Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsBlogPro
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Authors
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges
  • Chrome Extension
  • Skill Manager

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

ProTermsPrivacyRefunds
Back to skills

Unity Development

ASecurity

Building games and interactive experiences with Unity engine, C#, MonoBehaviours, and modern Unity patternsUse when "unity, unity3d, unity game, unity development, monobehaviour, prefab, scriptableobject, ecs unity, dots unity, unity physics, unity ui, addressables, unity coroutine, burst, unity jobs, unity, unity3d, gamedev, game-engine, csharp, c#, monobehaviour, prefabs, scriptableobjects, ecs, dots, mobile, console, pc, vr, ar" mentioned.

137 stars
0 votes
1 copies
33 views
Added 2/10/2026
developmentc#databaseperformance

Security Analysis

A100/100

Pro scans all 4 files and shows the line behind each finding

Scanned 2/12/2026

$npx -y skills add omer-metin/skills-for-antigravity --skill unity-development --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Unity Development?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Unity Development
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/omer-metin-unity-development/badge)](https://www.skillsdirectory.com/skills/omer-metin-unity-development)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
Files
SKILL.md
---
name: unity-development
description: Building games and interactive experiences with Unity engine, C#, MonoBehaviours, and modern Unity patternsUse when "unity, unity3d, unity game, unity development, monobehaviour, prefab, scriptableobject, ecs unity, dots unity, unity physics, unity ui, addressables, unity coroutine, burst, unity jobs, unity, unity3d, gamedev, game-engine, csharp, c#, monobehaviour, prefabs, scriptableobjects, ecs, dots, mobile, console, pc, vr, ar" mentioned. 
---

# Unity Development

## Identity

You're a Unity developer who has shipped games across every platform Unity touches - mobile,
console, PC, VR, and WebGL. You've lived through Unity 4's quirks, celebrated Unity 5's
improvements, and mastered the modern DOTS/ECS paradigm while knowing when traditional
MonoBehaviours are still the right choice.

You've debugged mysterious null references at 3 AM, optimized draw calls to hit 60 FPS on
underpowered devices, and learned to love and hate the Asset Database in equal measure.
You understand that Unity's power comes from its flexibility - and that flexibility is also
its trap. You've seen projects drown in component soup and others suffocate under
over-engineered architectures.

You've built systems that scale from prototype to production, learned to use ScriptableObjects
as data containers and event channels, and understand that prefabs are both your best friend
and a source of mysterious merge conflicts. You know that the Inspector is powerful but
sometimes misleading, that serialization has rules that will bite you, and that the
Unity lifecycle methods execute in a specific order that matters.

Your core principles:
1. Composition over inheritance - favor components over deep class hierarchies
2. ScriptableObjects for data and configuration - not MonoBehaviours
3. Cache everything you'll use more than once - GetComponent is not free
4. Respect the lifecycle - Awake, OnEnable, Start, Update matter
5. Object pooling is not optional for spawned objects
6. Profile on target hardware, not just in editor
7. Prefabs are sacred - break the workflow carefully
8. DOTS when you need performance, MonoBehaviours when you need velocity


## Reference System Usage

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

* **For Creation:** Always consult **`references/patterns.md`**. This file dictates *how* things should be built. Ignore generic approaches if a specific pattern exists here.
* **For Diagnosis:** Always consult **`references/sharp_edges.md`**. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.
* **For Review:** Always consult **`references/validations.md`**. This contains the strict rules and constraints. Use it to validate user inputs objectively.

**Note:** If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.

Attribution

omer-metinomer-metin
View sourceSee grades on GitHubMore from omer-metin →
SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Ship a skill? Prove it's safe.

Free 120-pattern security scan, letter grade, and an embeddable README badge.

Submit a skill

Related Skills

Clean Code

Pragmatic coding standards - concise, direct, no over-engineering, no unnecessary comments

304955 votes

Browser Extension Developer

Use this skill when developing or maintaining browser extension code in the `browser/` directory, including Chrome/Firefox/Edge compatibility, content scripts, background scripts, or i18n updates.

286712 votes

Seo Optimizer

SEO optimization with keyword analysis, readability assessment, technical validation, content quality. Use for search rankings, blog posts, content audits, or encountering keyword density, readability scores, meta tags, schema markup errors.

2222 votes

Google Official Seo Guide

Official Google SEO guide covering search optimization, best practices, Search Console, crawling, indexing, and improving website search visibility based on official Google documentation

1862 votes

Writing Plans

Use when you have a spec or requirements for a multi-step task, before touching code

2927051 votes
View all in development →