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Ui

ASecurity

Design system reference for the Devkit Vue stack (Vuetify 4 + custom theme helpers). Use when asked about styling, theming, layout, design system, Vuetify components, visual verification, or UI patterns. Automatically consumed by /feature when the task has a visual component. Can also be invoked directly for design-only tasks (restyle, theme change, layout fix).

20 stars
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Added 9/20/2026
developmentvue

Security Analysis

A100/100

Scanned 9/20/2026

Install to Claude Code

$npx -y skills add pierreb-devkit/Vue --skill ui --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: ui
description: >
  Design system reference for the Devkit Vue stack (Vuetify 4 + custom theme helpers).
  Use when asked about styling, theming, layout, design system, Vuetify components, visual verification, or UI patterns.
  Automatically consumed by /feature when the task has a visual component.
  Can also be invoked directly for design-only tasks (restyle, theme change, layout fix).
---

# UI

Design system reference and visual quality guidelines for the Devkit Vue stack.

**This is not a standalone workflow.** For full feature implementation, use `/feature` which automatically applies these guidelines when visual work is involved.

Invoke `/ui` directly only for pure design tasks (restyle, theme change, layout fix) that don't need the full `/feature` workflow.

This skill is an **enforcer** of the design system (Vuetify 4 + MD3 + theme helpers) **and a craft baseline** — the "Beauty pass" below is teachable, encodable craft (not taste-by-vibes), the difference between *correct* and *beautiful*. Net-new brand identity (a bold landing aesthetic, a new visual language) still belongs to creative direction outside this skill; the Beauty pass makes the everyday output stop looking generic.

## References

| What | File | Content |
|------|------|---------|
| Tokens, typography, spacing, breakpoints | `references/design-system.md` | Vuetify 4 MD3 classes, theme CSS variables, config paths |
| Component catalog | `references/components.md` | Home sections, core layout, module pattern, key Vuetify components |
| Theme helpers & code patterns | `references/patterns.md` | `liquidGlassStyle()`, `style()`, `overlapStyle()`, AOS, responsive |
| Visual verification | `references/verification.md` | Puppeteer screenshot flow, review checklist |

## Key rules (quick reminder)

- **Typography**: MD3 classes only (`text-display-large`, NOT `text-h1`). Responsive: `text-display-small text-sm-display-medium`
- **Colors**: Theme tokens via config or CSS variables (`rgb(var(--v-theme-primary))`), never hardcoded hex in templates
- **Dark/light**: Everything must work in both modes
- **Config-driven**: Prefer config options over hardcoded values
- **CSS last resort**: Prefer in order: Vuetify props (`flat`, `elevation`, `variant`, `density`) → Vuetify utility classes (`pa-0`, `d-flex`) → Vuetify transitions (`v-fade-transition`, `v-scale-transition`) → `<style scoped>` only if no Vuetify alternative exists
- **Reuse**: Check existing components before creating new ones
- **Verify**: Screenshot desktop+mobile, light+dark after visual changes

## Beauty pass (correct → beautiful)

Consistency + accessibility make a UI *correct*; these seven rules make it *beautiful*. Each is a checkable rule with a named failure mode — the inverse of each is exactly what makes a layout read as generic. Apply on every visual surface; they need **no bespoke CSS** (Vuetify props, spacing classes, elevation, and theme tokens carry all seven). Deeper config levers to push past the generic Material look: `references/design-system.md` § "Beauty levers".

1. **Whitespace first, then reduce.** Start generous, don't fill the viewport; cramped padding is the #1 generic tell. Lean on `pa-6`/`pa-8`, section `py-12`+. Context-calibrate: dense dashboards tighten, but never start cramped.
2. **Hierarchy by weight + color, not size alone.** Cap ~3 type sizes per view; de-emphasize secondary/tertiary with a lighter `text-medium-emphasis` / muted color, not just smaller. Size-only hierarchy is a slop signature.
3. **Spacing on the fixed scale only.** Use the spacing classes (steps `0`→`16` = 4→64px); never an arbitrary inline `margin: 13px`. Off-scale spacing reads ad-hoc.
4. **Color reserved for emphasis.** Mostly-neutral base (tinted greys via `surface`/`background`, not pure grey); `primary` for the ONE action that matters, not spread across the screen. Even color spread = the default-Material generic look. Never grey text on a colored background.
5. **Depth = soft, two-part elevation.** Prefer low `elevation-1`/`elevation-2` (Vuetify's shadows are already the layered contact+ambient pair) or `elevation-0` + a subtle `surface` border; overlap elements to layer. One harsh high-contrast shadow reads cheap.
6. **Proximity groups related items** (Gestalt). A field label sits tight to its input; a card's title/body/action cluster with less gap inside than between cards. Uniform spacing everywhere destroys grouping.
7. **Restraint over decoration.** Fewer weights, one accent, generous rhythm — boring-and-consistent beats clever-and-busy. Delete an element before adding one.

> These seven rules are the canonical craft baseline: name the visual intent when planning a surface, apply the rules while building, and score the rendered result against them in QA. This skill is where they're authored.

## Anti-patterns

- `text-h1`..`text-h6` → use MD3: `text-display-large`, `text-headline-medium`
- Hardcoded colors in templates → use theme variables
- New components for things existing ones already handle
- Ignoring dark mode
- Skipping visual verification
- Custom CSS when a Vuetify prop/class/transition covers the need
- **Generic-look tells** (Beauty pass inverses): cramped padding · hierarchy by size alone · color spread evenly instead of reserved for emphasis · one harsh shadow · arbitrary off-scale spacing · pure untinted greys · grey text on colored backgrounds

Attribution

pierreb-devkitpierreb-devkit
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