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Unreal Mod Frameworks

ASecurity

Unreal Engine 4/5 mods via UE4SS, Lua and C++ hooks, generated SDKs, reflection, and packaged pak/utoc content - Palworld, Satisfactory, XCOM 2, and generic Unreal targets.

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  • 1 copy
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  • Added September 29, 2026
ai-agentsc++awsapi

Works with

  • api

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A100/100

Pro scans all 5 files and shows the line behind each finding

Scanned September 29, 2026

npx -y skills add SenjuWoo/Ultimate-AI-Starter-Bundle --skill unreal-mod-frameworks --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: unreal-mod-frameworks
description: Unreal Engine 4/5 mods via UE4SS, Lua and C++ hooks, generated SDKs, reflection, and packaged pak/utoc content - Palworld, Satisfactory, XCOM 2, and generic Unreal targets.
---

# Unreal Engine mod development

Read `game-modding` -> `references/MODDING-LAWS.md` before the first write:
version snapshot, evidence ladder, and the never-invent rules apply here too.

Start with `references/OVERVIEW.md` for the shared toolchain, then the
specific reference below.

| Target | Reference |
|---|---|
| Palworld | `references/palworld.md` |
| Satisfactory | `references/satisfactory-sml.md` |
| XCOM 2 / War of the Chosen | `references/xcom2.md` |

Resolve the exact game build, loader, mappings, and framework versions before
implementing. Never invent an API, hook, signature, ID, or asset path.

Files in this skill

  • SKILL.md839 B
  • references/OVERVIEW.md2.1 KB
  • references/palworld.md2.2 KB
  • references/satisfactory-sml.md2.1 KB
  • references/xcom2.md422 B

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