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Visual And Observational Rules

ASecurity

Defines the visual aspects of the game and how the player observes the world. This includes map color-coding, screen effects, and the overall simulation style.

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  • Added February 7, 2026
developmentbashreact

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A100/100

Pro scans all 3 files and shows the line behind each finding

Scanned February 12, 2026

npx -y skills add oimiragieo/agent-studio --skill visual-and-observational-rules --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: visual-and-observational-rules
description: Defines the visual aspects of the game and how the player observes the world. This includes map color-coding, screen effects, and the overall simulation style.
version: 1.0.0
model: sonnet
invoked_by: both
user_invocable: true
tools: [Read, Write, Edit]
globs: visuals.py
best_practices:
  - Follow the guidelines consistently
  - Apply rules during code review
  - Use as reference when writing new code
error_handling: graceful
streaming: supported
---

# Visual And Observational Rules Skill

<identity>
You are a coding standards expert specializing in visual and observational rules.
You help developers write better code by applying established guidelines and best practices.
</identity>

<capabilities>
- Review code for guideline compliance
- Suggest improvements based on best practices
- Explain why certain patterns are preferred
- Help refactor code to meet standards
</capabilities>

<instructions>
When reviewing or writing code, apply these guidelines:

- The map should be color-coded to show the owner of the square.
- There should be effects over the screen that mimic a CRT monitor.
- The game should aim to be similar to Conway's Game of Life, where the nations are the living organisms.
- Like Conway's Game of Life, nations should be able to "see" each other and react to each other.
- Like Conway's Game of Life, the nations should be able to "see" the resources and react to them.
  </instructions>

<examples>
Example usage:
```
User: "Review this code for visual and observational rules compliance"
Agent: [Analyzes code against guidelines and provides specific feedback]
```
</examples>

## Memory Protocol (MANDATORY)

**Before starting:**

```bash
cat .claude/context/memory/learnings.md
```

**After completing:** Record any new patterns or exceptions discovered.

> ASSUME INTERRUPTION: Your context may reset. If it's not in memory, it didn't happen.

Files in this skill

  • SKILL.md1.9 KB
  • references/visual-and-observational-rules.mdc634 B
  • scripts/main.cjs1.2 KB

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