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Claude Skills by SenjuWoo
github.com/SenjuWoo18 skills11 installs180 views
- Coding DisciplineOperating contract for changing code, scripts, configuration, or build files. Use before implementation work;Votes: 0GitHub stars: 5
- Executing PlansUse when executing an implementation plan in the current session as the implementer yourself — your human partner chose inline execution, or no subagent tool is availableVotes: 0GitHub stars: 5
- Github Fleet MaintenanceCreate, finish, or maintain GitHub repos with CI, Dependabot, code scanning, security settings, docs, and verified release artifacts. Applies to one new repo or an explicitly requested fleet.Votes: 0GitHub stars: 5
- Public Copy DurabilityUse when writing public-facing copy that outlives a release - mod pages, store listings, README hero text, gallery captions, forum posts, release notes - so it stays true without an edit.Votes: 0GitHub stars: 5
- Release ChecklistUse when preparing to version, tag, publish, or recover a GitHub release whose CI and shipped artifacts must be proven.Votes: 0GitHub stars: 5
- Scratch HygieneUse when creating temporary files, scripts or folders, or when finishing a task or version whose byproducts are still on disk. Scratch lives in temp and dies at done.Votes: 0GitHub stars: 5
- Subagent Driven DevelopmentUse when executing implementation plans with independent tasks in the current sessionVotes: 0GitHub stars: 5
- Token EfficiencyUse when waiting for CI/builds, reducing repetitive reads, measuring token cost or caching, or choosing MCP/skill scope. Save round trips and irrelevant output without dropping evidence.Votes: 0GitHub stars: 5
- Workspace OrganizationUse when starting, placing, or scaffolding a project, or entering a workspace with no map — settle the root with the user, keep layout tidy, maintain WORKSPACE.md.Votes: 0GitHub stars: 5
- Writing PlansUse when you have a spec or requirements for a multi-step task, before touching codeVotes: 0GitHub stars: 5
- Writing SkillsUse when creating new skills, editing existing skills, or verifying skills work before deploymentVotes: 0GitHub stars: 5
- Minecraft ModdingMinecraft Java mod development - Fabric, Forge, NeoForge, Quilt, multiloader, mixins, data generation, worldgen, networking, rendering, modpack scripting, porting across game and loader versions.Votes: 0GitHub stars: 5
- Skill DiscoveryFind current agent skills when the user asks whether a skill, plugin, workflow, auto-setup, fetcher, or reusable capability already exists. Search the public skills catalog without telemetry, then review provenance, license, overlap, and scripts before recommending or adopting anything. Never install directly into bundle-managed provider skill directories.Votes: 0GitHub stars: 5
- Unreal Mod FrameworksUnreal Engine 4/5 mods via UE4SS, Lua and C++ hooks, generated SDKs, reflection, and packaged pak/utoc content - Palworld, Satisfactory, XCOM 2, and generic Unreal targets.Votes: 0GitHub stars: 5
- Universal ModderDiscover a PC game's engine and modding route, process sprites and 3D assets, and assemble gameplay showcase videos with the local Universal Modder CLI.Votes: 0GitHub stars: 5
- Ponytail AuditAudit the whole repo for over-engineering. A ranked list of what to delete, simplify, or replace with stdlib or native features.Votes: 0GitHub stars: 5
- Ponytail DebtHarvest every ponytail: shortcut comment into one debt ledger, so deferrals get tracked instead of forgotten. One-shot report.Votes: 0GitHub stars: 5
- Ponytail GainShow ponytail measured impact as a scoreboard: less code, less cost, more speed, from the benchmark medians. One-shot display.Votes: 0GitHub stars: 5