: str # Display name — REQUIRED
bl_description: str # Tooltip (overrides docstring)
bl_options: set[str] # {'REGISTER', 'UNDO', ...}
bl_translation_context: str # i18n context
bl_undo_group: str # Group name for undo grouping
@classmethod
def poll(cls, context) -> bool: ...
def execute(self, context) -> set[str]: ...
def invoke(self, context, event) -> set[str]: ...
def modal(self, context, event) -> set[str]: ...
def draw(self, context) -> None: ...
def cancel(self, context) -> None: ...
def report(self, type: set[str], message: str) -> None: ...
# Access layout for draw()
layout: bpy.types.UILayout # Available in draw()
```
### Event Object (used in invoke/modal)
```python
event.type # str: 'LEFTMOUSE', 'RIGHTMOUSE', 'ESC', 'TIMER', 'A', 'B', etc.
event.value # str: 'PRESS', 'RELEASE', 'CLICK', 'DOUBLE_CLICK', 'NOTHING'
event.mouse_x # int: absolute mouse X position
event.mouse_y # int: absolute mouse Y position
event.mouse_region_x # int: mouse X relative to region
event.mouse_region_y # int: mouse Y relative to region
event.shift # bool: Shift held
event.ctrl # bool: Ctrl held
event.alt # bool: Alt held
event.oskey # bool: OS/Super key held
```
---
## Reference Links
- [references/methods.md](references/methods.md) — Complete API signatures for Operator, WindowManager, Event, and registration functions
- [references/examples.md](references/examples.md) — Working code examples for all operator patterns
- [references/anti-patterns.md](references/anti-patterns.md) — Common mistakes when writing operators, with fixes
### Official Sources
- https://docs.blender.org/api/current/bpy.types.Operator.html
- https://docs.blender.org/api/current/bpy.ops.html
- https://docs.blender.org/api/current/bpy.types.Event.html
- https://developer.blender.org/docs/release_notes/4.0/python_api/
### Related Skills
- [blender-core-api](../../core/blender-core-api/SKILL.md) — bpy module structure, context system, data access patterns
Files in this skill
- LICENSE
- SKILL.md
- references/anti-patterns.md
- references/examples.md
- references/methods.md
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