Build best-in-class, real-data-grounded visualizations of YURI's own systems — energy/ΔU surfaces, quantum Q-spheres, circuitry graphs (2D edge-bundling + 3D die), telemetry cockpits, embedding atlases. Use when the task is to visualize, depict, render, or make interactive any YURI math / quantum / graph / telemetry data, build a 3D / WebGL / three.js / react-three-fiber or D3 visualization, turn a flat view into 3D, or prototype a viz before wiring it into the app. Triggers: visualize, viz, ...
Installs into .claude/skills of the current project.
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---
name: viz-lab
description: "Build best-in-class, real-data-grounded visualizations of YURI's own systems — energy/ΔU surfaces, quantum Q-spheres, circuitry graphs (2D edge-bundling + 3D die), telemetry cockpits, embedding atlases. Use when the task is to visualize, depict, render, or make interactive any YURI math / quantum / graph / telemetry data, build a 3D / WebGL / three.js / react-three-fiber or D3 visualization, turn a flat view into 3D, or prototype a viz before wiring it into the app. Triggers: visualize, viz, visualization, 3D, WebGL, three.js, D3, surface, graph, chart, dashboard, Q-sphere, edge bundling, make this 3D."
---
<!-- GENERATED:YURI-CODEX-SKILL-ADAPTER:v1 -->
# YURI skill adapter
Authoritative source: `skills/viz-lab/SKILL.md`
Authoritative source SHA-256: `afe0955552b8daf3e20ed2c2c8f4f07abeb4855d18e00dc491a7d64173e6a4ea`
Source class: `canonical`
Before acting, read the authoritative source file above completely from beginning to end. If the governed source is absent, run `node _SYSTEM/Scripts/skill-recall.mjs --show viz-lab` and read its complete verified output. Follow that source as the skill body; this adapter is a non-authoritative metadata-and-pointer projection.