Discover and use shared team skills stored in PostHog. Use when the user asks to list, browse, load, or manage "shared skills", "team skills", or references the "skills store" / "skill store".
Scanned 9/1/2026
Install to Claude Code
npx -y skills add PostHog/posthog --skill skills-store --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Skills Store?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/posthog-skills-store-posthog)More formats (shields.io, HTML) on the badges page.
---
name: skills-store
description: >-
Discover and use shared team skills stored in PostHog.
Use when the user asks to list, browse, load, or manage "shared skills",
"team skills", or references the "skills store" / "skill store".
---
# PostHog Skills Store
Skills are reusable agent workflows stored in PostHog following the [Agent Skills specification](https://agentskills.io/specification) — a body of instructions (SKILL.md) plus optional bundled files (scripts, references, assets), structured metadata, and an `allowed_tools` list.
PostHog is the primary store for team-shared skills — always use the PostHog MCP skill tools to manage them.
## Available tools
| Tool | Purpose |
| --------------------------- | ---------------------------------------------------------- |
| `posthog:skill-list` | List all available skills (Level 1 — names + descriptions) |
| `posthog:skill-get` | Fetch a skill by name (Level 2 — body + file manifest) |
| `posthog:skill-file-get` | Fetch a single bundled file by path (Level 3 — on demand) |
| `posthog:skill-create` | Store a new skill (optionally with bundled files) |
| `posthog:skill-update` | Publish a new version (body, `edits`, or `file_edits`) |
| `posthog:skill-file-create` | Add one bundled file to a skill (publishes a new version) |
| `posthog:skill-file-delete` | Remove one bundled file from a skill |
| `posthog:skill-file-rename` | Rename one bundled file (move without rewriting content) |
| `posthog:skill-duplicate` | Duplicate an existing skill under a new name |
| `posthog:skill-archive` | Archive all versions of a skill by name (cannot be undone) |
Skills use progressive disclosure: discover by description, fetch the body only when relevant, and pull individual files on demand. Do not fetch every file eagerly.
## Discovering skills
List all available skills:
```json
posthog:skill-list
{}
```
Search by keyword (matches name and description):
```json
posthog:skill-list
{ "search": "fractal" }
```
`skill-list` returns only name + description — never the body. Use descriptions to decide which skill to fetch. The whole point of descriptions is that you can pick the right skill without loading any bodies.
## Loading and using a skill
### Step 1 — Fetch the skill by name
```json
posthog:skill-get
{ "skill_name": "make-fractals" }
```
The response contains:
- `body` — the full SKILL.md instructions (read these like system instructions for the task)
- `license`, `compatibility`, `allowed_tools`, `metadata` — spec fields
- `files[]` — manifest of bundled files (path + content_type only, not content)
### Step 2 — Follow the body
Read `body` and follow it. Treat it as your system instructions for this task.
### Step 3 — Fetch bundled files as needed
When the body references a script or reference doc, pull it on demand:
```json
posthog:skill-file-get
{ "skill_name": "make-fractals", "file_path": "scripts/mandelbrot.py" }
```
Only fetch files you actually need. If the body's decision tree points at one script, don't preload the others.
## Creating a skill
Follow the [Agent Skills specification](https://agentskills.io/specification) when creating skills:
- **`name`** — kebab-case, max 64 chars, no leading/trailing/consecutive hyphens
- **`description`** — explain what it does AND when to use it. Include keywords agents will search for. This is the only thing visible at discovery time — make it count.
- **`body`** — keep under ~500 lines. Move detailed reference material, SQL, scripts, and long examples into bundled `files` so the body stays scannable.
- **Files** — use `scripts/` for executable code, `references/` for docs, `assets/` for templates/data. Agents pull these on demand via `skill-file-get`, so splitting keeps context lean.
Bundled files are optional and can be included in a single create call:
```json
posthog:skill-create
{
"name": "make-fractals",
"description": "Generate fractal images as PNGs. Use when the user asks to make, render, or visualize fractals.",
"body": "# make-fractals\n\nWhen to use... Workflow... Output contract...",
"license": "MIT",
"compatibility": "Requires Python 3.10+ with Pillow and numpy",
"allowed_tools": ["Bash", "Write"],
"metadata": { "author": "posthog", "category": "visualization" },
"files": [
{ "path": "scripts/mandelbrot.py", "content": "...", "content_type": "text/x-python" },
{ "path": "references/primer.md", "content": "# Primer\n...", "content_type": "text/markdown" }
]
}
```
## Updating a skill
Each write publishes a new immutable version. Always fetch first to get the current version, then update with `base_version` for concurrency checks:
```json
posthog:skill-get
{ "skill_name": "make-fractals" }
```
Pick the most surgical primitive for what you're changing — the API offers several so you don't have to round-trip the whole skill to tweak one part. Anything you don't touch is carried forward from the current latest.
### Editing the body
Full replacement (good for substantial rewrites):
```json
posthog:skill-update
{
"skill_name": "make-fractals",
"body": "# make-fractals\n\nUpdated instructions...",
"base_version": 2
}
```
Incremental find/replace (good for small tweaks — no round-tripping the whole body):
```json
posthog:skill-update
{
"skill_name": "make-fractals",
"edits": [
{ "old": "Use Pillow for rendering.", "new": "Use Pillow ≥10.0 for rendering." }
],
"base_version": 2
}
```
Each `edits[].old` must match exactly once. `body` and `edits` are mutually exclusive.
### Editing one bundled file
Use `file_edits` to patch a single file without resending any other file:
```json
posthog:skill-update
{
"skill_name": "make-fractals",
"file_edits": [
{
"path": "scripts/mandelbrot.py",
"edits": [
{ "old": "ITERATIONS = 100", "new": "ITERATIONS = 250" }
]
}
],
"base_version": 2
}
```
Non-targeted files carry forward unchanged. `file_edits` cannot add, remove, or rename files — use the per-file tools below for that.
### File-path parameter naming
The file-path parameter has two names depending on where it sits in the request, so don't guess:
- **`file_path`** — `skill-file-get` and `skill-file-delete` (the path is part of the URL).
- **`path`** — `skill-file-create`, plus the `files=[{path, …}]` array and `file_edits=[{path, …}]` (body fields on a file object).
- **`old_path` / `new_path`** — `skill-file-rename`.
Passing `path` to file-get produces a `/files/undefined/` 404. When in doubt, check the tool's input schema.
### Adding, removing, or renaming a file
Atomic per-file tools — each publishes a new version and returns the updated skill (read its `version` to chain further edits via `base_version`):
```json
posthog:skill-file-create
{ "skill_name": "make-fractals", "path": "scripts/julia.py", "content": "...", "base_version": 2 }
```
```json
posthog:skill-file-delete
{ "skill_name": "make-fractals", "file_path": "scripts/old.py", "base_version": 3 }
```
```json
posthog:skill-file-rename
{ "skill_name": "make-fractals", "old_path": "scripts/julia.py", "new_path": "scripts/julia_set.py", "base_version": 4 }
```
### Replacing the whole bundle (rare)
Passing `files` to `skill-update` replaces ALL bundled files — anything not in the array is dropped. Only use this when you intentionally want to wipe and reseed the bundle. For everything else, prefer `file_edits` or the per-file CRUD tools above.
## Archiving a skill
`skill-archive` hides every active version of a skill by name. It cannot be undone — the skill disappears from `skill-list` and `skill-get` for the whole team. Use it to retire a skill entirely; to remove a single file use `skill-file-delete`, and to roll back content publish a new version instead.
```json
posthog:skill-archive
{ "skill_name": "make-fractals" }
```
## Porting a local skill
To move a skill from a local SKILL.md directory (e.g. a local skills folder with `scripts/`, `references/`, `assets/` subdirs) into PostHog:
1. Read the local `SKILL.md` — use its frontmatter for `name`, `description`, `license`, `compatibility`, `allowed_tools`, `metadata`; the body after the frontmatter becomes `body`
2. Walk the `scripts/`, `references/`, and `assets/` subdirs and collect each file as `{ path, content, content_type }`
3. Call `posthog:skill-create` with everything in one shot — the skill lands at v1 with its full bundle
The skill is then available to the whole team via `posthog:skill-get`.
## Quick access: local bridge skill
Most coding agents support local skills or slash commands. A local bridge skill gives you a shortcut (e.g. `/phs my-github`) that routes straight to the PostHog skills API — faster and more deterministic than asking the agent to "use the PostHog skills store to load my-github".
Create a local skill in your agent's skills directory with these instructions:
```markdown
---
name: phs
description: >-
Access and run shared team skills stored in PostHog.
Use when the user asks to list, run, or manage PostHog skills,
or references /phs, "ph skills", or "posthog skills".
user-invocable: true
allowed-tools: mcp__posthog__skill-list, mcp__posthog__skill-get, mcp__posthog__skill-create, mcp__posthog__skill-update, mcp__posthog__skill-file-get, mcp__posthog__skill-file-create, mcp__posthog__skill-file-delete, mcp__posthog__skill-file-rename, mcp__posthog__skill-duplicate
---
# PostHog Skills Store
Local bridge to the PostHog Skills Store.
## Load and run a skill
When the user says `/phs <skill-name>`:
1. `skill-get(skill_name="<skill-name>")` to fetch body + file manifest
2. Read the `body` field — follow it as system instructions for this task
3. Use `skill-file-get` to pull bundled scripts/references on demand
## List skills
skill-list # all skills
skill-list(search="llma") # filter by keyword
## Create / update
skill-create(name="my-skill", description="...", body="# Instructions...")
skill-get → note version → skill-update(skill_name="...", base_version=N, body="...")
## Edit one part of an existing skill
skill-get → note version → pick the smallest primitive:
- body tweak: skill-update(skill_name="...", base_version=N, edits=[{old, new}])
- one bundled file: skill-update(skill_name="...", base_version=N, file_edits=[{path, edits:[{old, new}]}])
- add/remove/rename a file: skill-file-create / skill-file-delete / skill-file-rename
```
The bridge is intentionally minimal — it just routes to the MCP tools. The real instructions live in PostHog and update without touching local files.
> **Agent-specific setup:** Where to save this depends on your agent. For Claude Code, save as `~/.claude/skills/phs/SKILL.md`. For other agents, consult your agent's docs on local skill or slash command configuration.
## Default behavior
- **Always prefer PostHog MCP** for skill storage and retrieval
- Only fall back to local files when PostHog MCP is unavailable
- When asked to "save", "store", or "remember" a workflow, runbook, or multi-step procedure, store it as a PostHog skill
- When asked to use a skill by name, use `skill-get` first
- When a skill references bundled files in its body, pull them with `skill-file-get` only when needed — don't preload
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!