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Claude Skills by sheepk95
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- Ask The CartographerAt the start of every distinct task, ask The Cartographer which skills to read before doing the work. Use before planning or writing code for a new task, before handing a task to a helper or subagent, and whenever you are unsure which skill covers what you are about to do.Votes: 0GitHub stars: 2
- Ask The CartographerAt the start of every distinct, non-trivial task, ask The Cartographer which skills to read before doing the work. Use before planning or writing code for a new task, before handing a task to a helper or subagent, and whenever you are unsure which skill covers what you are about to do.Votes: 0GitHub stars: 2
- DotsUnity DOTS and ECS — systems and jobs, Burst, structural change and EntityCommandBuffer, ComponentLookup aliasing, baking and authoring, and when ECS is the wrong answer. Use when the project has com.unity.entities and the work touches systems, components or jobs.Votes: 0GitHub stars: 2
- Ai Decision AuthorityRoutes marketing and GTM decisions into three AI governance zones (AI-Primary, Collaborative, Human-Primary) by stakes and reversibility. Use when deciding which AI outputs need human review, whether an agent may act autonomously on a task, why AI adoption is collapsing under review requirements, or when auditing a list of workflows for safe autonomy. Triggers on 'should a human review this', 'can the agent just do this', 'AI governance policy', 'human in the loop'.Votes: 0GitHub stars: 2
- TestWrite or assess tests that prove behavior and would fail without the fix. Use when: writing tests, TDD, or asked whether a green test is enough.Votes: 0GitHub stars: 2
- Editing MontageProvider-independent editing and montage direction for AI agents producing generated videos, ads, trailers, social clips, explainers, product videos, documentary-style pieces, and music- or beat-driven cuts. Use when planning, revising, QAing, or handing off an edit: story structure, shot selection, continuity, montage theory, rhythm and pacing, J/L cuts, match cuts, cutaways, transitions, beat sync, platform timing, source/generated asset management, revision workflow, and composition handoff.Votes: 0GitHub stars: 2
- Music Supervision ScoringProvider-independent music supervision and scoring direction for AI agents producing generated videos, ads, trailers, explainers, product films, social clips, documentaries, game trailers, and branded content. Use when planning, prompting, selecting, licensing, mixing, repairing, or quality-reviewing music, score, temp tracks, needle drops, AI-generated tracks, cue sheets, stems, loudness, loopability, platform music constraints, and rights-aware audio handoff for visual media.Votes: 0GitHub stars: 2
- Social Short ProductionPlan, produce, adapt, finish, deliver, and improve platform-ready short vertical social videos from a brief, script, transcript, or source media. Use for TikTok videos, Instagram or Facebook Reels, YouTube Shorts, LinkedIn vertical clips, and cross-platform social cutdowns when the work requires audience and objective definition, an honest hook and promise, short-form beat or shot planning, UI-safe layout, captions and accessibility, speech/music/SFX mixing, platform-specific exports, rights ...Votes: 0GitHub stars: 2
- Copywriting MarketingskillsWhen the user wants to write, rewrite, or improve marketing copy for any page, including homepage, landing pages, pricing pages, feature pages, about pages, or product pages. Also use when the user says "write copy for," "improve this copy," "rewrite this page," "marketing copy," "headline help," "CTA copy," "value proposition," "tagline," "hero section copy," "this copy is weak," "this sounds like AI," "AI slop," "make it sound human," or "help me describe my product." Use this whenever some...Votes: 0GitHub stars: 2
- Csharp RefactoringSafely refactors C#/.NET code without changing behavior. USE FOR any request to refactor, rename, move, extract, inline, merge, consolidate, deduplicate, split, or modernize C# code, including partial/generated declarations, wrappers, public APIs, serialization/reflection/configuration names, friend assemblies, conditional compilation, and multi-targeted projects. Also use when a request calls a feature, bug fix, package/framework upgrade, or public nullability change a refactor and the behav...Votes: 0GitHub stars: 2
- Test Gap AnalysisFind caller-visible production changes existing tests would miss through pseudo-mutation analysis; verify candidates or close gaps only when requested. Includes read-only per-test composition for grading. Polyglot. USE FOR: would tests catch a bug, behavioral blind spots, surviving mutations. DO NOT USE FOR: concrete fix/feature revision proof (test-value-evidence); suite taxonomy (test-tagging); .NET coverage, Cobertura, plateaus or coverage-backed priorities (coverage-analysis); named CRAP ...Votes: 0GitHub stars: 2
- Test Smell DetectionAudits existing tests in any language using formal, research-backed test smell names and the testsmells.org 19-smell academic taxonomy. Use when the caller asks for an academic or citable test-smell review, named smell categories, or a formal severity-ranked smell assessment. Covers Assertion Roulette, Conditional Test Logic, Mystery Guest, Eager Test, Sleepy Test, Unknown Test, Sensitive Equality, and the rest of the catalog across .NET, Python, JavaScript/TypeScript, Java, Go, Ruby, Rust, S...Votes: 0GitHub stars: 2
- Test Value EvidenceAssess tests for an identified code or test change, feature, PR or commit. USE FOR: review changed behavior or regression tests, prove pre-fix/missing behavior is detected, revision-bound red-green evidence. Polyglot. DO NOT USE without an identified change: hypothetical mutations or general suite blind spots (test-gap-analysis). Also exclude per-test readiness/A-F grades (grade-tests), coverage (coverage-analysis), new suites (code-testing), or mutation engines.Votes: 0GitHub stars: 2
- Blender Asset QaMandatory review gate for any mesh or asset created or edited in Blender. Detects z-fighting (coplanar overlaps), floating/detached parts, inverted or inconsistent normals, non-manifold/open geometry, degenerate faces, duplicate verts, n-gons, unapplied scale, UV problems, bad skin weights, and renders multi-angle review sheets. Use before calling any modeling, export or delivery task done.Votes: 0GitHub stars: 2
- MusicGenerate music using ElevenLabs Music API. Use when creating instrumental tracks, songs with lyrics, background music, jingles, or any AI-generated music composition. Supports prompt-based generation, composition plans for granular control, and detailed output with metadata.Votes: 0GitHub stars: 2
- Steam PublishPublish or update a game on Steam with Steamworks and SteamPipe: configure depots and packages, upload builds with steamcmd, set a build live on a branch, and run the release checklists. Use for Steam publishing, app_build.vdf/steamcmd uploads, depots, beta branches, or a store page release.Votes: 0GitHub stars: 2
- Unity Build PipelineBuild and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headless builds. Use when configuring or automating a build, choosing a scripting backend, shrinking build size, or when the user mentions Unity build, player settings, IL2CPP, code stripping, or Addressables.Votes: 0GitHub stars: 2
- Unity PhysicsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.Votes: 0GitHub stars: 2
- Review Game TrailerPlan, audit, or revise an indie game's announcement, Steam, demo, launch, or short-form trailer using authentic gameplay, readable pacing, truthful feature evidence, competent play, and clean audio. Use for trailer-first vertical slices, shot lists, timecoded reviews, or edit decisions; do not use to write public voiceover or title cards or to generate key art.Votes: 0GitHub stars: 2
- Unity AssembliesUnity assembly and compilation rules. Use when creating, moving or deleting a script folder or an `.asmdef`/`.asmref`; editing assembly references or scripting defines; using `UnityEditor` or `#if` in runtime code; or on a compile error about a type that exists, or a Player build failing where the Editor compiles.Votes: 0GitHub stars: 2
- Unity Code LifecycleUnity code lifecycle rules. Use when adding or changing static state, a singleton or a static event; writing code that runs on load, on a code reload, or on entering or exiting Play mode; or when state leaks between Play sessions.Votes: 0GitHub stars: 2
- Unity TestingUnity test rules. Use when writing, choosing or reviewing Unity tests, setting up a test assembly, choosing EditMode or PlayMode, sketching test seams for Unity code, or when a Unity test fails in a way plain C# would not.Votes: 0GitHub stars: 2
- Unity VerificationUnity verification rules. Use when checking that a Unity change compiles or works, running Unity tests, building a player, running C# in the Editor, classifying Unity involvement for issue triage or selection, or when Unity cannot run here or the editor is locked.Votes: 0GitHub stars: 2
- Blender Animation WorkflowAuthor, diagnose, and refine Blender animation for articulated props, mechanical assemblies, material-transfer sequences, and game-ready actions. Use when motion timing, pivots, physical connections, critical poses, trajectories, visibility states, or exported GLB actions must be created or reviewed.Votes: 0GitHub stars: 2
- Blender Asset ValidationInspect and validate Blender assets technically and visually. Use for `.blend`, `.glb`, `.gltf`, `.fbx`, or `.obj` quality checks; topology and export review; evaluated triangle/material/hierarchy metrics; standardized multiview renders; fresh-import verification; or evidence-backed review of an agent-generated mesh.Votes: 0GitHub stars: 2
- Blender Character WorkflowCreate, repair, rig, skin, animate, and export Blender characters, creatures, avatars, and facial rigs with deformation and runtime validation. Use when a request involves a character mesh, armature, weights, IK/FK, blend shapes, facial animation, humanoid/VRM/game export, or deformation quality.Votes: 0GitHub stars: 2
- Blender Iterative RefinementRun an opt-in evidence-backed second pass on a complete Blender deliverable. Use when the user explicitly asks to critique, improve, repair, iterate, or apply a practice-makes-perfect loop; when a benchmark fixture explicitly requires retained before-and-after evidence; or when a completed candidate must be improved without regressing its existing technical or visible qualities.Votes: 0GitHub stars: 2
- Blender Modeling WorkflowBuild or substantially refine reproducible Blender models through Python and the Blender CLI. Use for user requests to create meshes, props, hard-surface assets, stylized objects, assemblies, procedural geometry, game-ready GLB assets, or to iterate on a scripted Blender model from visual feedback.Votes: 0GitHub stars: 2
- Blender Rendering WorkflowBuild, diagnose, and deliver Blender still, turntable, sequence, and animation renders with reproducible lighting, camera, color-management, compositor, and output settings. Use when a request concerns product visualization, cinematic shots, architectural renders, look development, render passes, denoising, compositing, or final image/video delivery.Votes: 0GitHub stars: 2
- Blender Simulation WorkflowCreate, diagnose, bake, and validate deterministic Blender physics simulations including fluid, smoke, fire, rigid bodies, cloth, soft bodies, particles, and hair. Use when a request involves physical dynamics, collision, cache baking, fluid or volume output, simulation handoff, or rendering a simulation.Votes: 0GitHub stars: 2
- Blender Agents Code ValidatorUse when reviewing, validating, or auditing Blender Python code for correctness. Runs systematic checks for deprecated API usage, context errors, version compatibility issues, threading violations, data reference invalidation, incorrect operator calls, and addon structure compliance. Prevents shipping code with silent version-dependent failures. Keywords: code review, validation, audit, deprecated API, context error, version compatibility, threading, addon structure, code quality, Blender Pyt...Votes: 0GitHub stars: 2
- Blender Agents Version MigratorUse when migrating, porting, or upgrading Blender Python scripts and addons across major versions (3.x to 4.x to 5.x). Provides a systematic migration process covering API renames, removed functions, changed parameters, extension system migration, BGL to GPU module conversion, and bone collection migration. Prevents incomplete migrations that compile but fail at runtime. Keywords: migration, porting, upgrade, version, 3.x to 4.x, 4.x to 5.x, API rename, bgl to gpu, extension migration, bl_inf...Votes: 0GitHub stars: 2
- Blender Core ApiUse when writing Blender Python scripts that access bpy module structure, RNA data, the context system, dependency graph, or operator invocation. Prevents the common mistake of accessing context attributes outside their valid scope or calling operators without checking poll(). Covers bpy.data, bpy.context, bpy.ops, depsgraph evaluation, and RNA property access patterns across Blender 3.x/4.x/5.x. Keywords: bpy, Blender Python, RNA, context, depsgraph, operator, bpy.data, bpy.ops, how to start...Votes: 0GitHub stars: 2
- Blender Core GpuUse when drawing custom overlays, viewport visualizations, or offscreen renders in Blender Python. Prevents the critical mistake of using the deprecated bgl module (removed in Blender 5.0) instead of the gpu module. Covers gpu.shader, gpu.batch, gpu.state, SpaceView3D draw handlers, built-in shaders, and BGL-to-gpu migration. Keywords: gpu module, bgl, draw handler, viewport overlay, offscreen rendering, SpaceView3D, shader, UNIFORM_COLOR, Blender Python drawing, draw on viewport, custom over...Votes: 0GitHub stars: 2
- Blender Core RuntimeUse when dealing with Blender Python runtime behavior -- mathutils, threading, handlers, timers, or crashes after undo/redo. Prevents the #1 runtime crash: using threading for bpy operations instead of bpy.app.timers, or caching bpy.data references across undo boundaries. Covers Vector/Matrix/Quaternion, KDTree, BVHTree, @persistent handlers, bpy.msgbus subscriptions, and background mode limitations. Keywords: mathutils, threading, undo, ReferenceError, bpy.app.timers, @persistent, bpy.msgbus...Votes: 0GitHub stars: 2
- Blender Core VersionsUse when writing Blender Python code that must work across multiple versions (3.x/4.x/5.x), or when migrating scripts between Blender versions. Prevents breakage from renamed APIs, removed modules (bgl in 5.0), and changed function signatures. Provides the complete breaking changes matrix, deprecation timeline, and version-safe coding patterns. Keywords: Blender version, migration, deprecated, breaking change, bgl removal, bpy.app.version, version compatibility, 3.x, 4.x, 5.x, API changes, wh...Votes: 0GitHub stars: 2
- Blender Errors ContextUse when debugging Blender RuntimeError from restricted context, operator poll() failures, or wrong context for bpy.ops calls. Prevents the #1 Blender Python error: calling operators or accessing context attributes from wrong areas (e.g., timer callbacks, draw handlers). Covers context override removal in 4.0+, temp_override migration, and context-dependent attribute access patterns. Keywords: RuntimeError, restricted context, poll failure, context override, temp_override, bpy.ops error, wron...Votes: 0GitHub stars: 2
- Blender Errors DataUse when debugging Blender ReferenceError from removed objects, undo-invalidated bpy.data references, or stale ID pointers. Prevents the common crash of caching bpy.data references across undo/redo operations (references become invalid). Covers safe data access patterns, ID reference caching pitfalls, data lifecycle management, and bpy.data collections. Keywords: ReferenceError, undo, stale reference, bpy.data, ID pointer, data invalidation, removed object, data lifecycle, StructRNA, Blender ...Votes: 0GitHub stars: 2
- Blender Errors VersionUse when debugging Blender AttributeError from removed APIs, ImportError from deprecated modules (bgl in 5.0), or breaking changes in operator signatures between versions. Prevents silent failures from using APIs that were renamed or removed in newer Blender versions. Provides migration patterns from 3.x to 4.x to 5.x with complete replacement mappings. Keywords: AttributeError, ImportError, deprecated, version error, bgl, migration, breaking change, removed API, 3.x to 4.x, 4.x to 5.x, Blend...Votes: 0GitHub stars: 2
- Blender Impl AddonsUse when building a production Blender addon -- project structure, testing, CI/CD, or packaging for extensions.blender.org. Prevents the common mistake of hardcoding paths or skipping the extension manifest for Blender 4.2+. Covers multi-file addon structure, testing strategies, dependency management, and distribution workflows. Keywords: addon development, extension packaging, CI/CD, testing, multi-file addon, blender_manifest.toml, distribution, extensions.blender.org, how to make a Blender...Votes: 0GitHub stars: 2
- Blender Impl AnimationUse when implementing AEC-specific animations -- construction sequences, camera walkthroughs, solar studies, or phasing visualizations in Blender. Prevents the common mistake of keyframing visibility instead of using proper collection visibility for construction phases. Covers NLA workflow orchestration, batch keyframe operations, and time-based visualizations. Keywords: construction animation, camera walkthrough, solar study, phasing, NLA, keyframe, construction sequence, visibility animatio...Votes: 0GitHub stars: 2
- Blender Impl AutomationUse when automating Blender workflows -- batch rendering, headless processing via blender --background, file format conversion, or pipeline integration. Prevents the common mistake of using viewport operators in background mode (no UI context available). Covers command-line rendering, file I/O automation (OBJ/FBX/STL/USD/glTF), scene assembly, and CI/CD pipeline integration. Keywords: batch rendering, headless, blender --background, automation, file conversion, OBJ, FBX, STL, USD, glTF, pipel...Votes: 0GitHub stars: 2
- Blender Impl MeshUse when generating mesh geometry for AEC applications -- buildings from vertices, IFC geometry visualization, parametric elements, or custom mesh tools. Prevents the performance mistake of creating vertices one-by-one instead of using from_pydata or BMesh batch operations. Covers mesh creation, BMesh algorithms, foreach_get/set optimization, and mesh analysis tools. Keywords: mesh generation, from_pydata, BMesh, parametric, building geometry, mesh analysis, foreach_get, foreach_set, vertices...Votes: 0GitHub stars: 2
- Blender Impl NodesUse when building Geometry Nodes or Shader Nodes setups programmatically for AEC applications -- parametric modeling, material generation, or procedural geometry. Prevents the common mistake of not using node_tree.interface for Geometry Nodes modifier inputs (4.0+). Covers creating node groups, linking nodes, custom node groups, and AEC-specific node setups. Keywords: Geometry Nodes, Shader Nodes, node group, parametric modeling, procedural, node tree, modifier inputs, material generation, no...Votes: 0GitHub stars: 2
- Blender Impl OperatorsUse when implementing complex Blender operators -- modal operators with timer callbacks, file browsers, batch processing, or multi-step workflows. Prevents the common mistake of blocking the UI thread in long operations instead of using modal + timer pattern. Covers modal operators, file browser integration, undo/redo support, progress reporting, and batch processing operators. Keywords: modal operator, timer callback, file browser, batch processing, progress reporting, undo support, multi-st...Votes: 0GitHub stars: 2
- Blender Syntax AddonsUse when creating a Blender addon or extension, or migrating from legacy bl_info to blender_manifest.toml (required in 5.0). Prevents the common mistake of using bl_info in Blender 5.0+ where only the manifest format is supported. Covers register/unregister lifecycle, multi-file addon structure, AddonPreferences, class naming, and extension packaging for extensions.blender.org. Keywords: addon, extension, bl_info, blender_manifest.toml, register, unregister, AddonPreferences, packaging, exten...Votes: 0GitHub stars: 2
- Blender Syntax AnimationUse when creating animations programmatically in Blender -- keyframes, FCurves, Actions, NLA strips, drivers, or armature operations. Prevents the breaking change pitfall of using bone.layers (removed in 4.0) instead of BoneCollection. Covers keyframe_insert, FCurve access, Action data blocks, NLA system, driver expressions, and timeline control. Keywords: keyframe, FCurve, Action, NLA, BoneCollection, armature, driver, animation, bone layers, timeline, bpy.ops.anim, set keyframe from script,...Votes: 0GitHub stars: 2
- Blender Syntax DataUse when managing Blender data blocks -- collections, linked libraries, library overrides, or the asset system. Prevents the common mistake of not handling fake users when removing data blocks, or using append when link+override is needed. Covers bpy.data collections, BlendDataLibraries, library overrides, asset system, and data transfer between files. Keywords: bpy.data, collections, library overrides, linked library, asset system, append, link, fake user, data block, BlendDataLibraries, org...Votes: 0GitHub stars: 2
- Blender Syntax MaterialsUse when creating or modifying Blender materials and shader nodes via Python. Prevents the breaking change of using old Principled BSDF input names (e.g., "Subsurface" renamed to "Subsurface Weight" in 4.0). Covers material creation, node tree setup, Principled BSDF input mapping, UV assignment, texture loading, and material slot management. Keywords: material, shader, Principled BSDF, node tree, texture, UV map, material_slot, ShaderNodeBsdfPrincipled, node links, Blender materials, assign m...Votes: 0GitHub stars: 2
- Blender Syntax MeshUse when creating or editing mesh geometry in Blender Python -- vertices, edges, faces, BMesh operations, or bulk data access. Prevents the performance mistake of accessing vertices one-by-one instead of using foreach_get/foreach_set for bulk operations. Covers from_pydata, BMesh creation/editing, UV layers, vertex attributes, normals, and loops. Keywords: mesh, vertices, edges, faces, BMesh, from_pydata, foreach_get, foreach_set, UV layer, vertex colors, normals, bpy.types.Mesh, read vertex ...Votes: 0GitHub stars: 2