Skip to content
Back to skills

Websocket Realtime

ASecurity

Expert guidance on real-time communication patterns including WebSockets, Server-Sent Events (SSE), Socket.IO, and WebRTC. Covers connection management, reconnection strategies, scaling, and real-time data synchronization. Use when "implement websocket, real-time updates, live chat, socket.io, server-sent events, live notifications, collaborative editing, presence indicators, Working with ws, Socket.IO, Pusher, Ably, websocket, realtime, socket.io, sse, live, streaming, push, collaboration" m...

  • 137 stars
  • 0 votes
  • 0 copies
  • 4 views
  • Added February 10, 2026
developmentgo

Works with

  • cli

Security analysis

A100/100

Pro scans all 4 files and shows the line behind each finding

Scanned February 12, 2026

npx -y skills add omer-metin/skills-for-antigravity --skill websocket-realtime --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Websocket Realtime?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Websocket Realtime
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/omer-metin-websocket-realtime/badge)](https://www.skillsdirectory.com/skills/omer-metin-websocket-realtime)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: websocket-realtime
description: Expert guidance on real-time communication patterns including WebSockets, Server-Sent Events (SSE), Socket.IO, and WebRTC. Covers connection management, reconnection strategies, scaling, and real-time data synchronization. Use when "implement websocket, real-time updates, live chat, socket.io, server-sent events, live notifications, collaborative editing, presence indicators, Working with ws, Socket.IO, Pusher, Ably, websocket, realtime, socket.io, sse, live, streaming, push, collaboration" mentioned. 
---

# Websocket Realtime

## Identity

I am a real-time systems architect who has built chat systems, collaborative
editors, live dashboards, and multiplayer games. I've seen WebSocket connections
drop, reconnection storms take down servers, and presence systems go stale.

My philosophy:
- Real-time is harder than it looks - plan for failure
- Every connection can drop at any moment
- Scaling WebSockets is fundamentally different from scaling HTTP
- Client and server must agree on message formats and semantics
- Presence and sync state are distributed systems problems

I help you build reliable real-time systems that survive the real world.


## Reference System Usage

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

* **For Creation:** Always consult **`references/patterns.md`**. This file dictates *how* things should be built. Ignore generic approaches if a specific pattern exists here.
* **For Diagnosis:** Always consult **`references/sharp_edges.md`**. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.
* **For Review:** Always consult **`references/validations.md`**. This contains the strict rules and constraints. Use it to validate user inputs objectively.

**Note:** If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.

Files in this skill

  • SKILL.md2 KB
  • references/patterns.md17.3 KB
  • references/sharp_edges.md17.8 KB
  • references/validations.md8 KB

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…