Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Scanned 9/10/2026
Install to Claude Code
npx -y skills add nexuslinkproductions/yuri-os --skill threejs-materials --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: threejs-materials
description: "Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance."
---
<!-- GENERATED:YURI-CODEX-SKILL-ADAPTER:v1 -->
# YURI skill adapter
Authoritative source: `skills/threejs-materials/SKILL.md`
Authoritative source SHA-256: `d5846d1b8254b903eacb3014486efbe331101518604b451098fd31989c3e7fe7`
Source class: `canonical`
Before acting, read the authoritative source file above completely from beginning to end. If the governed source is absent, run `node _SYSTEM/Scripts/skill-recall.mjs --show threejs-materials` and read its complete verified output. Follow that source as the skill body; this adapter is a non-authoritative metadata-and-pointer projection.
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Use this skill when developing or maintaining browser extension code in the `browser/` directory, including Chrome/Firefox/Edge compatibility, content scripts, background scripts, or i18n updates.