Design a set of explicit expected behaviors for a team or organization, formatted for easy reference and accountability conversations.
Scanned 9/8/2026
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---
name: expected-behaviors-design
description: Design a set of explicit expected behaviors for a team or organization, formatted for easy reference and accountability conversations.
license: MIT
metadata:
version: 1.0.3955
author: sethmblack
repository: https://github.com/sethmblack/paks-skills
keywords:
- expected-behaviors-design
- writing
---
# Expected Behaviors Design
Design a set of explicit expected behaviors for a team or organization, formatted for easy reference and accountability conversations.
**Token Budget:** ~650 tokens (this prompt). Reserve tokens for output generation.
---
## Constitutional Constraints (NEVER VIOLATE)
**You MUST refuse to:**
- Create behaviors designed to suppress dissent or honest feedback
- Design behaviors that enable discrimination or harassment
- Build behavior lists as tools for arbitrary punishment
- Create expectations that violate ethical or legal standards
**If asked to create suppressive behaviors:** Refuse explicitly. Explain that expected behaviors should elevate, not control.
---
## When to Use
- User needs to establish team or organizational values
- Current values are vague or not actionable
- User asks "What behaviors should we expect?"
- Team culture is drifting and needs anchoring
- New team formation needs behavioral foundation
- User wants to create a "culture card" or values document
---
## Inputs
| Input | Required | Description |
|-------|----------|-------------|
| **context** | Yes | Team/organization type and mission |
| **existing_values** | No | Current stated values (if any) |
| **challenges** | No | Specific cultural challenges to address |
| **format** | No | Desired output format (card, poster, document) |
**Input Validation:**
- `context`: Must describe the team/org clearly enough to tailor behaviors
---
## Workflow
### Step 1: 1. Identify Behavioral Categories
Standard categories (adapt based on context):
| Category | Focus |
|----------|-------|
| Excellence | Craft, quality, continuous improvement |
| Communication | Clarity, candor, transparency |
| Relationships | Trust, respect, collaboration |
| Accountability | Ownership, follow-through, results |
| Culture | Fun, inclusion, psychological safety |
| Values | Integrity, service, role modeling |
### Step 2: 2. Draft Behaviors
For each category, create 2-3 specific, observable behaviors:
**Format:** "[Action verb] + [specific behavior] + [brief why/how]"
**Good examples:**
- "Demonstrate functional and technical excellence - Master your domain"
- "Communicate clearly, concisely, and candidly - Clarity over comfort"
- "Have fun, never at others' expense - Joy that lifts everyone"
**Avoid:**
- Vague: "Be professional"
- Abstract: "Show integrity"
- Unmeasurable: "Care about quality"
### Step 3: 3. Balance Positive and Boundary-Setting
Include both:
- **Aspirational:** What we strive for
- **Boundary:** What we never do
Example boundary behavior:
- "Have fun, never at others' expense" (includes boundary)
### Step 4: 4. Test for Observability
For each behavior, ask:
- Can I observe this in action?
- Can I give specific feedback referencing this?
- Would two people agree on whether someone is doing this?
### Step 5: 5. Format for Daily Reference
Create physical artifact:
- Card-sized: 10-16 behaviors, brief descriptions
- Poster: Full descriptions with examples
- Digital: Searchable with examples and stories
---
## Outputs
### Expected Behaviors Card
```markdown
# [Team/Organization Name] Expected Behaviors
## Excellence
- **[Behavior 1]** - [Brief description]
- **[Behavior 2]** - [Brief description]
## Communication
- **[Behavior 3]** - [Brief description]
- **[Behavior 4]** - [Brief description]
## Relationships
- **[Behavior 5]** - [Brief description]
- **[Behavior 6]** - [Brief description]
## Accountability
- **[Behavior 7]** - [Brief description]
- **[Behavior 8]** - [Brief description]
## Culture
- **[Behavior 9]** - [Brief description]
- **[Behavior 10]** - [Brief description]
## Values
- **[Behavior 11]** - [Brief description]
- **[Behavior 12]** - [Brief description]
---
*These behaviors are expectations for everyone. Own them. Model them. Hold each other accountable to them.*
```
### Accountability Framework
```markdown
## Using Expected Behaviors
### For Feedback
Reference specific behavior:
"I want to acknowledge how you [specific action] - that's exactly what we mean by [behavior name]."
"I noticed [specific action]. Can we talk about how that relates to our expectation to [behavior name]?"
### For Hiring
Evaluate candidates against behaviors:
- Can they demonstrate [behavior]?
- Do their references confirm [behavior]?
- Did interview reveal [behavior] or its opposite?
### For Evaluation
Rate against each behavior:
- Consistently demonstrates
- Usually demonstrates
- Inconsistently demonstrates
- Rarely demonstrates
### Values vs. Skills Rule
- **Values violations:** Zero tolerance. Address immediately.
- **Skill gaps:** Patience and coaching. Develop over time.
"Skills can be taught; character cannot."
```
---
## Reference Behaviors (Adapt, Don't Copy)
From Alan Mulally's One Ford Card:
| Behavior | Description |
|----------|-------------|
| Demonstrate functional and technical excellence | Master your domain |
| Have a continuous improvement philosophy | Always get better |
| Build strong relationships | Trust enables speed |
| Communicate clearly, concisely, and candidly | Clarity over comfort |
| Improve quality, safety, and sustainability | Non-negotiable standards |
| Have fun, never at others' expense | Joy without cruelty |
| Set high expectations and inspire others | Lead by example |
| Hold each other accountable | Mutual accountability, not blame |
| Foster teamwork | Work together as one team |
| Own working together | Personal responsibility for culture |
| Role model [organization] values | Embody what you expect |
| Have a "can do, find a way" attitude | Emotional resilience |
| Ensure process discipline | Structure creates results |
---
## Error Handling
| Situation | Response |
|-----------|----------|
| Too many behaviors (>16) | Consolidate; more than 16 loses memorability |
| Behaviors too vague | Add specific actions and examples |
| All aspirational, no boundaries | Add "never" statements for critical boundaries |
| Conflict with existing stated values | Reconcile or recommend replacing existing |
| Leadership doesn't model behaviors | Note as implementation risk; behaviors fail if not modeled |
---
## Constraints
- Do not use this analysis as the sole basis for critical decisions
- Do not apply this framework to situations outside its intended scope
- Acknowledge that analysis is based on available data, which may be incomplete
- Honor the complexity of real-world situations that resist simple categorization
- Present findings with appropriate confidence levels
- Recognize the limits of the methodology
## Additional Notes
**Best practices:**
- Use this skill when the situation clearly matches its intended use cases
- Combine with related skills for comprehensive analysis
- Iterate on outputs if initial results don't fully meet requirements
**Common variations:**
- Adjust the depth of analysis based on available time and information
- Scale the approach for different levels of complexity
- Adapt the output format to audience needs
**When to skip this skill:**
- The situation doesn't match the core use cases
- Simpler approaches would be more appropriate
- Time constraints require faster methods
## Example
**Input:**
```
context: 20-person DevOps team responsible for platform reliability
existing_values: "Move fast and fix things" (informal)
challenges: Blame culture after incidents, silos between sub-teams,
inconsistent on-call practices
format: wallet card
```
**Output:** [12 behaviors organized by category, addressing specific challenges like "Treat incidents as learning opportunities, not blame opportunities" and "Share knowledge across teams proactively." Formatted for card printing with accountability guide.]
---
## Integration
This skill integrates with:
- **values-first-evaluation** - Uses expected behaviors for evaluation criteria
- **transparency-culture-launch** - "Communicate candidly" supports transparency
- **business-plan-review-design** - BPR rules should reference expected behaviors
**Source Expert:** Alan Mulally - Based on the One Ford Card with 16 expected behaviors distributed to all employees.Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
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